wii
More Dead Rising: Chop Till You Drop Screens
Posted by Adam Barenblat at 7:00 AM on October 11, 2008
Well, Crecente and crew over at TGS got their hands on the game yesterday and Luke was less than impressed. Amanda last week had pretty much the same reaction. So if it's true the game is nearly finished, without bashing it any further we have a pretty good idea of what to expect come time for release. Meanwhile we got some new screens of Dead Rising's appearance on the Wii direct from TGS. But hey, cheer up. One of the screens features the Megaman costume - how can you go wrong with that? sigh

Yes, it can use the
I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game's new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went downhill from there.
Yuji Naka, formerly of Sega, now of Prope, had his latest game on display at Tokyo Game Show. It's Let's Tap! a (wait for it...)
I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a Nintendo handheld system goes through, I'm always going to re-buy Tetris because it's Tetris.
First, it uses the word "till" instead of the abbreviation 'til. Technically, both are correct, but when I see "till" I think "plowing fields." So... you've got to chop up your zombies before you plow them?
Jury's still out on Dead Rising Wii. Capcom's heart is in the right place, but you take away the hordes of zombies and replace them with pairs of zombies and you're taking away what made the game special. But what do we know. We're cantankerous, gin-soaked old sods. You lot can make up your own mind on the game, starting with Japan, where - it's been revealed today (along with the game's map/scale) - the game will be released in February 2009. Seeing as the original did such good business in the West, US & PAL versions can't be far behind.
Sure the Wii Speak Channel launches in North America on November 16th, but when will we be able to speak with our European friends over our tiny white box? I mean, sure...we could use a computer to do it, but who has one of those anymore? Well luckily for us non-computer people the Europeans don't have long to wait, as Nintendo announces the launch of the Wii Speak Channel Europe on December 5th, coinciding with the release of Animal Crossing: Same Old Game and the Wii Speak microphone, required to use the service. 
It wasn't the best first week for Nintendo and Monolith Soft's Disaster: Day of Crisis in its native land. The Wii survival adventure landed at the number ten spot, trounce by new Super Robot Taisen and Kinnikuman entries on the PlayStation 2. Also beating out Disaster were new PS3 titles Aquanaut's Holiday and Cross Edge, the multi-publisher fan service-filled RPG that pits Prinnies against Darkstalkers' most be-fanged characters. Or something!
Not even a couple of weeks old and Capcom is already flooding Mega Man 9 players with downloadable content across all three consoles. This week sees the release of two different packs. Endless Attack is a stage that never ends...yes it goes on and on my friends....somebody started playing it not knowing what it was *slaps self*. Endless Attack is just that, endless. See how far you can get and how big a score you can rack up before your inevitable death. And the second pack? Playable Proto Man! Proto has charge shot, power slide, and a bullet-bouncing shield, but takes double damage and gets bumped twice as far when hit.
Marvelous and XSEED are bringing Vanillaware's Wii-exclusive ninja RPG to North America in 2009, and calling it Muramasa: The Demon Blade. Joystiq mentions that this is the second title coming out of a co-publishing deal signed in May, the first being Valhalla Knights 2 for the PSP.
Nintendo Everything reports Capcom's Christian Svensson, VP of Business Development, says earlier reports of Mega Man 9 doing 140,000 US downloads in one week for the Wii are incorrect. "Any numbers you've seen or quoted are not correct," Svensson said. "That said, I think we're cautiously optimistic about MM9's performance."
High Voltage chief operating officer Eric Nofsinger told MTV Multiplayer that The Conduit, due out March 2009, will support MotionPlus and WiiSpeak, and alludes to an already-planned sequel that will make greater use of those capabilities.
Platinum Games' MadWorld looks great. Really getting the most out of that Wii hardware. Should be a blast! But if you live in Japan, Australia or Germany, be warned: you may be on the outside looking in on this one. While the game is to be aggressively geared towards the American market, it won't -
I'm not usually one for posting about the European Wii Shop Channel releases, but this week's offerings have me completely jealous and it's just not fair at all. Today sees the release of two of the best games the Sega Genesis (or Mega Drive, if you prefer) had to offer, and I am going to hold my breath until the come to North America. Not only do you Europeans get the Shiny classic platformer Earthworm Jim, they're also getting Shining Force II, Sega's tactical role-playing gem, possibly the sweet spot in the entire series. Dammit. Both are going for 800 Wii points, and they're both eventually coming here, but still. 
Yesterday's announcement