Do You Apologise For The Developers Of Your Favourite MMO?
Flaw or solid design decision? Bad content or work in progress? When you jump online to browse the forum of your favourite MMO, what are you likely to type out in response to criticism? Dave Kidd over at Trembling Hand has written a great piece that should help you identify whether you're an MMO apologist or fan. From the story:
They're ultra conservative about the state of the game, and they place enormous faith in the wisdom and work ethic of its creators. They'll excuse clearly broken parts of the game as 'design decisions' and they see criticism as a personal attack on the developer -- and thus themselves -- and consequently respond defensively. It's a black and white world for the Apologist and you're either with him or against him.Have you been caught out as a sycophant? You might find the answer is "yes".
Are You a MMO Fan or an Apologist? [Trembling Hand]




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KingsIsle Entertainment has official opened enrollment for the Ravenwood School of Magical Arts as they announce the official launch of their card-based spellcasting battle MMO Wizard101. Choose from seven schools of magic, customise your avatar, adopt a magical pet, engage in puzzles and mini-games, and of course - take on all comers in online magical duels. The base game is completely free-to-play, with the full game offering new lands and features for the price of $US9.99 a month, though they are offering a launch special year subscription for only $US60, which seems like quite a deal.
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It probably wasn't coincidence that Shane Murphy returned my call just after I'd thrown my third interception in NCAA '09 and punched off the machine in full perfectionist disgust. Murphy, a professor and researcher of psychology at Western Connecticut State, would later explain that I exhibited classic high-ego, low-task gamer behaviour. That is, I am fixated on being seen as a winner, and not the process of becoming one.
There was a bit of confusion over the skilldeck feature of Chronicles of Spellborn when I
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All the rules dictate that I should start this post with something like "Love is in the air at Outspark!", but to be honest I have no idea if love is involved. To me, the idea of getting married in a game is a man-sized portion of daytime talkshow weird with a side order of emotional issues.
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Our friends at
Okay, so Runes of Magic bears a passing resemblance to World of Warcraft. The original Taiwanese creators of the game were big fans of Blizzard's MMO, so it makes sense that there would be some similar elements. Yes, the graphics, fonts, and interface all channel the wildly successful MMO, and sure, some of the character classes and abilities are very much like those you'd find on Azeroth. And yes, perhaps the first monster I saw taken down in the demo I attended this morning was a minotaur creature called a Tauren Patrolman. While at times it stretches the very limit of the word homage, Runes of Magic isn't a WoW clone. If anything, it's a game that seeks to harness the best elements of all MMORPG games into one, adding a few innovative new elements in the hopes of becoming one of the most compelling free-to-play online RPGs in existence.
After one of the world's best Final Fantasy XI guilds had to throw in the towel after a marathon 18 hour plus battle left them exhausted, physically ill and — most importantly — non-victorious,
Anyone itching to try out Cheyenne Mountain Entertainment's Stargate Worlds MMORPG could do worse than get themselves over to mmolecule.com.