G-Unit’s Lloyd Banks and Tony Yayo, like group mate 50 Cent, aren’t your traditional celebrity turned video game character. They actually play the games they’re in. And they know who Sephiroth is.
“Wheh Ma Skull!”. Funny the first time you hear it, funny the next 17 times you hear it. Honestly, not only does this game look hilarious (bravo Swordfish for taking the low, tongue-in-cheek road on the concept), but it looks decent. Like Gears of War, with baseball caps. But with less Locust. And more punching in the stomach.
No, 50 Cent: Blood On The Sand isn’t dead, dead, dead. It’s alive! The game, orphaned by Activision Blizzard, has indeed been picked up by publisher THQ, according to a rating by Australia’s Office of Film and Literature Classification board. That’s the part we did get right when we reexamined 50′s fate. Honestly, though our interest in 50′s music begins and ends at “In Da Club” we can’t help but be warmed over by the ridiculousness of Blood On The Sand‘s debut trailer. It’s brilliant.
50 Cent remains hopeful that his new game, Blood on the Sand, will be a true gaming hit and not something that rides on the coattails of his music like he did with Bulletproof.
The game’s producer, Aaron Blean, told MTV that he sat through a demo of the game three times several weeks ago and was “really excited”.
The producer also talked up a mysterious love interest in the game that, brace yourself, 50 Cent came up with. Oh, this is going to be a grrrrreat game.
50 Cent ‘Really Excited’ By ‘Blood On The Sand’; Video Game’s Music, Love-Interest Details Revealed [MTV]
What’s it like making the follow up for million-selling, universally-panned 50 Cent: Bulletproof? Total freedom? Or is Fiddy running the show? ProllySays game director Julian Widdows at UK dev Swordfish Studios:
Mark Rein is not an easy man to impress. He’s very picky. That chocolate suit he’s wearing, it took him years to pick that out. So, when he says he was blown away by Unreal Engine 3 licensee 50 Cent: Blood on the Sand, that means something. What, we’re still not exactly sure. Says Blood on the Sand game director Julian Widdows: