Age Of Conan Invades GC
Don your loincloth, polish your bastard sword, and get ready to invade Germany as Funcom announces their plans for Age of Conan at next week's Games Convention in Leipzig. They'll be showing off new locations, new content, and new features of their massively-multiplayer swords & sorcery title during live stage shows at the convention, with Blue Orb on hand to show players how to work the game with a gamepad and the TripleHead2Go guys granting hands-on time with the game on a three-screen setup. There's also loot to be had in the form of free game trials, limited edition game DVDs, and inflatable swords - because giving out real swords would have been pricey, and things would have gotten ugly rather quickly.
They'll also be showing off features of the DirectX version of the game behind closed doors to members of the press. Hopefully I'll get a chance to slip inside one of the sessions while I'm in Germany next week to see what's what. Hit the jump for full details on Conan's German invasion.
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One of Funcom's Age of Conan GMs was duped into cybersex with a male player (playing a male avatar, too) and dismissed for spanking him/him/her with his big sword. The entire transcript went up to a MMORPG message board at the beginning of the month, and the incident is just now making the rounds. Put on your robe and wizard hat, and watch as one GM learns about virtual bodies, and what "fapping" means.
Just received an email this morning from Funcom to let me know that the 7-day Age of Conan buddy codes that shipped with the collector's edition of the game are now ready to be passed out among your friends in a suitably lordly fashion. Unlike most MMORPGs, where friend codes tend to be active from launch, Funcom wanted to give players sufficient time to get acclimated to the game before flooding the servers with people that didn't care enough to buy it. It might seem to the outsider that the company was waiting until the game was in a more presentable state, but that's just crazy talk.
I was visiting the Eidos area early, chatting with the man in the Age of Conan t-shirt waving a sword around about World of Warcraft, when a realisation dawned on me. I never actually reviewed Age of Conan. I had done
We often talk about the differences between 'sold' and 'shipped' announcements, generally coming to the conclusion that the numbers would be relatively close, but sometimes the gap can be a bit bigger. Early this month, Funcom announced that Age of Conan was about to pass the one million copies shipped mark, which is a lovely milestone to reach and all, but in their latest pat on the back press release they place the number of accounts at "more than 700,000". This means that somewhere between 25-30% of those shipped copies either a) haven't been purchased or b) have been purchased and haven't been activated. 
Funcom's Gaute Godager is pretty ballsy for a guy sitting on top of an unfinished MMO. The Age of Conan director cheap shotted his Blizzard rivals in an interview over at Eurogamer, where he compares World of Warcraft to fast food.
So Funcom and Eidos released Age of Conan, and hundreds of thousands of players have signed up...what now? The two companies have revealed their plans for evolving Age of Conan over the coming months, with heaps of new content influenced directly by player feedback in the pipes.
Get ready for difficult-to-pronounce names. Composer Knut Avenstroup Haugen has done a two-disc soundtrack for Age of Conan, featuring a variety of Scandinavian musicians, including Helene Bøksle, folks from Norway's State Opera Choir, and three songs kicked in by rock group Turbonegro, who performed at the game's launch event.