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	<title>Kotaku Australia &#187; News</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>PSP Still Winning The War In Japan</title>
		<link>http://www.kotaku.com.au/2010/03/psp-still-winning-the-war-in-japan/</link>
		<comments>http://www.kotaku.com.au/2010/03/psp-still-winning-the-war-in-japan/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 01:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[console taisen]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[media create]]></category>
		<category><![CDATA[only in japan]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[the japanese hardware chart]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384681</guid>
		<description><![CDATA[The PlayStation Portable may not have had another stellar performance on par with its showing in Japan last week, but the PSP is still resting comfortably atop the US&#8217;s hardware chart.
Sony&#8217;s portable managed to move another 39,125 units in Japan last week, according to sales tracker Media Create, outselling the Nintendo DS platform by a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mchw_031910.jpg" alt="" class="center" />The PlayStation Portable may not have had another stellar performance on par with its showing in Japan <a href="http://www.kotaku.com.au/2010/03/psp-grabs-a-big-slice-of-the-console-war-pie-in-japan/">last week</a>, but the PSP is still resting comfortably atop the US&#8217;s hardware chart.<span id="more-384681"></span></p>
<p>Sony&#8217;s portable managed to move another 39,125 units in Japan last week, according to sales tracker Media Create, outselling the Nintendo DS platform by a handful of units (the DSi, DSi LL and DS Lite did 39,105 in sales, combined). Half the pie still belongs to Nintendo, though, thanks to continuing strong sales of the Wii and DS.</p>
<p>Here are the top selling hardware platforms in Japan for the week of March 8 to 14.</p>
<ul>
<li>PSP &#8211; 39,125</li>
<li>Wii &#8211; 31,460</li>
<li>PlayStation 3 &#8211; 26,481</li>
<li>Nintendo DSi LL &#8211; 21,604</li>
<li>Nintendo DSi &#8211; 13,581</li>
<li>Nintendo DS Lite &#8211; 3920</li>
<li>Xbox 360 &#8211; 2668</li>
<li>PlayStation 2 &#8211; 1825</li>
<li>PSP go &#8211; 1191</li>
</ul>
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		<title>Game Developers Conference 2010, As Told To Twitter</title>
		<link>http://www.kotaku.com.au/2010/03/game-developers-conference-2010-as-told-to-twitter/</link>
		<comments>http://www.kotaku.com.au/2010/03/game-developers-conference-2010-as-told-to-twitter/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 01:00:00 +0000</pubDate>
		<dc:creator>jesper juul</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc10]]></category>
		<category><![CDATA[syndicated]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384677</guid>
		<description><![CDATA[What was everybody (on Twitter) talking about during this year&#8217;s GDC? Game researcher Jesper Juul offers his annual look at the most tweeted highlights from the week of GDC, during which &#8220;pocket protector&#8221; was a surprisingly hot topic.
Back from Game Developers Conference 2010 and trying to get my bearings like everybody else.
On the heels of [...]]]></description>
			<content:encoded><![CDATA[<p><em>What was everybody (on Twitter) talking about during this year&#8217;s GDC? Game researcher Jesper Juul offers his annual look at the most tweeted highlights from the week of GDC, during which &#8220;pocket protector&#8221; was a surprisingly hot topic.</em><span id="more-384677"></span></p>
<p>Back from Game Developers Conference 2010 and trying to get my bearings like everybody else.</p>
<p>On the heels of my <a href="http://www.jesperjuul.net/ludologist/?p=596">Twitter map of GDC 2009</a>, here is a word frequency map of this year&#8217;s conference. I think they give a decent picture of what was going on if you weren&#8217;t there.</p>
<p><strong>Monday: Day before GDC</strong><br />
<em>Anticipation before the conference starts</em><em>.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-8-mon.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-8-mon.jpg" alt="" class="center" /></a></p>
<p><strong>Tuesday: Tutorial and summit day 1</strong><br />
<em>Social games loomed large, as did</em> <em>FarmVille, the iPhone and indie games.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-9-tue.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-9-tue.jpg" alt="" class="center" /></a></p>
<p><strong>Wednesday: Tutorial and summit day 2</strong><br />
<em>While social games and tutorials were still happening, this was completely overshadowed by the announcement of the PlayStation Move controller.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-10-wed2.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-10-wed2.jpg" alt="" class="center" /></a></p>
<p><strong>Thursday: Day 1 of main conference</strong><br />
<em>The expo floor opens (&#8220;booth&#8221;),</em> <em>Uncharted 2 is big, and the award show dominates.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-11-thu.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-11-thu.jpg" alt="" class="center" /></a></p>
<p><strong>Friday: Day 2 of main conference</strong><br />
<em>Sid Meier&#8217;s keynote, parties, more expo booths. Harmonix, FarmVille. @pocketprotector wins the prize for most tweets.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-12-fri.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-12-fri.jpg" alt="" class="center" /></a></p>
<p>Saturday: Final day (3) of main conference<br />
<em>Phaedrus&#8217; aka Will Wright&#8217;s &#8220;surprise&#8221; talk takes a lot of space. Mass Effect.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-13-sat1.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-13-sat1.jpg" alt="" class="center" /></a></p>
<p><strong>Sunday: Post-conference</strong><br />
<em>A great time, PlayStation move (again), Gabe Newell, time to go home. &#8220;See you guys next year.&#8221;</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/mar-14-sun.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_mar-14-sun.jpg" alt="" class="center" /></a></p>
<p>Notes: Thanks to Mike Edwards for providing the captured tweets. I have deleted all occurrences of the quite frequent &#8220;game&#8221;, &#8220;games&#8221;, &#8220;gdc&#8221; and &#8220;rt&#8221; as they did not add any information. &#8220;PlayStation Move&#8221; on Wednesday is a 100 times more frequent than I would have guessed from going to the conference. This is probably because we are more likely to tweet news items than casual conversation. Made using <a href="http://www.wordle.net/">Wordle</a>.</p>
<p><em>Jesper Juul has been working with the development of video game theory since the late 1990&#8217;s. He is a visiting arts professor at the NYU Game centre, but has previously worked at the Singapore-MIT GAMBIT Lab at MIT and at the IT University of Copenhagen. His book Half-Real on video game theory was published by MIT press in 2005. His recently published book, A Casual Revolution, examines how puzzle games, music games, and the Nintendo Wii are bringing video games to a new audience. He maintains the blog <a href="http://www.jesperjuul.net/ludologist/">The Ludologist</a> on &#8220;game research and other important things&#8221;.</em></p>
<p><a href="http://www.jesperjuul.net/ludologist/?p=953">Reprinted</a> with permission from Jesper Juul.</p>
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		<title>Beyond Sonic The Hedgehog: These May Be The New Sega All-Stars</title>
		<link>http://www.kotaku.com.au/2010/03/beyond-sonic-the-hedgehog-these-may-be-the-new-sega-all-stars/</link>
		<comments>http://www.kotaku.com.au/2010/03/beyond-sonic-the-hedgehog-these-may-be-the-new-sega-all-stars/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 00:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alpha protocol]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[mike hayes]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384674</guid>
		<description><![CDATA[Sonic the Hedgehog may be Sega&#8217;s most recognisable cash cow &#8211; those Mario &#038; Sonic at the Olympic Games titles are huge &#8211; but the successes of Bayonetta, Total War and Football Manager may represent a new wave of Sega franchises.
Sega bigwig Mike Hayes tells CVG in an interview that has designs on &#8220;sequelising&#8221; many [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/bayonetta.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_bayonetta.jpg" alt="" class="right" /></a>Sonic the Hedgehog may be Sega&#8217;s most recognisable cash cow &#8211; those Mario &#038; Sonic at the Olympic Games titles are <a href="http://www.kotaku.com.au/2010/02/what-was-segas-biggest-seller-of-the-past-nine-months/">huge</a> &#8211; but the successes of Bayonetta, Total War and Football Manager may represent a new wave of Sega franchises.<span id="more-384674"></span></p>
<p>Sega bigwig Mike Hayes tells <a href="http://www.computerandvideogames.com/article.php?id=239570">CVG</a> in an interview that has designs on &#8220;sequelising&#8221; many of its recent hits and some of its expected hits. That includes titles like Platinum Games&#8217; <a href="http://www.kotaku.com.au/2010/01/bayonetta-review-to-infinite-climax-action-and-beyond/">Bayonetta</a>, a series already identified by its creators as having sequel and <a href="http://www.kotaku.com.au/2010/01/bayonetta-designer-mentions-bayonetta-spin-off/">spin-off potential</a>.</p>
<p>&#8220;We&#8217;ve got our shooter with [Aliens Vs Predator] and our RPG with Alpha Protocol &#8211; we really want to make that into a franchise. That&#8217;s the area where we need some success, to sequel-ise that,&#8221; Hayes says. &#8220;If you think about it, we can sequel-ise Bayonetta, AVP, Alpha Protocol &#8211; if we can make a hit of something like <a href="http://kotaku.com.au/tags/vanquish/">Vanquish</a> &#8211; then you add that to Football Manager and Virtua Tennis &#8211; we actually have a broad portfolio.&#8221;</p>
<p>Maybe not the type of sequels longtime Sega fans have been clamouring for, at least the kind raised on Alex Kidd, Space Harrier, Shinobi, Panzer Dragoon and Jet Set Radio. Those series don&#8217;t seem to get as much attention from Sega these days, at least not on par with Sonic the Hedgehog and Phantasy Star.</p>
<p>Hayes also gives the impression that Creative Assembly&#8217;s Total War strategy series is ripe for expanding.</p>
<p>&#8220;There is still a lot more we can do in the pure historic field,&#8221; he tells CVG. &#8220;But we also think we can take things in another direction [with Total War] &#8211; obviously I can&#8217;t give you any more there. But we want to branch into different areas.&#8221;</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=239570">Sega&#8217;s Mike Hayes Pt. 2</a> [CVG]</p>
]]></content:encoded>
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		<title>Pikmin 3 &#8220;Well Underway,&#8221; Says Miyamoto</title>
		<link>http://www.kotaku.com.au/2010/03/pikmin-3-well-underway-says-miyamoto/</link>
		<comments>http://www.kotaku.com.au/2010/03/pikmin-3-well-underway-says-miyamoto/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 23:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nitnendo]]></category>
		<category><![CDATA[pikmin]]></category>
		<category><![CDATA[pikmin 3]]></category>
		<category><![CDATA[piktura]]></category>
		<category><![CDATA[shigeru miyamoto]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384665</guid>
		<description><![CDATA[Nintendo designer and Donkey Kong creator Shigeru Miyamoto was in London today to pick up his BAFTA fellowship award, an honour he reciprocated by delivering his acceptance speech in pure English. What else did Miyamoto have to say about Pikmin?
According to the tweet-reporting of the Official Nintendo Magazine UK, Mr Miyamoto offered the briefest of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_pikmin_3.jpg" alt="" class="right" />Nintendo designer and Donkey Kong creator Shigeru Miyamoto was in London today to pick up his <a href="http://www.kotaku.com.au/2010/02/whos-honouring-miyamoto-now/">BAFTA fellowship award</a>, an honour he reciprocated by delivering his acceptance speech in pure English. What else did Miyamoto have to say about Pikmin?<span id="more-384665"></span></p>
<p>According to the tweet-reporting of the Official Nintendo Magazine UK, Mr Miyamoto offered the briefest of Pikmin updates. He says the third game in the series, which spawned on the GameCube is &#8220;well underway&#8221;. Sure, we&#8217;ve known for some time that Nintendo is <a href="http://www.kotaku.com.au/2008/07/miyamoto_were_making_pikmin-2/">making another Pikmin</a> game, but that it&#8217;s &#8220;well underway&#8221; (and not forgotten) is at least comforting.</p>
<p>Hopefully, Miyamoto and Nintendo will have something more substantial for us at this year&#8217;s E3 show than just <a href="http://www.kotaku.com.au/2009/06/miyamoto-sorry-he-has-no-new-pikmin-for-us-yet/">an apology</a>. We&#8217;d love to be able to remove Pikmin 3 from <a href="http://www.kotaku.com.au/2010/01/one-of-these-games-is-the-new-duke-nukem-forever/">this list</a>.</p>
<p><a href="http://twitter.com/onm_uk/status/10738230047">ONM UK</a> [Twitter via <a href="http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/">Joystiq</a>]</p>
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		<title>BlazBlue: Continuum Shift Keeps 2D Fighting Alive This Summer</title>
		<link>http://www.kotaku.com.au/2010/03/blazblue-continuum-shift-keeps-2d-fighting-alive/</link>
		<comments>http://www.kotaku.com.au/2010/03/blazblue-continuum-shift-keeps-2d-fighting-alive/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 23:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aksys games]]></category>
		<category><![CDATA[arc system works]]></category>
		<category><![CDATA[blazblue]]></category>
		<category><![CDATA[blazblue: calamity trigger]]></category>
		<category><![CDATA[blazblue: continuum shift]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384664</guid>
		<description><![CDATA[Fans of the two-dimensional fighting game will get their fisticuffs fix with the release of BlazBlue: Continuum Shift on PlayStation 3 and Xbox 360 this summer, the follow up to last year&#8217;s BlazBlue: Calamity Trigger.
While not a full-fledged sequel to Calamity Trigger, BlazBlue: Continuum Shift&#8217;s incremental updates &#8211; three new playable characters, Tsubaki, μ-12 and [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/blazblue_cs.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_blazblue_cs.jpg" alt="" class="right" /></a>Fans of the two-dimensional fighting game will get their fisticuffs fix with the release of BlazBlue: Continuum Shift on PlayStation 3 and Xbox 360 this summer, the follow up to last year&#8217;s BlazBlue: Calamity Trigger.<span id="more-384664"></span></p>
<p>While not a full-fledged sequel to <a href="http://www.kotaku.com.au/2009/07/blazblue-calamity-trigger-review-rebel-yell/">Calamity Trigger</a>, BlazBlue: Continuum Shift&#8217;s incremental updates &#8211; three new playable characters, Tsubaki, μ-12 and Hazama &#8211; will make the new release that much more definitive for the serious fighting game follower. Aksys Games hasn&#8217;t nailed down a specific date yet for Guilty Gear maker Arc System Works arcade port, but it has laid out the new features, including new moves, new Tutorial and Beginner modes, and additional fresh trimmings.</p>
<p>It&#8217;s the perfect holdover for your next dose of 2D brawling, which will come whenever SNK Playmore gets <a href="http://www.kotaku.com.au/2010/02/snk-announces-the-king-of-fighters-xiii/">The King of Fighters XIII</a> out the door.</p>
<p>(Thanks, Zippi!)</p>
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		<title>To Do In Atlanta: Momocon &#8211; Anime, Comics, Gaming, Kotaku</title>
		<link>http://www.kotaku.com.au/2010/03/to-do-in-atlanta-momocon-anime-comics-gaming-kotaku/</link>
		<comments>http://www.kotaku.com.au/2010/03/to-do-in-atlanta-momocon-anime-comics-gaming-kotaku/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 21:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[atlanta]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[fahey]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[momocon]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384654</guid>
		<description><![CDATA[ If you&#8217;re in the Atlanta area this weekend, you&#8217;d be remiss if you didn&#8217;t stop by MomoCon, the largest free admission fan convention in North America, featuring anime, manga, gaming, comics and a special Sunday panel session with yours truly.
MomoCon is a free fan convention with a focus on video games, anime, costuming, manga, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/340x_momocon.jpg" alt="" class="right" /> If you&#8217;re in the Atlanta area this weekend, you&#8217;d be remiss if you didn&#8217;t stop by MomoCon, the largest free admission fan convention in North America, featuring anime, manga, gaming, comics and a special Sunday panel session with yours truly.<span id="more-384654"></span></p>
<p>MomoCon is a free fan convention with a focus on video games, anime, costuming, manga, comics and just about anything else geeks can be a fan of. It takes place tomorrow and Sunday, taking over several buildings on the Georgia Tech campus in downtown Atlanta. There&#8217;ll be stuff to buy, contests to participate in, videos to watch, cosplay to oogle, and several enlightening panels, one of which includes a rousing discussion on the ins and outs of the video game press, presented by me.</p>
<p>My panel takes place on Sunday at 5.30pm, a time I picked in hopes that most of the attendees will have gone home at that point. IT will mark my first panel appearance, my public speaking debut, and I might just faint halfway through.</p>
<p>Seriously, it&#8217;ll at least be vaguely entertaining. There could be puppets.</p>
<p>Check out the <a href="http://momocon.moonfruit.com/#">MomoCon</a> website for the full schedule of events, and try to be overwhelmingly distracted by something pretty come 5.30pm Sunday afternoon. I know I will be.</p>
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		<title>PixelJunk Expansion Channels Demon&#8217;s Souls, Of All Things</title>
		<link>http://www.kotaku.com.au/2010/03/pixeljunk-expansion-channels-demons-souls-of-all-things/</link>
		<comments>http://www.kotaku.com.au/2010/03/pixeljunk-expansion-channels-demons-souls-of-all-things/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 21:00:08 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[demon's souls]]></category>
		<category><![CDATA[dylan cuthbert]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc 10]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pixel junk racers]]></category>
		<category><![CDATA[pixeljunk racers 2nd lap]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[q-games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384651</guid>
		<description><![CDATA[The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favourite, Demon&#8217;s Souls, beat the series to its latest clever innovation.
The spring update to the first PixelJunk game, PixelJunk Racers, will add the ability for players to summon and race against the ghost of any player on their PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_4443946378_e4f6d13a21.jpg" alt="" class="center" />The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favourite, Demon&#8217;s Souls, beat the series to its latest clever innovation.<span id="more-384651"></span></p>
<p>The spring update to the first PixelJunk game, PixelJunk Racers, will add the ability for players to summon and race against the ghost of any player on their PlayStation friends list or anywhere on the game&#8217;s leaderboard.</p>
<p>How?</p>
<p>Dylan Cuthbert, chief of PixelJunk studio Q-Games, told Kotaku at a recent live showcase of the add-on that PixelJunk Racers: 2nd Lap takes advantage of a PlayStation 3 &#8220;user data&#8221; service. The technology, he said, popped up on his radar last year. His team wanted to use it in one of their games. The user data service can pull player data from anyone playing a PS3 game programmed to support it. The other game that Cuthbert said uses it is the sword-and-sorcery role-playing game Demon&#8217;s Souls, which records of all of its players&#8217; characters. Ghostly renditions of those deaths are then uploaded to other players who will see them as they play Demon&#8217;s Souls. Walk up to a bloodstain in the game and press a button &#8211; you&#8217;ll see the how a player died from that spot. You&#8217;ll even see ghosts of other players successful playing the game.</p>
<p>In 2nd Lap, the user data of PixelJunk Racers players is recorded by Sony&#8217;s servers and then made available to players. That allows gamers to obtain ghost data for anyone who has raced the game and pit their car against the ghost.</p>
<p>Cuthbert seemed a little bummed that Q-Games wasn&#8217;t the first studio to get this technology integrated into a game, but the innovative folks behind Demon&#8217;s Souls, the breakthrough innovative darling of last year are not a bad crew to be beaten by.</p>
<p>Trophies and some tweaks to the campaign will also be included in 2nd Lap, which Cuthbert said he hopes will be pretty cheap. The add-on will be available in the spring.</p>
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		<title>Farmville How To: The Tips And Tricks Of The Farming Masters</title>
		<link>http://www.kotaku.com.au/2010/03/farmville-how-to-the-tips-and-tricks-of-the-farming-masters/</link>
		<comments>http://www.kotaku.com.au/2010/03/farmville-how-to-the-tips-and-tricks-of-the-farming-masters/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384645</guid>
		<description><![CDATA[With around 82 million players worldwide, odds are at some point you&#8217;re going to be playing the hit Facebook game, Farmville. Kotaku went directly to Zynga&#8217;s Farmville team for tips and tricks on harvesting your way to the top.
While I&#8217;ve merely dabbled in Farmville myself, being more of a Petville man, it&#8217;s hard to ignore [...]]]></description>
			<content:encoded><![CDATA[<p>With around 82 million players worldwide, odds are at some point you&#8217;re going to be playing the hit Facebook game, Farmville. Kotaku went directly to Zynga&#8217;s Farmville team for tips and tricks on harvesting your way to the top.<span id="more-384645"></span></p>
<p>While I&#8217;ve merely dabbled in Farmville myself, being more of a Petville man, it&#8217;s hard to ignore a game that&#8217;s played by more than 1 per cent of the world&#8217;s population. Love it or hate it, Farmville has spread like crop disease throughout the Facebook community. My friends are constantly posting game updates on their walls, and even my older brother, a manly construction foreman by day, dons suspenders and milks pink cows after he gets home from work. It&#8217;s slightly frightening.</p>
<p>But rather than raging against my fear, I&#8217;ve decided to embrace it, and game developer Zynga has generously offered to help, by sharing with us Farmville strategy tips on how to make the most of your land, your crops, and your livestock.</p>
<p>Check out the gallery below for Zynga&#8217;s Farmville advice, along with my own colour commentary in italics.</p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_expand_01.jpg" alt="" class="center" /></p>
<p><strong>Make The Most Of What&#8217;s Around</strong></p>
<p>Utilise the space on your farm efficiently by keeping your plots organised. This will increase your Experience and profit.</p>
<p><em>My brother is dangerously well-organised. We&#8217;re like Goofus and Gallant.</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_friends.jpg" alt="" class="center" /></p>
<p><strong>Covet Thy Neighbours&#8217; Gifts</strong></p>
<p>Instead of purchasing animals and trees from the Marketplace, add some Neighbours! Neighbours can send these items as Gifts to you, for free! Don&#8217;t forget to return the favour by sending one back to them. Remember, what goes around, comes around!</p>
<p><em>And then Fahey shared a portion of his Facebook friends list with potential stalkers. Good call.</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/animals.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_animals.jpg" alt="" class="center" /></a></p>
<p><strong>Take Advantage Of Your Animals</strong></p>
<p>Animals are more than just cute! When your animals&#8217; counter reaches 100% you can collect milk, eggs, wool and other items that you can sell for coins!</p>
<p><em>My cats never give me milk, eggs or wool. Hmph.</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_buildings.jpg" alt="" class="center" /></p>
<p><strong>Here&#8217;s Why You Build Them Up&#8230; Buttercup</strong></p>
<p>Buildings not only look great on your farm but constructing them can provide you with a hefty amount of Experience. Horse Stables, Dairy Barns and Chicken Coops can also be used to store your animals. If you&#8217;re lucky, you might even receive a Foal or Calf when collecting from your Horse Stable or Dairy Barn.</p>
<p><em>The more I read, the more pathetic my farm looks. Buildings?</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_expansion.jpg" alt="" class="center" /></p>
<p><strong>Expand Your Horizons</strong></p>
<p>Feeling cramped? If you need more room to grow, expand your farm! Additional land can be purchased from the Marketplace for Coins or Farm Cash. Remember, in order to expand your land for Coins, you must have enough neighbours! Check out the Marketplace to review how many neighbours you need to gain additional land.</p>
<p><em>I have one neighbour. What&#8217;ll that get me?</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_market.jpg" alt="" class="center" /></p>
<p><strong>Pimp Your Farm With Your Rides</strong></p>
<p>Vehicles can be purchased from the Marketplace to assist with your farming needs. FarmVille features a Hot Rod Tractor, Harvester and Seeder that can be used to plough, plant and harvest your farm in no time!</p>
<p><em>Everyone needs a Hot Rod Tractor.</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_tree_01.jpg" alt="" class="center" /></p>
<p><strong>Become A Tree Hugger</strong></p>
<p>When your trees&#8217; counter reaches 100%, you can collect various types of fruit that can be sold for coins! Fruit does not rot, so no need to worry about them withering.</p>
<p><em>Yes, my farm is a pathetic fallacy, but I have a tree!</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/achievements.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_achievements.jpg" alt="" class="center" /></a></p>
<p><strong>Achievement Unlocked</strong></p>
<p>Farmville features numerous Achievements that can be obtained by completing various tasks within the game. In addition to a Ribbon to show off to your friends, you can also gain Experience points, Decorations for your farm and Coins!</p>
<p><em>If they linked these to Gamerscore, you all would play, and you know it.</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_plowing.jpg" alt="" class="center" /></p>
<p><strong>Time Your Harvest Well</strong></p>
<p>Farmville features crops that are ready to harvest at varying times. Make sure to plant crops that ripen when you are available. Doing so will ensure that your crops are less likely to wither.</p>
<p><em>Look at me, ploughing the land like an old farm pro!</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_helping.jpg" alt="" class="center" /></p>
<p><strong>Neighbourhood Watch</strong></p>
<p>Assisting neighbours with daily chores and fertilising their crops will provide you with valuable Experience points and Coins. Fertilised crops will reward additional Experience points when harvested, so don&#8217;t let them wither.</p>
<p><em>I don&#8217;t know about you, but I get by with a little help from my friends. Just sayin&#8217;.</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_comments.jpg" alt="" class="center" /></p>
<p><strong>Don&#8217;t Keep Your Comments To Yourself</strong></p>
<p>Want to talk to your neighbours? Leave them a comment! The new Comment Box can be used to send messages to and receive messages from your friends. You can also easily keep track of who has visited your farm, fertilised your crops, fed your chickens and sent gifts sent to you by clicking the &#8220;visits&#8221; tab in the Comment Box.</p>
<p><em>I wonder if he&#8217;ll make the connection?</em></p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_coins.jpg" alt="" class="center" /></p>
<p><strong>Save Your Coins</strong></p>
<p>When starting Farmville for the first time, make sure to save your coins. Plant and Plough in moderation for the first few levels. Gradually add more plots of land once you are more familiar with the game and its mechanics. If you add too many plots of land too soon, you may not have enough money to buy crops!</p>
<p><em>Or buy more coins! That&#8217;s the beauty of having money to burn. There was an economic crisis? When?</em></p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/hands.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_hands.jpg" alt="" class="center" /></a></p>
<p><strong>Take Shortcuts</strong></p>
<p>Farmville features various consumables that will make your daily chores a breeze. Use the &#8220;Arborist&#8221; and &#8220;Farm Hands&#8221; items to harvest all of your trees and animals with a single click!</p>
<p><em>If all else fails, hire someone else to play the game for you.</em></p>
]]></content:encoded>
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		<title>Puzzle Quest 2 Playable At PAX East, And So Are We</title>
		<link>http://www.kotaku.com.au/2010/03/puzzle-quest-2-playable-at-pax-east-and-so-are-we/</link>
		<comments>http://www.kotaku.com.au/2010/03/puzzle-quest-2-playable-at-pax-east-and-so-are-we/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 19:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[d3publisher]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[infinite interactive]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pax east]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[puzzle quest 2]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384638</guid>
		<description><![CDATA[ The eagerly anticipated follow-up to the game that launched the puzzle-RPG genre, Puzzle Quest, will be playable at PAX East next weekend, if you can manage to pry us away from the controls.
Now I can&#8217;t speak for Stephen Totilo, my partner in PAX crime, but Puzzle Quest is more than a game for me. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/4_of_a_kind.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_4_of_a_kind.jpg" alt="" class="right" /></a> The eagerly anticipated follow-up to the game that launched the puzzle-RPG genre, Puzzle Quest, will be playable at PAX East next weekend, if you can manage to pry us away from the controls.<span id="more-384638"></span></p>
<p>Now I can&#8217;t speak for Stephen Totilo, my partner in PAX crime, but Puzzle Quest is more than a game for me. It&#8217;s an obsession. I&#8217;ve played the game on every platform available at this point, and when I recently introduced it to my girlfriend, she quickly surpassed my efforts, levelling past 50 and collecting this set of armour that I wasn&#8217;t aware of the makes the entire screen explode if you so much as sneeze .</p>
<p>She&#8217;s not going to Boston with me, which is just as well; she&#8217;d never come back.</p>
<p>Visitors to PAX East at the Hynes Convention centre in Boston next weekend will be able to get their hands on Puzzle Quest 2, which updates the formula with new classes, and weapons and armour that can change the tide of battles.</p>
<p>Your best chance to check out the game will be on Saturday, when <a href="http://www.kotaku.com.au/2010/02/to-do-in-boston-kotakus-very-own-pax-east-panel/">Totilo has his panel</a> and I&#8217;m using his distraction as an excuse to take a nap in some bean bag chairs.</p>
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		<title>Apple Bans Game After Developer Publicly Trashes App Store</title>
		<link>http://www.kotaku.com.au/2010/03/apple-bans-game-after-developer-publicly-trashes-app-store/</link>
		<comments>http://www.kotaku.com.au/2010/03/apple-bans-game-after-developer-publicly-trashes-app-store/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 19:00:40 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adam atomic]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
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		<category><![CDATA[zits & giggles]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=384629</guid>
		<description><![CDATA[Last week, game developer Tommy Refenes publicly called Apple&#8217;s app store &#8220;awful&#8221; and &#8220;horrible&#8221;. This week, Apple yanked his game from their store.
There are a couple of reasons that may have compelled Apple to remove Zits &#038; Giggles, a pimple-popping game for the iPhone and iPod Touch, from the App store:
Possibility 1: Its co-creator did [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_xxapple1984_01.jpg" alt="" class="center" />Last week, game developer Tommy Refenes publicly called Apple&#8217;s app store &#8220;awful&#8221; and &#8220;horrible&#8221;. This week, Apple yanked his game from their store.<span id="more-384629"></span></p>
<p>There are a couple of reasons that may have compelled Apple to remove Zits &#038; Giggles, a pimple-popping game for the iPhone and iPod Touch, from the App store:</p>
<p>Possibility 1: Its co-creator did spend five minutes at last week&#8217;s Game Developers Conference &#8220;Indie Gamemakers Rant&#8221; to declare that he &#8220;absolutely fucking hate[s] the iPhone app store&#8221;. He likened the iPhone gaming market to that served by the low-quality Tiger handheld gaming systems of the &#8217;80s and &#8217;90s, handheld devices that played crude Mega Man and Street Fighter games.</p>
<p>Possibility 2: Zits &#038; Giggles&#8217; creators also kept raising the price of their game &#8211; as an experiment &#8211; up to $US400 as of last week.</p>
<p>But Apple hasn&#8217;t offered Refenes any clues, leaving him only with theories. &#8220;They gave me no explanation at all as to why they took it down,&#8221; the developer told Kotaku after trying to get an explanation from Apple all week. &#8220;I&#8217;m guessing they are mad that I said their store sucks and the iPhone is a Tiger handheld and they took it down.&#8221;</p>
<p>Apple has not responded to Kotaku&#8217;s request for comment</p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/340x_custom_1269019708409_zg.jpg" alt="" class="left" />Zits &#038; Giggles was <a href="http://forums.toucharcade.com/showthread.php?t=7404">launched in March 2009</a>. It&#8217;s a simple pimple-popping game. It was co-developed by handful of game makers, including Refenes and Adam Atomic, the developer of the hit iPhone game Canablat. The group made the game as a lark, a sentiment that was clear from <a href="http://software.techrepublic.com.com/abstract.aspx?docid=1491985">the summary of the game</a> that used to appear on the App store:<div class="clear-fix"></div></p>
<blockquote><p>
Will you continue to embrace good taste and sensibility, or will you have the courage and the fortitude to go above and beyond your duties as a patriotic citizen? This cultural milestone is not only the FIRST* but the MOST ADVANCED dermatological simulator ever released on the iPhone and iPod Touch.</p>
</blockquote>
<p>Few people perusing the App store had any interest in Zits &#038; Giggles in March of 2009. According to Refenes, sales were negligible.</p>
<p>In his rant last week, Refenes explained that, about five months ago, he raised the price to $US15. It was an experiment. On the day he raised the price, three people bought the game. He said he raised the price to $US50 and four more people bought it. Refenes was inspired and convinced that people who buy games from the App store aren&#8217;t good at sniffing out good games. He would keep raising the price to see how many more people would buy the game. Fourteen people bought the game at $US299, he said.</p>
<p>On Monday, March 15, the day Zits &#038; Giggles was removed from the App store, someone bought the game for $US400, he told Kotaku.</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/03/pulled.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_pulled.jpg" alt="" class="center" /></a></p>
<p>One day after the removal, Refenes received an email from an Apple official. The note, subject-lined &#8220;Your App Store submission Zits &#038; Giggles,&#8221; began with &#8220;We have been trying to reach you&#8221; along with a phone number to call but did not refer to the game&#8217;s removal. After receiving the email, Refenes figured out that his game had been pulled. He&#8217;s been trying to get Apple to talk to him, by phone or email, ever since.</p>
<p>Refenes, who is also part of the development team for the anticipated PC, Xbox 360 and Wii downloadable game Super Meat Boy, told Kotaku that he does not believe his game broke any App store rules.</p>
<p>Kotaku has sought clarification from Apple about whether the pricing experiment, which would have cost consumers far more money than Zits &#038; Giggles is worth, violates any App store pricing rules. In 2008, <a href="http://latimesblogs.latimes.com/technology/2008/08/iphone-i-am-ric.html">Apple removed an app called I Am Rich</a> that charged people $US1000 for essentially nothing.</p>
<p>At the Game Developers Conference, Refenes called the App store to the &#8220;Tiger handheld game of this generation&#8221;, a platform on which big brands are sold but where game quality is not the consumers&#8217; priority. The pricing experiment had confirmed this, he told his fellow game creators: &#8220;My conclusion to all of this is that the people you&#8217;re selling games to on the App store, they&#8217;re not necessarily gamers. There are some games that sell very well on the App store, but for the most part, when you have stuff like Street Fighter and Assassin&#8217;s Creed, the are a way to sell a brand, just like the Tiger handhelds were. &#8221;</p>
<p><script type="text/javascript">newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/ZsbwGFScEb4&#038;hl=en&#038;fs=1&#038;fmt=22","customParams":[],"width":570,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube"} );</script></p>
<p>It is easy to believe that Refenes&#8217; March 10, 2010 rant, delivered a year after the game was launched and several months after the price started to climb, was the impetus for the removal of Zits &#038; Giggles from the App store. But whether Apple made its move on March 15 due to discovering the app via the rant or to punish a trash-talking developer will remain a mystery until Apple speaks up.</p>
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