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	<title>Kotaku Australia &#187; advance wars: days of ruin</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Target Is Cruel To Advance Wars Fans</title>
		<link>http://www.kotaku.com.au/2008/01/target_is_cruel_to_advance_wars_fans-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/target_is_cruel_to_advance_wars_fans-2/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 01:24:12 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[game boy advance]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[target]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/target_is_cruel_to_advance_wars_fans-2.html</guid>
		<description><![CDATA[Good news and bad news from the retail front. The recently released and uncharacteristically edgy Advance Wars: Days of Ruin is sold out at at least one Target store, which is a good thing for sales. The bad news? Target is suggesting to unsuspecting gamers&#8212;or God forbid, their parents, friends and loved ones&#8212;that an acceptable [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="TARGET YALL" src="http://kotaku.com/assets/resources/2008/01/walmart_days_of_ruin.jpg" width="463" height="314" class="postimg center" />Good news and bad news from the retail front. The recently released and uncharacteristically edgy <em>Advance Wars: Days of Ruin</em> is sold out at at least one Target store, which is a good thing for sales. The bad news? Target is suggesting to unsuspecting gamers&mdash;or God forbid, their parents, friends and loved ones&mdash;that an acceptable substitution for the game is the Game Boy Advance version of <em>High School Musical</em>. Proof that Target is run by sadists.</p>
<p>Reader William was there to capture the tragedy, for this we thank him.</p>
<p> <span id="more-275090"></span></p>
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		<item>
		<title>Days of Ruins New Units</title>
		<link>http://www.kotaku.com.au/2008/01/days_of_ruins_new_units-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/days_of_ruins_new_units-2/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 21:00:49 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/days_of_ruins_new_units-2.html</guid>
		<description><![CDATA[ In my impressions of the campaign mode of Advance Wars Days of Ruin I mention that there are a few new units that pop up in the game. Fortunately, Nintendo sent along these little reference cards for the units when they sent me the game. Take a gander. So far I find the bike [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/assets/resources/2008/01/daysbike.JPG"><img alt="daysbike.JPG" src="http://kotaku.com/assets/resources/2008/01/daysbike-thumb.JPG" width="463" height="573" class="postimg center" /></a> In my <a href="http://media.kotaku.com.au/mt/games/2008/01/advance_wars_days_of_ruin_campaign_impressions-2.html">impressions </a>of the campaign mode of Advance Wars Days of Ruin I mention that there are a few new units that pop up in the game. Fortunately, Nintendo sent along these little reference cards for the units when they sent me the game. Take a gander. So far I find the bike the most useful, thought that&#8217;s probably because I tend to lean more on my infantry and artillery than planes and tanks. Hit the jump for a look at the anti-tank and duster units.</p>
<p><span id="more-274376"></span>
<p><a href="http://kotaku.com/assets/resources/2008/01/daysatank.JPG"><img alt="daysatank.JPG" src="http://kotaku.com/assets/resources/2008/01/daysatank-thumb.JPG" width="463" height="581" /></a></p>
<p><a href="http://kotaku.com/assets/resources/2008/01/daysduster.JPG"><img alt="daysduster.JPG" src="http://kotaku.com/assets/resources/2008/01/daysduster-thumb.JPG" width="463" height="574" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Advance Wars: Days of Ruin Campaign Impressions</title>
		<link>http://www.kotaku.com.au/2008/01/advance_wars_days_of_ruin_campaign_impressions-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/advance_wars_days_of_ruin_campaign_impressions-2/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 17:00:35 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[impressions]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/advance_wars_days_of_ruin_campaign_impressions-2.html</guid>
		<description><![CDATA[ I spent way too much time playing Advance Wars: Day of Ruins over the weekend. The latest in the franchise, remains just as addictive as its predecessors. I was disappointed to find that the more detailed, grittier look found in the game&#8217;s cut scenes vanish when you drop into play.
Once you&#8217;re in the game, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/assets/resources/2008/01/i_14364.jpg"><img alt="i_14364.jpg" src="http://kotaku.com/assets/resources/2008/01/i_14364-thumb.jpg" width="140" height="126" class="postimg left" /></a> I spent way too much time playing Advance Wars: Day of Ruins over the weekend. The latest in the franchise, remains just as addictive as its predecessors. I was disappointed to find that the more detailed, grittier look found in the game&#8217;s cut scenes vanish when you drop into play.</p>
<p>Once you&#8217;re in the game, duking it out with a new slate of bad guys across a post apocalyptic wasteland, the game looks an awful lot like Advance Wars Double Strike. Fortunately you don&#8217;t have a whole lot of time to sit around marvelling at how the vehicles still look like Tonka trucks, because the game&#8217;s artificial intelligence ramps up quickly.</p>
<p>By level 14, in fact, I had hit the sort of wall that required me to play the conflict over, and over, and over again, getting so annoyed at my imaginary adversary at one point that me wife asked me who I was playing. (She walked off in disgust when she realised I&#8217;d been yelling at the DS and not a real person.)</p>
<p>In fact, some of the single player campaign battles almost feel like tactical brainteasers. These levels are constructed so tightly that I suspect there are actually only a few ways to win.</p>
<p><span id="more-274381"></span>
<p>The gameplay is pretty much the same as found in previous versions, though a few tweaks and a few new units help to make the experience feel fresh.</p>
<p>The game allows your units to level up in battle, up to level three. Each time you defeat an enemy and go up a level that unit gets a bonus in attack and defense.</p>
<p>While the commander special attacks found in Double Strike remain in the game, you can also now pick the commander up in a unit, which gets an instant jump up to level 3. A zone around the commander&#8217;s unit also gets offensive and defensive boosts. The zone increases as your commander&#8217;s power boosts with victories. When the unit carrying the commander is defeated the commander is sent back to camp to await a new ride, but not removed permanently from the battle.</p>
<p>The new units also add a couple of twists to gameplay. For instance, rigs can build temporary ports and airports. Other new units include motorcycle-mounted infantry units, a land or air attacking Duster plane, a mobile anti-tank unit and a unit that can shoot a flare to reveal hidden units.</p>
<p>Since I was tucked away in the mountains, internet free, over the weekend I wasn&#8217;t able to test out the coolest new feature of Days of Ruins: The voice-chat enabled online play.</p>
<p>The game supports up to four players either in online play or local multi-card play. It also allows you to create and trade maps, which should give the game plenty of legs.</p>
<p>Having spent the weekend, mostly, beating up AI, I&#8217;m psyched to test out my tactics on real live opponents. <br />
Even if the game hadn&#8217;t changed a thing from Dual Strike the inclusion of online multiplay would make it worth the price, but the beefed up AI and play tweaks mean that I&#8217;ve got a new addition I can carry around in my pocket.</p>
]]></content:encoded>
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		<title>Go To Advance Wars Launch, Maybe Get A Free Advance Wars</title>
		<link>http://www.kotaku.com.au/2008/01/go_to_advance_wars_launch_maybe_get_a_free_advance_wars-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/go_to_advance_wars_launch_maybe_get_a_free_advance_wars-2/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 05:44:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nyc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/go_to_advance_wars_launch_maybe_get_a_free_advance_wars-2.html</guid>
		<description><![CDATA[ Nintendo have sent word that this Sunday (Jan 20), they&#8217;ll be holding a launch party for Advance Wars: Days of Ruin at the Nintendo World Store in NYC. It kicks off at 1pm and runs til 3pm. Worst case, you line up for a bit, you get a new Advance Wars. Best case, you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="myawds.jpg" src="http://kotaku.com/assets/resources/2008/01/myawds.jpg" width="463" height="271" class="postimg center" /> Nintendo have sent word that this Sunday (Jan 20), they&#8217;ll be holding a launch party for Advance Wars: Days of Ruin at the Nintendo World Store in NYC. It kicks off at 1pm and runs til 3pm. Worst case, you line up for a bit, you get a new Advance Wars. <em>Best </em>case, you&#8217;re one of the first 25 people in line and you get it for free! You know, for all the big AAA games that hit last year, I wasn&#8217;t <em>half </em>as excited about them as I am this. Above is my DS. At top, you can see it&#8217;s scarred, for <em>life</em>, by Advance Wars and it&#8217;s grids. At bottom, you can see why.
</p>
<p> <span id="more-273547"></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Advance Wars: Days of Ruin Commercial (With Special Guest Appearance)</title>
		<link>http://www.kotaku.com.au/2008/01/advance-wars-days-of-ruin-commercial-with-special-guest-appearance/</link>
		<comments>http://www.kotaku.com.au/2008/01/advance-wars-days-of-ruin-commercial-with-special-guest-appearance/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 21:00:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/advance-wars-days-of-ruin-commercial-with-special-guest-appearance.html</guid>
		<description><![CDATA[newVideoPlayer("Advance_Wars_Trailer_Gawker.flv", 463, 387,"");

There&#8217;s no hiding the fact that McWhetor loves the art style of Advance Wars: Days of Ruin. In fact just the other day I believe I overheard the two discussing plans to elope. Love of a game is a beautiful thing, even when narrated by the gravel-voiced pitchman in a television commercial. Sorry [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("Advance_Wars_Trailer_Gawker.flv", 463, 387,"");</script><br />
<img src="http://cache.gawker.com/assets/stills/Advance_Wars_Trailer_Gawker.flv.jpg" style="display: none;" /></p>
<p>There&#8217;s no hiding the fact that McWhetor loves the art style of Advance Wars: Days of Ruin. In fact just the other day I believe I overheard the two discussing plans to elope. Love of a game is a beautiful thing, even when narrated by the gravel-voiced pitchman in a television commercial. Sorry Mike, your secret is out. Better still it&#8217;s out in a sneak peek of a commercial that hasn&#8217;t even aired yet. </p>
<p><span id="more-273238"></span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Advance Wars: Days Of Ruin</title>
		<link>http://www.kotaku.com.au/2008/01/advance_wars_days_of_ruin_3/</link>
		<comments>http://www.kotaku.com.au/2008/01/advance_wars_days_of_ruin_3/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 02:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: dark conflict]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/advance_wars_days_of_ruin_3.html</guid>
		<description><![CDATA[
It&#8217;s official: I&#8217;m now 100% behind the new art direction. I&#8217;m not hating on the old style, I&#8217;ve just&#8230;grown to accept and love the new designs for what they are. So when you consider I was already 100% behind any and all further Advance Wars DS games, you can see I&#8217;m in a mathematically-impossible position [...]]]></description>
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It&#8217;s official: I&#8217;m now 100% behind the new art direction. I&#8217;m not hating on the old style, I&#8217;ve just&#8230;grown to accept and love the new designs for what they are. So when you consider I was <em>already </em>100% behind any and all further Advance Wars DS games, you can see I&#8217;m in a mathematically-impossible position of support for this game.</embed></param></param></param></param></param></param></param></param></param></param></param></param></param></param>
<p><span id="more-272111"></span></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advance Wars: Days of Ruin Artwork/Fashion Show</title>
		<link>http://www.kotaku.com.au/2007/12/advance_wars_days_of_ruin_artw/</link>
		<comments>http://www.kotaku.com.au/2007/12/advance_wars_days_of_ruin_artw/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 01:36:04 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
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		<category><![CDATA[galleries]]></category>
		<category><![CDATA[nintendo]]></category>

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		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BRIEF</title>
		<link>http://www.kotaku.com.au/2007/11/advance_wars_days_of_ruin_mayb/</link>
		<comments>http://www.kotaku.com.au/2007/11/advance_wars_days_of_ruin_mayb/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 01:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[tbrief]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/advance_wars_days_of_ruin_mayb.html</guid>
		<description><![CDATA[Advance Wars: Days Of Ruin? Maybe not. Just got a presser from Nintendo, and on its release schedule it&#8217;s got the title of the upcoming Advance Wars DS title listed instead as Advance Wars: Dark Conflict. Not that there was anything wrong with Days of Ruin, but Dark Conflict is a little snappier. 
]]></description>
			<content:encoded><![CDATA[<p><img alt="awtank.jpg" src="http://kotaku.com/assets/resources/2007/11/awtank.jpg" width="78" height="67" class="postimg left"/><em>Advance Wars: Days Of Ruin</em>? Maybe not. Just got a presser from Nintendo, and on its release schedule it&#8217;s got the title of the upcoming Advance Wars DS title listed instead as <em>Advance Wars: Dark Conflict</em>. Not that there was anything <em>wrong </em>with Days of Ruin, but Dark Conflict is a little snappier. <span id="more-267549"></span></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Advance Wars: Days Of Ruin</title>
		<link>http://www.kotaku.com.au/2007/10/clip_advance_wars_days_of_ruin/</link>
		<comments>http://www.kotaku.com.au/2007/10/clip_advance_wars_days_of_ruin/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 05:18:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/clip_advance_wars_days_of_ruin.html</guid>
		<description><![CDATA[
The visual design, I&#8217;m definitely coming around to. The little tanks are still cute, they&#8217;re just not as reliant on primary colours. I can live with that. But that music? Ill-advised! We&#8217;re hoping it&#8217;s just for the trailer, and is the work of some over-zealous marketing type at NoA, and not the work of Intelligent [...]]]></description>
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The visual design, I&#8217;m definitely coming around to. The little tanks are still cute, they&#8217;re just not as reliant on primary colours. I can live with that. But that music? Ill-advised! We&#8217;re hoping it&#8217;s just for the trailer, and is the work of some over-zealous marketing type at NoA, and not the work of Intelligent Systems.</param></param></param><span id="more-265594"></span></p>
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		<slash:comments>4</slash:comments>
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		<title>Advance Wars: Days of Ruin Hands On Impressions</title>
		<link>http://www.kotaku.com.au/2007/10/nintendo_ds_advance_wars_days_/</link>
		<comments>http://www.kotaku.com.au/2007/10/nintendo_ds_advance_wars_days_/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 19:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advance wars: days of ruin]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/nintendo_ds_advance_wars_days_.html</guid>
		<description><![CDATA[Intelligent Systems has reinvented Advance Wars. They&#8217;re stripped it to the bone, giving it a mature bent that borders now on dark, brooding and violent. Gone are long-standing Commanding Officers Andy, Sami, Max, and Eagle. Gone are Orange Star and Blue Moon. Gone are a series of precocious teens and sassy officers in capri pants [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="awdor_leadin.jpg" src="http://kotaku.com/assets/resources/2007/10/awdor_leadin.jpg" width="255" height="392" class="postimg left" />Intelligent Systems has reinvented <em>Advance Wars</em>. They&#8217;re stripped it to the bone, giving it a mature bent that borders now on dark, brooding and violent. Gone are long-standing Commanding Officers Andy, Sami, Max, and Eagle. Gone are Orange Star and Blue Moon. Gone are a series of precocious teens and sassy officers in capri pants ordering thousands of units to their doom, ultimately ending in a root beer party commemorating the dead. <em><em>Advance Wars: Days of Ruin</em></em> is a post-apocalyptic war game that is expected to get a T-rating, so leave your soda at the door.</p>
<p><span id="more-265448"></span>The story of <em>Advance Wars: Days of Ruin</em> is one of a world in chaos following a cataclysmic meteor storm that leaves 90 percent of the population dead. The scattered survivors live in a diseased, war-torn world controlled by roving bandits and power-hungry warlords. The tone is muted, the dialogue dreary, the characters devoid of smiles.<em>Advance Wars: Days of Ruin</em> also takes the series back a step, gameplay-wise. The Dual Strike CO powers from the previous Nintendo DS Advance Wars are gone, and CO powers in general are said to have been toned down. The tides of war won&#8217;t turn so easily this time.</p>
<p>Also absent from <em>Advance Wars: Days of Ruin</em> are dual screen battles, with maps and information occupying the top, gameplay shown in the bottom.</p>
<p>Days of Ruin does add some new units to the series, though, bringing a Motorbike unit to the list of infantry units. Motorbikes can capture buildings and factories like other infantry, but they have better range and better firepower. A new Flare unit, incapable of attacks also joins the ranks, cutting through the fog of war&mdash;now a permanent dust cloud kicked up by meteorites. The Duster, a new air unit that wasn&#8217;t available for hands-on play is also promised for the final version.</p>
<p>Actually playing <em>Advance Wars: Days of Ruin</em> is much speedier than its Nintendo DS predecessor. The team has refined the interface so issuing orders takes fewer steps, resulting in quicker battles. The game&#8217;s assets have been completely redone, giving the maps and enactments of your firefights a new look.</p>
<p>While our play time with <em>Advance Wars: Days of Ruin</em> was limited to only a trio of chapters, we were introduced to many of the game&#8217;s characters. Leading man Will replaces Andy and Jake, with tactician Lin, a morose female officer, his companion. Captain Brenner, a &#8220;grizzled war veteran&#8221;, leads the Independent Legion to which Will and Lin belong.</p>
<p>Most of <em>Advance Wars: Days of Ruin</em>&#8217;s gameplay remains tried and true, it&#8217;s simply boiled down to the core formula. Players of previous Advance Wars games may initially be unsettled by the frequent references to murder, pillaging and destruction&mdash;there&#8217;s even a line from a barbarian named The Beast who wants more ears to add to his ear necklace&mdash;but the storyline feels more engaging than the light-hearted fare of games past.</p>
<p><em>Advance Wars: Days of Ruin</em> boasts a feature set that should have fans excited. Wi-fi multiplayer battles over the Nintendo Wi-fi Connection are finally here, bringing voice chat with them. Also coming is the tentatively titled Map Center, making map creation and sharing a worldwide affair. Players can take their map designs, upload them, and rate and download others via the Map Center, adding hundreds of maps to the 170+ already included.</p>
<p>It may be a big change, but <em>Advance Wars: Days of Ruin</em> is a welcome addition to the series and one that should breathe new life into the game.</p>
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