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Midway One Step Closer To Oblivion

Posted by Luke Plunkett at 9:00 PM on November 21, 2008

If you hadn't caught on when their boss resigned, they lost a ton of money or they started firing a ton of people, maybe we need to spell it out for you: once-proud publisher Midway are in trouble. Serious trouble. So much trouble, in fact, that on November 14 they got a letter from the New York Stock Exchange, threatening the company that they'd be removed from the exchange if they can't sort themselves out in the next six months. Midway said, in a nutshell, "yes sir, we'll sort ourselves out", despite the fact they've spent the past 24 months doing little but making things worse.


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PAL PlayStation Store Update

Posted by Luke Plunkett at 8:00 PM on November 21, 2008

Let's see, let's see, what's in the PAL store today...hrm, not much, unless you're a big spender on Rock Band/GH tunes. If you are, GREAT, if not, there's the offensively-priced Need for Speed content, some LittleBigPlanet costume stuff and...oh! There's a LocoRoco 2 demo. Neat. Oh! And the PS1 version of SimCity 2000. Also neat. So not all bad, then.


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Atari 2600 Devs Talk About Pot Smoking, Whips and Flying Frogs

Posted by Brian Crecente at 5:30 PM on November 21, 2008

Howard Scott Warshaw, creator of Yars' Revenge, has been tracking down the former game developers for the original Atari, the 70s company that gave us all of those great (and not so great) 2600 games. The resulting video interviews, Once Upon Atari, give us a glimpse into the chaotic, bizarre and drug-filled world of game development in the decade of sex, drugs and game development.


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Fallout 3 Patches Coming For All Three Platforms

Posted by Luke Plunkett at 4:00 PM on November 21, 2008

Like Oblivion before it, Fallout 3 is a great game. And like Oblivion before it, Fallout 3 launched fundamentally broken. And broken across all three of the game's platforms. If you're lucky, all you've had to contend with are crashes, lock-ups and graphical glitches. If you're unlucky, like me, you've been unable to even play the game. Well, a few weeks of silence on Bethesda's part has been broken, with a comment on the game's support forums revealing that the company "are currently working on a patch for all three platforms". With the amount of problems in the game that was bound to happen eventually, of course, but it's nice to hear something from the guys on the subject. We were starting to think you didn't care!

[Bethesda Forums, via Bluesnews]


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Waiter, There's An Altair In My Prince Of Persia

Posted by Luke Plunkett at 1:30 PM on November 21, 2008

Ubisoft today took the wraps off two alternate player skins you can use when playing the new Prince of Persia. One is Altair, of Assassin's Creed fame, making his second guest appearance for the year, albeit this time in a setting that's a little more appropriate. The second is the Prince from Sands of Time. To get Altair, all you need to do is register on Ubisoft's site, and you'll get him for free. For the Sands of Time Prince, you need to preorder the game from GameStop. For a secret, Kotaku-exclusive third skin, click through...


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House Of The Dead: Overkill Collector's Edition And Graphic Novel

Posted by Stuart Houghton at 7:20 AM on November 21, 2008

When we jokingly suggested that the addition of Zombie Nurses might mean a slightly sexed-up House of the Dead: Overkill, we had no idea that SEGA might actually take things in that direction. The game itself seems fairly standard HotD but the newly announced Collector's Edition comes with a pulpy graphic novel that looks like one part Tarantino to two parts Sin City.


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EVE Council Of Stellar Management Voting Ends Friday

Posted by Mike Fahey at 7:00 AM on November 21, 2008

In my efforts to learn more about the pretty space game EVE Online before it suddenly turns into Deep Space Nine with the Walking in Stations expansion, I've been reading a great deal about the Council for Stellar Management, an organisation of players, appointed by player vote, that bring important player concerns directly to developer CCP, acting on their behalf. It's basically the first democratically-elected governing body in a virtual world, to which players can submit their grievances and suggestions which are then passed on to CCP if deemed important enough to address.


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Square Enix LA Working On Downloadable Games

Posted by Stuart Houghton at 6:20 AM on November 21, 2008

Square Enix's new Los Angeles studio is still hiring, but they now have a small core staff of coders. To ease the new kids gently into the world of Squeenix development, the new studio is going to focus on downloadable games.


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PETA Beats a Dead Horse, Asks for Veggie Cooking Mama

Posted by Brian Crecente at 2:40 AM on November 21, 2008

We've been following the PETA Cooking Mama back and forth with bated breath.


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In The Pit Trailer - No Video Card Required

Posted by Stuart Houghton at 11:00 PM on November 20, 2008

<a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:df61044d-75aa-4605-877b-7797abc6a58c&showPlaylist=true&from=msnvideo" target="_new" title="Trailer for &quot;In the Pit&quot; for Dream Build Play 2008">Video: Trailer for &quot;In the Pit&quot; for Dream Build Play 2008</a>


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HYPERCUBE Is Human Tetris With 3D Glasses

Posted by Luke Plunkett at 10:00 PM on November 20, 2008

You know Human Tetris, right? A funny segment on a Japanese variety show gets made into an internationally-syndicated television series, wears out its welcome, the world moves on. HYPERCUBE, an experimental game by Canadian experimental games troupe Kokoromi, is based on a similar premise. Only, it's not a joke, and it looks really, really cool. The object of the game is as follows:


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So, What Old Capcom Game Do You Want Remade Next?

Posted by Luke Plunkett at 4:00 PM on November 20, 2008

Capcom have gone a little remake mad. Bionic Commando Rearmed, Mega Man 9, they're falling over themselves trying to put out new versions of old games. And now, they want your help. An innocent-looking post on the Capcom blog asks "what games do YOU think Capcom should revisit?". Know that when a company PR man asks that question on a company PR blog, it's not for the purposes of idle chit-chat. They really want to know. I would suggest you all head over and let your voice be heard, but instead, I'll ask you not to, so as you don't drown out the next sentence.


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GTAIV DLC Announced: 'Lost And Damned'

Posted by Luke Plunkett at 3:30 PM on November 20, 2008

A USA Today report is the setting for the announcement of Grand Theft Auto IV's long-awaited piece of downloadable content. Titled "Lost and Damned", the DLC will be available on February 19, and will leave Niko's story behind (though he will make a few cameo appearances) to follow the exploits of Johnny Klebitz, a member of the Lost biker gang that the game's radio channels liked to talk about so much. Rockstar's Dan Houser:

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PlayStation.com Adding PSN Sign In, Killing Underground

Posted by Michael McWhertor at 1:00 PM on November 20, 2008

Changes are afoot at PlayStation.com next week. The official site is making single sign-on across all things PlayStation that much closer to reality, bringing improved gamer profile features. Starting sometime next week, you'll be able to log in to the site with your PlayStation Network ID. No Trophy integration just yet, but you'll be able to keep an eye on your friends list via the official site and rate and review your games. We're getting there, I guess.

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Google Kills Its Second Life-like Lively

Posted by Michael McWhertor at 12:00 PM on November 20, 2008

When Google launched Lively, its web-based Second Life-esque virtual chat space, we said we'd "check back in with it soon" and "dig deeper to see what Google has in store." That was a lie. We never had any intention of firing up Lively on our Windows XP box ever again after hitting Save on the post. Fortunately, we'll never be tempted to make right on that fib, as Lively will never make it past beta, nor will it survive into 2009. Google announced it was shutting down Lively at the end of the year today.

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Gran Turismo 5 Prologue Running At 240 FPS , 3840 x 2160 Resolution

Posted by Michael McWhertor at 8:40 AM on November 20, 2008

Half-Life isn't the only game celebrating its tenth birthday this year. Polyphony Digital's Gran Turismo series is now a decade old, leading the developer of the PlayStation driving sim to hold an anniversary event called Downshift Session 2008 in New York City last month. Yes, yes, mazal tov, Kazunori Yamauchi and crew.

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Happy Birthday Half Life, Now You Are Ten

Posted by Stuart Houghton at 7:20 AM on November 20, 2008

For a ten-year-old, Gordon Freeman has some pretty sharp facial hair. Yes, ten years ago this very day, those idiots at Black Mesa opened a pesky interdimensional rift and let all kinds of horrible beasties spill out into our universe. The big dopes.

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National Geographic Publishing Sony's Afrika?

Posted by Michael McWhertor at 6:40 AM on November 20, 2008

Sony Computer Entertainment Japan's Afrika, the photojournalist on safari PlayStation 3 title, may have had its North American publishing details stealth announced yesterday. National Geographic issued a press release on Tuesday announcing its upcoming plans to publish a series of games for the Wii, Nintendo DS, PlayStation 3 (and PlayStation Network), PC and iPhone under the National Geographic Games label.

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Cooking Mama Responds To PETA

Posted by Mike Fahey at 4:30 AM on November 20, 2008

Mama just wants to make the nice people happy! This is the gist of a press release issued by Majesco Entertainment on behalf of Mama herself in response to PETA's recently released flash game, Cooking Mama: Mama Kills Animals. The release highlights the more than 25 vegetarian-friendly recipes available in Mama's latest game, Cooking Mama World Kitchen, out this week for the Nintendo Wii.


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Square Enix Brings LostWinds To Japan

Posted by Mike Fahey at 4:00 AM on November 20, 2008


Square Enix's newfound love of Western developers bears new fruit as European developer Frontier Developments announces that the Japanese publisher will be publishing their critically-acclaimed WiiWare title LostWinds in Japan and Asia.

"Square Enix is a very successful, development-led organisation with a total commitment to quality," said David Braben, Frontier's Chairman and founder. "Frontier shares those same core ideals and we are very pleased to be doing business together. Square Enix's strength in Japan will give LostWinds the chance to shine there, as it has done elsewhere."


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GHWT Live Weekend Announced

Posted by Mike Fahey at 2:40 AM on November 20, 2008

Guitar Hero World Tour is getting the Xbox Live Weekend treatment come November 27th, snagging the coveted US Thanksgiving spot on Microsoft's service. They're planning on making good use of the four-day weekend as well, kicking things off with an all-nighter kicking off Thanksgiving Day, lasting from sunset to sun up, targeted at those of you who can somehow stave off the sleepy effects of consuming massive amounts of dead bird. Then on Friday the obligatory play and win sweepstakes starts, running throughout the weekend with prizes ranging from 1GB memory sticks to a Samsung home theatre system.

Finally, on Saturday the 30th from 10:00PM to 1:00AM GMT (Sunday 1st, 2:00PM-5:00PM AEDT), players will be able to jam online with the folks from Neversoft, from the Producer on down to the QA testers. Hit the jump for the full list of Neversoft friends to add to your list, as well as more details on how you can participate in the weekend's festivities.


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And The Big Fable II Announcement Is...

Posted by Mike Fahey at 1:20 AM on November 20, 2008

...delayed! According to a post on Lionhead's Fable II development blog, good old Sam explains that the Microsoft didn't think now was the right time for the big announcement they teased last week, and so the teasing continues until this coming Monday, November 24th. Wait! Don't be sad! There's still some good news to be had.


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Half Of PS3 Owners Also Have A PSP

Posted by Luke Plunkett at 10:00 PM on November 19, 2008

Posting on his company's official boards, Capcom PR man Christian Svensson's has revealed a little piece of information Sony "have been sharing" with them. That information says that "about" 50% of PS3 owners also own a PSP. It's the kind of statistic that's both immediately interesting and utterly inconsequential at the same time, but it does make you wonder: if half the PS3's in the US/world (it's not made clear) have a PSP in the same house, why aren't developers making more use of the little guy with their PS3 games?

[Capcom Unity]


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Sony On LittleBigPlanet For PSP

Posted by Luke Plunkett at 6:00 PM on November 19, 2008

There's been a LittleBigPlanet rumour this year that's been so strong it's popped up twice, once in April, and again last week. Said rumour involves the popular (if a little oversold) platformer making its way to the PSP. MTV asked Sony's John Koller about it, and his response was:

LittleBigPlanet' is so expansionary. I think the developer's really concentrating on right now making sure that the launched product is everything it could be and can be. We're watching the UGC [user generated content] and seeing how that's playing out. But for the future, I think certainly, we'd look at a wide variety of opportunities. Whether that's the PSP or not, I can't really say. We certainly look at 'LittleBigPlanet' franchise as a going forward franchise for us, and that speaks to the PlayStation brand overall.


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EA Kills Blueprint, Plans More Boom Blox

Posted by Michael McWhertor at 11:30 AM on November 19, 2008

Electronic Arts' mysterious Blueprint division is no more, according to a report from Variety. Formerly lead by EA LA vet Neil Young, the shrouded-in-secrecy project was reportedly established to create lower cost content with smaller teams based on original intellectual property. One of those unnamed projects was being developed by former Metroid Prime developers at start up Armature, but the majority of what Blueprint worked on was never publicly disclosed. It was said to be focusing some of its efforts on casual games targeted at social networking platforms.


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