Tagged With 2d

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Video: The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game Array explores how developers balance responsiveness and fairness to the player to make these movements magical.

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Armed with screenshots of Street Fighter 2 and Alpha, an iPad and a copy of his HoloToy app, Kode80 created something wonderful.

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Time was, nearly every game was 2D. Side-scrolling or top-down view, the vast majority of games from the '70s, '80s and early '90s depicted a two-dimensional play area. But since the proliferation of 3D games, 2D has become a dirty word. Why?

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Despite Castlevania's periodic forays into 3D games (many of which incite fanboy rage), series creator Koji Igarashi is long-known as a staunch supporter of the 2D aesthetic.

And he tends not to keep his secrets too near his chest, readily expressing his interest in certain things (warming up to the Wii remote just prior to the revelation of Castlevania: Judgment, for example).

So when Iga, asked by MTV Multiplayer about a return to classic Castlevania form on the console, expresses affinity for Wii Ware, it's easy to get fingers crossed for a traditional Castlevania on Wii:

"I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at," said Igarashi. "I'm very much looking into that."

Hey, if Capcom can do it with Mega Man 9, we can dream, right?

'Castlevania''s Igarashi Looking At WiiWare

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For all of you fellow die-hard Street Fighter fans out there, this Street Fighter IV video should help put your mind at ease a bit. In it Street Fighter IV producerYoshinori Ono talks about what Street Fighter means to him and what he didn't want to change when introducing a bit of 3D to the famously 2D franchise.

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Via former Kotaku Guest Editor (and current beard-owner) Ian Bogost comes news of a study performed by the Georgia Institute of Technology, aimed at studying "2D vs 3D game preference in boys and girls ages 13 and 14". Subjects were given a choice of games on an N64 emulator screen: 70% of girls tested preferred 2D games, while 70% of boys opted for 3D games. Why? Results indicate that 2D electronic games are easier than 3D electronic games for both females and males, and the majority of females would rather play games that are "easy" while the majority of males would rather play games that are "challenging". Females tended not to like the confusion in the 3D video games, whether it was unclear directions, objectives, camera perspectives, or not knowing how to control the character. Females may also prefer games that have dreamlike graphics to games with realistic graphics. Results also point toward a steeper learning curve for females when playing a 3D game than a 2D game.

Ladies, if you can't control your man, don't blame the camera perspectives.

Do Girls Prefer 2D Games?