According to a report from Robert Schwartz, the lawyer currently representing Call of Duty creators Jason West and Vince Zampella in their big case against Activision, the notorious “Project Icebreaker” sounds even crazier than we first thought.
In addition to launch-time connectivity woes, Diablo III has also been hit with claims of hacked accounts and missing items, adding a layer of confusion and worry to an already confusing, worrisome launch.
In the original Transformers cartoon, Grimlock and the Dinobots are created by Wheeljack and Ratchet after volcanic activity unearthed prehistoric fossils near the Autobot base. High Moon Studios’ explanation for the Dinobots appearance in Transformers: Fall of Cybertron makes a whole lot more sense.
Last week’s rough launch of Diablo III neatly illustrated the biggest problem with the game’s ‘always-on’ internet requirement. It was a reminder that consumers have lost a portion of their ownership of the game, that we no longer have complete control even over whether or not our game will start.
The ongoing legal saga between Activision and former Infinity Ward heads Jason West and Vincent Zampella continues to bring all sorts of once-secret documents to light. We already learned that Bungie’s 2010 contract with Activision guarantees the delivery of four “sci-fantasy” shooter games, called Destiny. But what other details are hiding in that 27-page contract?
StarCraft was released in 1998. By 2010, three years after it had first been revealed, StarCraft II still wasn’t out. If you thought it was understandable that fans were wondering if it was ever actually going to come out, it’s pretty funny seeing even Activision’s top executives thinking the same thing.