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Most studies regarding video game piracy are funded by companies attempting to prove how widespread piracy is and how much money everyone is losing. There is actually very little objective information on precisely how widespread piracy is and what kind of behaviours lead consumers to pirate one title over the other. This new study by Anders Drachen set out to provide a more accurate snapshot and ended up dispelling some of the widespread myths of video game piracy.
Of all the games that I played at New York University’s No Quarter exhibition, the one I most wanted to take home and play with a friend was There Shall Be Lancing. Granted, Killer Queen and Bennet Foddy’s Speed Chess are a little too unwieldy to play in my small New York City apartment, But, the combat game by Sophie Houlden operates on a mechanically specific tension that keeps pulling you back. You can grab a version here if you ask nice.