wii

wii

More Dead Rising: Chop Till You Drop Screens

Posted by Adam Barenblat at 7:00 AM on October 11, 2008

Well, Crecente and crew over at TGS got their hands on the game yesterday and Luke was less than impressed. Amanda last week had pretty much the same reaction. So if it's true the game is nearly finished, without bashing it any further we have a pretty good idea of what to expect come time for release. Meanwhile we got some new screens of Dead Rising's appearance on the Wii direct from TGS. But hey, cheer up. One of the screens features the Megaman costume - how can you go wrong with that? sigh


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New Monster Hunter 3 Screens

Posted by Adam Barenblat at 10:20 PM on October 10, 2008

Yes, it can use the classic controller and remember, this is for the Wii. You would almost forget looking at these screens. Monster Hunter 3 (tri) is one of the most visually appealing Wii games yet. The game is playable at TGS, if you're willing to wait in line. As for the rest of us, we'll just enjoy these screens for now.


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Dead Rising Wii Is A Terrible, Terrible Idea

Posted by Luke Plunkett at 7:00 PM on October 10, 2008

I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game's new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went downhill from there.


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Hands On With Sega's Let's Tap!

Posted by Michael McWhertor at 6:00 PM on October 10, 2008

Yuji Naka, formerly of Sega, now of Prope, had his latest game on display at Tokyo Game Show. It's Let's Tap! a (wait for it...) supposedly penguin friendly mini-game collection that uses the Wii remote in a unique way. No, really. It's one of the few Wii titles that requires that players never actually touch the Wii remote to play. Instead, one is required tap on a cardboard box on which the Wii remote rests.

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Tetris Party - Old Dogs Can Learn New Tricks

Posted by AJ Glasser at 12:00 PM on October 9, 2008

I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a Nintendo handheld system goes through, I'm always going to re-buy Tetris because it's Tetris.

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Dead Rising: Chop Till You Drop Makes Me Sad

Posted by AJ Glasser at 6:00 AM on October 9, 2008

First, it uses the word "till" instead of the abbreviation 'til. Technically, both are correct, but when I see "till" I think "plowing fields." So... you've got to chop up your zombies before you plow them?


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Dead Rising Wii: February 2009

Posted by Luke Plunkett at 9:40 PM on October 8, 2008

Jury's still out on Dead Rising Wii. Capcom's heart is in the right place, but you take away the hordes of zombies and replace them with pairs of zombies and you're taking away what made the game special. But what do we know. We're cantankerous, gin-soaked old sods. You lot can make up your own mind on the game, starting with Japan, where - it's been revealed today (along with the game's map/scale) - the game will be released in February 2009. Seeing as the original did such good business in the West, US & PAL versions can't be far behind.

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Wii Ski and Snowboard: EXCITING

Posted by Brian Crecente at 4:20 PM on October 8, 2008

Sure, nothing can top a Japanese guy with a gi-normous Afro faux slicing up undead ninja, but it was still pretty cool to watch someone playing Wii Ski and Snowboard using the balance board, remote and nunchuk.


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Popstar Guitar Wii Controller & Screens

Posted by Stuart Houghton at 5:40 AM on October 8, 2008

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Wii Speak Channel Euro Dated

Posted by Mike Fahey at 1:30 AM on October 8, 2008

Sure the Wii Speak Channel launches in North America on November 16th, but when will we be able to speak with our European friends over our tiny white box? I mean, sure...we could use a computer to do it, but who has one of those anymore? Well luckily for us non-computer people the Europeans don't have long to wait, as Nintendo announces the launch of the Wii Speak Channel Europe on December 5th, coinciding with the release of Animal Crossing: Same Old Game and the Wii Speak microphone, required to use the service.


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The Conduit - Still Going Strong

Posted by AJ Glasser at 5:00 PM on October 7, 2008

Last time we checked in with High Voltage at PAX, they had only just gotten their hands on Wii MotionPlus. So I wasn't too surprised to see that there really wasn't much being done with it at the Nintendo Media Summit - but my proverbial socks were knocked off when I saw how much they'd done with the graphics in that short amount of time.

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'Disaster: Day Of Crisis' Debuts Appropriately In Japan

Posted by Michael McWhertor at 5:40 AM on October 7, 2008

It wasn't the best first week for Nintendo and Monolith Soft's Disaster: Day of Crisis in its native land. The Wii survival adventure landed at the number ten spot, trounce by new Super Robot Taisen and Kinnikuman entries on the PlayStation 2. Also beating out Disaster were new PS3 titles Aquanaut's Holiday and Cross Edge, the multi-publisher fan service-filled RPG that pits Prinnies against Darkstalkers' most be-fanged characters. Or something!

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Mega Man 9 Gets DLC This Week - Proto Man!

Posted by Mike Fahey at 1:40 AM on October 7, 2008

Not even a couple of weeks old and Capcom is already flooding Mega Man 9 players with downloadable content across all three consoles. This week sees the release of two different packs. Endless Attack is a stage that never ends...yes it goes on and on my friends....somebody started playing it not knowing what it was *slaps self*. Endless Attack is just that, endless. See how far you can get and how big a score you can rack up before your inevitable death. And the second pack? Playable Proto Man! Proto has charge shot, power slide, and a bullet-bouncing shield, but takes double damage and gets bumped twice as far when hit.


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Getting a Look at The Conduit's Visuals

Posted by Owen Good at 8:00 AM on October 6, 2008


This 90 second clip highlights the effort put into The Conduit's visual detail, no mean feat considering it's working on a Wii and that's not exactly a PS3. My visual palate is about like my wine palate, I pretty much like everything, and it's gotta be offensively wrong for me to pan it. That said, you guys are more sophisticated judges of a game's graphical chops, so I'm interested in what you have to say. Does The Conduit earn core-game bonafides with things like bump-mapping, the projected texture lights and depth of field focus changes?

The Conduit - Tech Highlight Trailer [Gametrailers.com]

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Vanillaware's Ninja RPG is Wii-Exclusive for North America

Posted by Owen Good at 2:00 AM on October 6, 2008

Marvelous and XSEED are bringing Vanillaware's Wii-exclusive ninja RPG to North America in 2009, and calling it Muramasa: The Demon Blade. Joystiq mentions that this is the second title coming out of a co-publishing deal signed in May, the first being Valhalla Knights 2 for the PSP.

The game is a 2D side-scroller featuring hand-drawn art, probably in the mode of Vanillaware's Odin Sphere. It will be shown at Tokyo Game Show 08, according to Marvelous' lineup, as Oboro Muramasa Youtouden

Muramasa: The Demon Blade is an action RPG and according to its news release, it's set in Genroku-era Japan. Players will inhabit the lives of ninja warriors in a storyline involving a set of cursed "Demon Blades," powerful weapons that exact a terrible price on those who use them. In this case, the blades also summon evil spirits and powerful foes from the netherworld, providing you with your adversaries and the game's world with its existential crisis.

The full text is on the jump.

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Capcom 'Cautiously Optimistic' re: MM9 Sales; Pre-Emptively Debunks All Figures

Posted by Owen Good at 10:00 AM on October 5, 2008

Nintendo Everything reports Capcom's Christian Svensson, VP of Business Development, says earlier reports of Mega Man 9 doing 140,000 US downloads in one week for the Wii are incorrect. "Any numbers you've seen or quoted are not correct," Svensson said. "That said, I think we're cautiously optimistic about MM9's performance."

For the record, VGChartz seems to be the source of the 140,000 figure, which it says would make Mega Man 9 No. 3 for lifetime sales and revenue on WiiWare. Sounds like good enough news to me, considering it doesn't include any PS3 or 360 sales, but it ain't true, says Capcom.


Capcom "Cautiously Optimistic" with Mega Man 9 Sales So Far
[Nintendo Everything]

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The Conduit Already has MotionPlus, WiiSpeak, Sequel

Posted by Owen Good at 4:00 AM on October 5, 2008

High Voltage chief operating officer Eric Nofsinger told MTV Multiplayer that The Conduit, due out March 2009, will support MotionPlus and WiiSpeak, and alludes to an already-planned sequel that will make greater use of those capabilities.

"We're hooking it [MotionPlus] up," Nofsinger told Multiplayer. "We want to support it. Probably for this version of the game there's not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it."

Earlier this month, reports said High Voltage would push to start work on a sequel once they got a publisher for the first, and that an announcement of the publisher should be coming soon.

The Conduit Already has MotionPlus Support, WiiSpeak Too [MTV Multiplayer via GoNintendo]

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The Monster Hunter 3 Trailer from Nintendo's Presser

Posted by Owen Good at 3:00 AM on October 5, 2008


Someone attending Nintendo's fall presser snapped up this video-of-video of the Monster Hunter 3 trailer, which Bash alluded to in his liveblog. So the image quality is necessarily poor but, for those interested in the franchise, you can get a look at some underwater encounters with familiar, seafaring beasts, and then some surface-world hack-n-slash against dinos and way more exotic foes. Monster Hunter 3 by Capcom for the Wii, has no release date more specific than "early 2009" for Japan and North America.

Monster Hunter 3 Trailer by raven1221 [Gametrailers, thanks reader Gloom]

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MadWorld To Be Released In The US And...Uh...

Posted by Luke Plunkett at 1:20 PM on October 4, 2008

Platinum Games' MadWorld looks great. Really getting the most out of that Wii hardware. Should be a blast! But if you live in Japan, Australia or Germany, be warned: you may be on the outside looking in on this one. While the game is to be aggressively geared towards the American market, it won't - as we've pointed out - even be shown at TGS, and releases in other "sensitive" markets - like Germany and Australia - are "not part of Sega's strategy right now". Bummer. Best you Germans and us Australians can hope for is that the classification boards go easy on it on the grounds it's "comic" violence.

Sega Working Closely With ESRB On Ultra-Violent 'MadWorld,' Japanese Release May Not Happen [MTV]

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Nintendo Summit 08 MadWorld Is Mad As Ever

Posted by Brian Ashcraft at 5:40 AM on October 4, 2008

Mad World 'Nintendo Media Summit 08' trailer

Here's the latest trailer for the Western release only Wii title MadWorld from developer Platinum Games and publisher SEGA. Yeah, it's over the top and owes a great deal to Frank Miller, but dammit, I wish it was getting released here in Japan. Don't make me buy an American Wii, Platinum Games, don't do it!

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Earthworm Jim Shines On Euro VC

Posted by Mike Fahey at 3:20 AM on October 4, 2008

I'm not usually one for posting about the European Wii Shop Channel releases, but this week's offerings have me completely jealous and it's just not fair at all. Today sees the release of two of the best games the Sega Genesis (or Mega Drive, if you prefer) had to offer, and I am going to hold my breath until the come to North America. Not only do you Europeans get the Shiny classic platformer Earthworm Jim, they're also getting Shining Force II, Sega's tactical role-playing gem, possibly the sweet spot in the entire series. Dammit. Both are going for 800 Wii points, and they're both eventually coming here, but still.

And yes, I do own both cartridges for my Genesis, but that's hardly the point. You guys have better food, better women (with notable exceptions!), and better VC games. Next World War we're staying home.

Unless of course we start it.

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Cave Story Confirmed for Wii

Posted by Brian Crecente at 2:53 AM on October 4, 2008


Almost lost in the middle of Nintendo's sizable press release about their Holiday 2008 was this gem of a one liner:

Cave Story: This title is an action-adventure game with new, exclusive content and features created only for the WiiWare version.

Yes, Cave Story is finally, officially coming to the Wii. Full monster press release on the jump.

[Thanks StupidDufus]

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Tetris Party, Boingz Coming to WiiWare, World of Goo Dated

Posted by Kotaku US Edition at 2:36 AM on October 4, 2008

During today's second round of Nintendo press conference and gaming hands-on, Nintendo of Amercia unveiled two new titles headed to the Wii through its download channel WiiWare.


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Nerf N Strike Trailer

Posted by Brian Crecente at 1:00 AM on October 4, 2008


While the trailer seems to highlight character-design-by-committee at it's worst, I'm still painfully interested in this Nerf-enabled shooter for the Wii. Mostly because the game will come with a 2-in1 Nerf gun that plays double duty as the game's controller.

MTV's Stephen Totilo had a chance to shoot the Electronic Arts developers some questions about the upcoming game for the Wii. In them they talk about the decision to include a physical Nerf gun with the game, how well Nerf translates to the virtual and whether the game can cross the same demographic boundaries that the toys do.

NERF-n-Strike Developers Talk About Giving NERF The 'Halo' Treatment [MTV Multiplayer]

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There Are A Lot More GameCube Wii Remakes Coming (Pikmin 2, Jungle Beat, etc etc)

Posted by Luke Plunkett at 10:30 PM on October 3, 2008

Yesterday's announcement that Pikmin would be re-released for the Wii? It was, as you no doubt expected, just the start. Nintendo have big plans for this line, with many, many more games planned. And yesterday, they even announced a few of them. First up is Donkey Kong: Jungle Beat, which will actually be out before Pikmin (on November 11), though with the game eschewing bongo controls in favour of standard (ie nunchuk + Wii Remote) ones it's hard seeing the point in it all. The other announced GameCube games make a little (OK, a lot) more sense, and are Pikmin 2, Mario Tennis, Metroid Prime 1 & 2 and Chibi Robo. All will ship with updated Wii controls, and all will sell for budget prices.

A 16:9 Wind Waker with Wii Remote bow and grapple aiming would be great, Nintendo. Just sayin!

First Look: Wii de Asobu Pikmin [IGN]