simulation

simulation

Retailers Listing Spore 'Expansion'

Posted by Luke Plunkett at 12:20 PM on October 4, 2008

Listings have turned up on both GameStop and Amazon's store pages for a Spore expansion. Sorry, "expansion". Called Spore Cute & Creepy Parts Pack, it's got a shipping date of November 18, and is currently listed at $20. Going by the name - and really, that's all we've got to go off at the moment - we're subtly led to believe it's a new box of spare parts than anything that'll add any new meat to the mechanics of the game. And for $20, there'd want to be a hell of a lot of spare parts in there.

Spore Cute & Creepy Parts Pack [GameStop, via Hooked On Spore]

racing

Concept Car Designed For GT5 Prologue Driveable In Paris

Australian Post Posted by Seamus Byrne at 9:55 AM on October 3, 2008

GT_by_Citroen.jpgGTbyCITROËN has been unveiled at the Paris Motor Show, and it's an interesting spot of marketing fun. Citroen partnered with Kazunori Yamauchi from Polyphony Digital to design an ultimate fuel cell concept car, and then engineered the beast as a driveable concept vehicle for the Motor Show. The car is now available as a downloadable addition to Gran Turismo 5 Prologue so anyone can take it for a spin. Naturally, they claim the car's in-game and on-road performance are true to form, but how many of us will get the chance to test that theory? Full release after the jump.

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action

New Jumpgate: Evolution Trailer

Posted by Adam Barenblat at 10:30 AM on October 2, 2008


From our visit last week at Net Devil, I can tell you first hand Jumpgate: Evolution is a stunning looking game. Today we got a new trailer for you guys showing off some of the awesome space environments. Expect the game sometime next year for PC.

simulation

Afrika Coming To Europe After All?

Posted by Michael McWhertor at 9:40 AM on September 30, 2008

No, Pangea is not reforming, things aren't that bad. Take this one with a hippo sized grain of salt for now, my European friends, but CVG is reporting that hope for a European Afrika release sounds like it might actually, despite reports to the contrary. According to other sources, the title was on display at the Photokina trade fair in Cologne, Germany, with Sony reps there saying that the title will be Euro-bound in the Spring.

Will it arrive with the much goofier, but potentially more marketable title of Hakuna Matata? Oh, we can hardly wait to find out!

Afrika coming to Europe? [CVG]

simulation

This Is Why The Sims Movie Idea Is A Stupid Idea

Posted by Luke Plunkett at 10:20 PM on September 24, 2008

The core idea of making a movie on The Sims is a solid one. Solid in the storied Hollywood tradition that The Sims is popular, and movies based on popular things make money. But the execution? So far, it sounds just awful. Most people have pointed to the "Weird Science was great...in the 80s" argument, and it's a valid one, but Newsweek's N'Gai Croal finds fault on a more fundamental level:

For Davis to take The Sims—the videogame equivalent of a soap opera or a telenovela—and turn it into yet another teen male high adventure story not only stereotypes videogames as being the province of boys alone, it also represents a missed opportunity to illustrate how this videogame in particular has illuminated the inner lives of girls, women and men alike.

Wait, there are men that play The Sims?

The Big Idea: Should a Game Whose Core Audience Is Teen Girls Become a Movie Aimed at Teen Boys? [Newsweek]

simulation

Civ IV: Colonization Review: Once More, With(out) Feeling

Posted by Luke Plunkett at 3:00 AM on September 23, 2008

The 2008 version of Colonization seems like it's too good to be true. Like, a remake? Of 1994's brilliant strategy game Colonization? Pure remakes of games are rare enough, but remakes of such a niche, underappreciated title? Its like the PC gaming gods took a break from the usual fire and brimstone and were instead dispensing smiles.

Problem is, in going for a pure remake - as opposed to a sequel with big additions and/or changes - they're also taking a big risk. A straight-up remake will beg the question: why bother? Why go to all the trouble of shoe-horning a 14 year-old game into a modern engine, changing some art assets and pushing it onto the market when the original was nearly perfect as it was?

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pc

Spore Loosens Up, Allows Multiple Account Registrations

Posted by Luke Plunkett at 12:20 PM on September 19, 2008

And EA's DRM back-tracking continues! First it was the number of times you could install Spore, now they've announced that they're loosening the ridiculous restrictions on the number of Spore accounts you could have on a single PC. Initially this was restricted to a single account, meaning families/friends/loved ones would have to share the same account. This has now been changed. While each installation can still only have one online account, each of those now has five "screen name accounts", which you can log in to every time you boot the game up. One for you, one for the missus, one for little Susie, etc etc.

Answering your feedback about Spore Online Accounts [EA]

mobile

iPhone Gets First Flight Simulator

Posted by Stuart Houghton at 8:20 AM on September 17, 2008

Laminar Research has released an iPhone version of its well regarded Flight Sim X-Plane 9.

X-Plane 9 is a cross-platform (Windows, Mac OSX and Linux) flight sim that uses blade element theory to model flight characteristics in real time.

Although the iPhone release is scaled down (it weighs in at 6.2MB, the desktop version is around 25 GB), Laminar claim that the physics engine is intact with around 95% the accuracy of the full version.

Control uses the accelerometer (the iPhone essentially becomes a flight yoke) and some onscreen buttons within the in-game HUD.

Flight Simulator 'X-Plane 9′ from Laminar Research

arcade

New Need For Speed Undercover Trailer Shows First Gameplay

Posted by Adam Barenblat at 2:00 AM on September 16, 2008


Get ready for your thrills, cars, and police chases. It's still a tease, but we do get to see a little gameplay footage from the twelfth Need For Speed title. The game will be coming out on all current consoles including the recently announced version for the iPod Touch. Fahey and I can't put ours down. (the iPod touch that is)


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simulation

Hands On: RACE Pro

Posted by AJ Glasser at 6:40 AM on September 13, 2008

I'm clueless about racing games, but even I can see a huge difference between RACE Pro and every other racing game out there. Whereas other games all have some gimmick going to trick you into racing (like in Burnout, where the point is to wreck the car, or in Need for Speed where the point is to make the money to buy the best car), RACE Pro is just about racing.

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simulation

Spore Review: Evolutionary Creationism

Posted by Brian Crecente at 3:00 AM on September 13, 2008

In the beginning Wil Wright created the idea, but not the name. Now the game was formless and empty, darkness was over the deep concepts, and Wright was hovering over his small group of developers. And Wright said, "Let there be five stages in the game," and there were. And Wright said "Let the waters teem with living creatures, let birds fly above the planets, and let gamers produce them all." Wright saw all that he had made, and it was very good. And there was real-time strategy, and there was procedural animation and perhaps even firmament, though I'm not quite sure what that word means. It was the sixth year.


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gadgets

Suggestive Rodeo Riding Machine Shame!!

Posted by Brian Ashcraft at 8:00 PM on September 12, 2008

A little background: Panasonic released "Joba" in 2005, a horseback riding machine. The machine mimics, well, horseback riding and provides riders with an ab workout. Aimed at seniors and those not keen on doing actual exercise, the key feature of Joba is that you really don't have to do more than simply sit on it to get a workout. (Though, arm movements are encouraged.) What's more, unlike, say, a treadmill, Joba does not take up much space in cramped Japanese dwellings. Panasonic has launched this product outside Japan to varying degrees of success.


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simulation

Spore Simulates Intelligent Design, Not Evolution

Australian Post Posted by Logan Booker at 1:00 PM on September 12, 2008

spore_planet.jpgSpore's about evolution? What are you thinking? It's not evolution at all! Well, that's what Tim Dean over at Trembling Hand theorises:

When you're playing Spore, and you periodically pause to 'evolve' your organism, you're not emulating evolution. But you are nicely emulating the way Intelligent Design works ... Every time you meddle, it's the hand of, um, whatever it is the ID crew think is running the show (just between you and me, I think they might actually think it's God, but it could equally be a player of MetaSpore in another universe) that is shaping the direction of the organism. Not evolution.

The man does have a point. I'm not sure it's what Will Wright intended, but that is how the game plays out, in a nutshell.

Spore: The Intelligent Design Simulator [Trembling Hand]

simulation

Frankenreview: Spore

Posted by Mike Fahey at 4:30 AM on September 11, 2008

Game industry legend Will Wright is no stranger to creating life, but Spore marks his first attempt to create it from the ground up. One of the most highly anticipated PC games of the past decade, Spore's ambitions don't stop at expanding what a life simulation can be. The game also seeks to expand the PC gamer audience beyond the hardcore, perhaps acting as a stepping stone for the ever-growing numbers of casual PC players. With a scope this large and ambitions this great, you just know the game critics are paying extra-close attention. Let's see what they saw when the put Spore under their critical microscope.

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simulation

SETI Throws Open Multiple Appendages To Welcome Spore Fans

Posted by Stuart Houghton at 9:20 AM on September 9, 2008

Spore owes a debt to the research carried out by scientists at the SETI (Search For Extraterrestrial Intelligence) Institute - in particular the work of SETI Director Jill Tarter.

Now that the game is out and players are exploring some of SETI's ideas, the SETI Institute is hoping that some players will have their interest piqued enough to want to get more involved.

In partnership with EA, SETI is offering half price ($US 25) membership to its Team SETI program. Members receive a newsletter, get access to special Spore-themed areas of the SETI website and will get regular updates and interviews with SETI researchers.

Join Our Tribe [Team SETI]

Full text of SETI's announcement after the jump

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simulation

Spore Spurns Older Macbooks

Posted by Stuart Houghton at 5:20 AM on September 9, 2008

Spore isn't the most resource intensive game around, but it still needs a fairly beefy system. You would expect, therefore, to have problems running it on older 'legacy' machines. Last years laptop should be ok though, right? Right?

If you own a MacBook made before late 2007, you are out of luck. According to the Spore system requirements, the game will not work with the Intel GMA 950 graphics hardware used in Macbooks until the end of last year. The MacBook Pro with its fancy-schmancy nVidia Geforce 8600M GT is fine.

The problem seems to be with the OSX drivers for the GMA 950. If you run WIndows XP via Boot Camp on the same hardware the game will run without problems - although this could add up to $US 200 to the price of the game if you don't own it already.

Spore Hates your Macbook [GhostRazor - thanks to Angus McQuarrie for the tip]

simulation

Tom Clancy's H.A.W.X. Eye In The Sky

Posted by Mike Fahey at 12:40 AM on August 28, 2008

Aside from the rather intriguing gameplay features I discussed during my Games Convention preview, one of the most interesting aspects of Ubisoft's upcoming jet fighter Tom Clancy's H.A.W.X. is the amount of attention paid to landscapes. Well that intricate detail is all thanks to GeoEye and their IKONOS - the world's first commercial Earth imaging satellite.

Check out the gallery below for some in-game images, along with photographs taken by IKONOS itself. It's an amazing amount of effort to render something you'll spend the entire game avoiding getting too close to.

HAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX SatelliteHAWX Satellite

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simulation

Sierra (?) Bringing Back Red Baron (!?!)

Posted by Luke Plunkett at 5:30 PM on August 27, 2008


Hmmm. I first see this news, I get excited. After all, Red Baron - despite being 18 years old - is still the best damn World War 1 game around. But then I start asking myself questions. Like, aren't Sierra dead? Wasn't the whole point of the original Red Baron the fact is was steeped in historical accuracy? Why is this now an arcade shooter for the PlayStation Network where 17 bullets cause a battleship to explode?

simulation

New SPORE Civilisation Trailer

Posted by Adam Barenblat at 9:40 AM on August 27, 2008


For those of you eagerly awaiting SPORE, you don't have to wait much longer to make your own (NSFW) creature abominations. In this new trailer Producer Kip Katsarelis and Software Engineer Soren Johnsen both take us through what it's like to build and destroy civilisations in the game.

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simulation

H.A.W.X. Aces Air Combat

Posted by Mike Fahey at 9:00 PM on August 22, 2008

Ubisoft's new Tom Clancy air combat title is looking damn good. I got a chance to sit in on a demonstration of Tom Clancy's H.A.W.X. - High Altitude Warfare eXperimental squadron - earlier today at the Games Convention at Leipzig, and what I saw was a very exciting title that could finally give the arcade jet fighter crowd a much better reason to dust off their flight sticks than another load of downloadable pink airplanes courtesy of Ace Combat 6.

That's not saying that H.A.W.X. Won't have its fair share of DLC, as the presenter at the session indeed mentioned that the game, which is already set to ship with more than 50 aircraft painstakingly rendered down to the cockpit, will be getting even more aircraft in the way of downloadable jets down the line. I asked if they would be getting pink ones, but no one seemed to get the reference.

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simulation

You vs. the New MotoGP 08 Trailer

Posted by Adam Barenblat at 3:00 PM on August 22, 2008


This is the first year MotoGP has been under the wing of Capcom exclusively and to be honest, it looks pretty darn good. The game will be coming out on Xbox 360, PS3, Wii, PS2, and PC.

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simulation

Need for Speed: Undercover - Impressions

Posted by Kotaku US Edition at 12:07 AM on August 22, 2008

The story behind Need for Speed: Undercover is you're a cop working the corrupt streets of the Tri-City area who goes undercover (get it?) to bring the crime syndicates of the streets to justice. Helping you along in this quest is Agent Chase Linh (Maggie Q), as your FBI liaison, talking to you in a series of live action cutscenes. All the story stuff is live action, actually - the game having been built around a Hollywood style of storytelling. So, flashy visuals, gritty cop story, and tattooed gangsters... like The Wire, only with Need for Speed.

I'm kind of sceptical about blending an action movie with a racing game. I know they keep making those Fast and the Furious films; but they kind of suck, so I don't have an idea of what a good racing/action game would look like. Sort of like those Jesus Christ lizards - you wouldn't know it was one until it walked on water.

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simulation

Pure - But Slightly Censored - Bliss

Posted by Kotaku US Edition at 6:00 AM on August 21, 2008

The Pure press party wasn't much to look at - a huge dark room with some faux Italian statues and sweet-looking bikes you couldn't touch - but that might've been Disney Interactive Studios's plot all along, because compared to the party, Pure itself looked awesome.

This is due in no small part to the visuals. Each track in Pure is loaded with smooth-looking graphics and lush backgrounds that almost distract you from racing. The bikes themselves don't look half-bad, either. Though there are no licenced models, each part of the bike is licenced and if that means anything to you, you can look forward to cobbling together some pretty sweet custom bikes with some of the best parts; there must be more than a thousand combos you could come up with. Bikes either skew towards fast racing models, or slower trick bikes. An auto-build-your-own mode lets you get as crazy with customisation as you can stand without having to go through each and every bolt and frame choice.

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simulation

A Look at the New Civilization Colonization Trailer

Posted by Adam Barenblat at 3:00 AM on August 20, 2008


For years we have kept Kotaku tower a closely guarded secret. However, today we revealed our rendition of it. Wouldn't it be nice to build a Kotaku colony? We could have little Crecentes and Faheys running around. This of course brings us to this new Sid Meir's Civilization IV Colonization Trailer. In the video we get a look at the time periods that the new game will focus on. I was too young to appreciate Sid Meier's Colonization back in '94, but this time it seems he's bringing the concept to a new generation. Expect it in stores later this year.

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simulation

The 5,000 Square-Mile Racing Game

Posted by Brian Ashcraft at 11:00 PM on August 19, 2008

Developer Codemasters is unveiling multi-plat title FUEL at the Leipzig GC. What's FUEL? It's a racing game, so big that it deserves ALL CAPS. It's hailed to have the "largest racing environment to appear in gaming — ever". The game supposedly has a 5,000 square-mile playing area with "no boundaries". Up to 16-players race it out in D.I.Y. cars through places like Nevada's Grand Canyon. The game boasts a full day-and-day cycle and even features a weather system with tornados, thunderstorms, snowstorms and sandstorms. Hope it looks and plays as promising as it sounds.

Codemasters unveils FUEL [Eurogamer]