The Official Xbox Magazine got the first look at 2K’s upcoming XCOM title this month, with the first details on the game revealing that there’s cause for both hope and concern among fans of the original’s strategic twist.
Now that BioShock 2 is out, a sequel that didn’t initially didn’t seem “necessary” but, upon release, sure played like it, what’s next for the franchise? Can BioShock 3 return once again to the underwater city of Rapture?
Steve Gaynor, a designer at 2K Marin, understands that he works in an entertainment field, and provides a product nonessential to basic human needs. That doesn’t mean video games – and their makers - have no obligation to the public.
The multiplayer mode of BioShock 2 isn’t just supposed to be a fun activity for multiple gamers. It’s supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby.
You Should Relax About BioShock 2, No Freak Outs!
BioShock was designed by Ken Levine and developed by 2K Boston. BioShock 2 is not. Levine is not working on the game. But should you be worried?