2d
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The Mechanics Behind Satisfying 2D Jumping
Video: The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game Array explores how developers balance responsiveness and fairness to the player to make these movements magical.
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Now Make A Castlevania That Copies BloodRayne
Now that I’ve gotten past the shock of the initial reveal and the awe of the first trailer, I’m done referring to BloodRayne: Betrayal as a game that’s trying to be Castlevania. With each new screenshot I find myself wishing there was a Castlevania that looked this good.