Tagged With 2012 year in video games

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It's fun to discover a video game on your own, but every so often, you need a helping hand. We're here to be that hand. In 2012, Kotaku made a regular habit out of publishing "Before you start" guides to give players spoiler-free tips on how to get the most out of a given video game.

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For years it slumbered in darkness, deep within the earth. An Old God, maybe even the First God, its hibernation marked by rattling breaths reverberating in the deep like cinderblocks dragged across wet asphalt. Sleeping… resting. One day to wake.

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The 2012 year is almost over. Soon, it'll be time to get out those top hats and ring in the New Year. But many you don't want to wear a top hat. Maybe you want to wear something else. Like these folks.

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I'm obsessed with video games. No news flash there. I can mark months of my life with the games I've played, the games I heard about, the new systems I got or the articles about video games that I wrote.

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Japan: The birthplace of Mario, Sonic, Final Fantasy and Street Fighter — just to name a few. Each year scores of games are made and released here. The best of these come to the West — or rather most of the best do. Each year, a few great titles manage to slip through the cracks for whatever reason and 2012 is no exception.

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Nietzsche once said, "Without music, life would be a mistake." Imaginary philosopher Richard Riemenschneider once said, "People who begin articles with Nietzsche quotes are the worst." Let's agree to meet somewhere in the middle. And with that, let's look back at the best of Kotaku Melodic this year.

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2012 was a hell of a year for video games. We got heaps of fantastic games to play, surprises of all shapes, sizes and colours. It was also a year of upheaval, when things often didn't go according to plan, and when many a game failed to live up to expectations.

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2012 was a banner year for stealth games. From January up through December, we got to play a healthy variety of games involving dozens of different types of sneaking, skulking, lurking and sklurking. (It's a thing.)

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Everyone loves a tropical island. Rolling green hills, crimson sunsets, crashing blue waves; when we think "paradise", we think of the tropics. With its finely tuned engine and sprawling island setting, Far Cry 3 was easily one of the most gorgeous video games of the year. The drug sequences were awfully pretty too.

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Video games are more than lasers and explosions, rules and design, music and graphics. They require input, and so they require controls. But human interface can be a dicy thing — so tough to get right, so easy to screw up.

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You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together in your brain, and you lose yourself in the rhythm of play.

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We hear all the time that video games are a young medium, that they've still got so much untapped potential to wow us in unique and meaningful ways. And while it may seem like it's been just another 12 months of sequels, remakes and disappointment, there have been signs that video games are maturing. Some of those baby teeth are shaking loose.