Game Informer’s Halo 4 issue is now out, and inside are details not just on the game’s singleplayer campaign, but what new developers 343 studios are doing with the series’ multiplayer as well.
Last week at Microsoft’s Spring Showcase, I and a whole bunch of other reporters got our first look at this fall’s Halo 4. The fourth proper entry in the franchise (not counting ODST and Reach) will be released this fall, and will feature longtime series star Master Chief in an all-new adventure.
It’s the flavour of the show at this year’s TGS. It seems everywhere you turn there are HD remakes of old games, just waiting for the chance to get you to pay for the same game twice.
The way it’s looking there’ll never be a Halo movie. Ah well! So long as regular humans keep making killer props like this, we’re free to imagine our own. Which is always for the best, because then, they never end up sucking.
Frenchman Nicolas Bouvier has been drawing pretty pictures for the video game industry since 1996, in a career that’s taken him from Darkworks (Cold Fear) to Ubisoft to id Software and now to Microsoft, where he’s working on the upcoming Halo 4.
Roger Ebert has said that video games cannot be art. Similar judgments have been made over the decades and centuries about novels, plays, movies, television, comic books, and of course science fiction.
What is it with live-action trailers these days? Ghost Recon: Future Soldier has one, Alan Wake has one, Assassin’s Creed II had some, and now Halo: Reach, following in the footsteps of its predecessor Halo 3: ODST, has one too.