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Now Make A Castlevania That Copies BloodRayne
Nintendo’s 3DS Warning For Kids Under Six Years Old
Next month, Nintendo is showing off the Nintendo 3DS to the general public in Japan for the first time. It could possibly make you sick. Oh, and don’t plan on bringing young kids for 3D fun.
A 3D Twist On 2D Street Fighters
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Armed with screenshots of Street Fighter 2 and Alpha, an iPad and a copy of his HoloToy app, Kode80 created something wonderful.
Our Definitions For 2D And 3D Are Broken, Please Fix
For years now, video games have been divided into two categories: 2D and 3D. With the advent of 3D televisions and portable consoles, those definitions might be antiquated. Time for an update!
Why Do We Look Down On 2D Games?
Time was, nearly every game was 2D. Side-scrolling or top-down view, the vast majority of games from the ’70s, ’80s and early ’90s depicted a two-dimensional play area. But since the proliferation of 3D games, 2D has become a dirty word. Why?
Igarashi: Wii Ware Could Keep The 2D Dream Alive
Despite Castlevania‘s periodic forays into 3D games (many of which incite fanboy rage), series creator Koji Igarashi is long-known as a staunch supporter of the 2D aesthetic.
And he tends not to keep his secrets too near his chest, readily expressing his interest in certain things (warming up to the Wii remote just prior to the revelation of Castlevania: Judgment, for example).
So when Iga, asked by MTV Multiplayer about a return to classic Castlevania form on the console, expresses affinity for Wii Ware, it’s easy to get fingers crossed for a traditional Castlevania on Wii:
“I’m definitely interested in WiiWare and I think it’s one of the areas that 2D can still be very strong at,” said Igarashi. “I’m very much looking into that.”
Hey, if Capcom can do it with Mega Man 9, we can dream, right?
‘Castlevania”s Igarashi Looking At WiiWare [MTV Multiplayer]
Street Fighter 2D VS. 3D
For all of you fellow die-hard Street Fighter fans out there, this Street Fighter IV video should help put your mind at ease a bit. In it Street Fighter IV producerYoshinori Ono talks about what Street Fighter means to him and what he didn’t want to change when introducing a bit of 3D to the famously 2D franchise.




















