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World Of Goo Review: Fun Bounces Off Me And Sticks To You

Know that I am not a “puzzles man”. Narrative-driven problems in an adventure game, I can do, but a wholly-dedicated puzzle game? Not for me. The endless repetition, the cold, sterile environments and the focus on head-scratching over finger-twitching seems more like punishment than enjoyment.

And yet, here I am, having just finished World of Goo, 2D Boy’s physics based goo building game, and I’m writing a review about it. Was it because I did something wrong, and was, yes, being punished? Or did I, somehow, find a puzzle game enjoyable?


September 11, 2008
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World Of Goo Goes Gold, WiiWare Version Coming Soon

Great news for fans of independent game development! World of Goo, the game created by former Maxis and EA employees Kyle Gabler and Ron Carmel, has gone gold. We’ve been following World of Goo for quite some time now, from early gameplay clips to its stint as an Independent Games Festival award nominee, which earned the title awards for Technical Excellence and Design Innovation. Start looking for the lovely PC box art on store shelves in November.

There is also a WiiWare version of the game, which has just been submitted to Nintendo for approval and is expected to hit shortly before the PC retail release, along with a downloadable version for PC gamers who could do without the box. We congratulate Kyle and Ron and wish them the best of luck with what looks to be an extremely unique game!

Pretty big news… [2D Boy Blog]


April 12, 2008
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2D Boy Drops Historic First F-Bombs During A Nintendo Presentation. Kudos to 2D Boy’s Kyle Gabler, for bringing the adult language to the Nintendo Media Summit. It’s certainly the first Nintendo media presentation to feature the phrase “Fuck that” delivered by a presenter. Later, Kyle kept it rated-M by announcing that other games “can totally fuck you” in relation to asynchronous multiplayer in the WiiWare’s World of Goo. Oh, and World of Goo looked gorgeous on WiiWare. Off to play it!


September 12, 2007
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World Of Goo

Kyle Gabler used to work at Maxis. Dude left, started up his own company, 2D Boy, along with Ron Carmel (also from EA). Their first game? This, World of Goo, which looks pretty special. Please, watch it. World of Goo Gameplay Trailer #1! [2D Boy, via TIGSource]