Everything’s in first-person. Your silent hero is equipped with a high-tech gadget that can manipulate chunks of the environment. You progress through a series of rooms, each stuffed to the brim with quirky crate-and-button-based puzzles that need solving. And an omniscient voice is talking to you the whole time.
If anyone is qualified to create an Interdimensional Shift Glove it’s the man that flexed his interdimensional muscles s dozen times over the course of three different television series. John “Q” de Lancie steps into the disembodied voice of Professor Fitz Quadwrangle in Airtight Games’ Quantum Conundrum.
This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She’s someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal
While we got our first look at Airtight Games’ dimension-hopping Quantum Conundrum yesterday via Gamespot, there’s just something about the smell of a fresh announcement trailer and screenshots that transport your heart straight to the fluffy dimension.
The first game collaboration between Square Enix and Airtight Games will be revealed at a PAX panel this Saturday, 7pm PST (noon AEST). The panel will feature former Valve developer, Kim Swift. Kotaku is covering everything PAX, so check back regularly!
Kim Swift, best known for being one of the students-turned-Valve-developers behind Narbacular Drop and team leader for its better-known successor Portal has left the house of Half-Life for the den of Dark Void.
Capcom’s great shooter hope for 2009 lets you take to the skies in a jetpack.
Capcom’s Dark Void may have gotten a little lost in the noise of this week’s announcements of Lost Planet for PlayStation 3(!), Okami for Wii(!!) and Street Fighter IV(!!!). Based on this, the debut trailer for Dark Void, that may or may not have been such a bad thing. The game’s visuals and gameplay make for an odd mix, lying somewhere between deadly serious and cartoonish. It’s Airtight Games first project as a developer, but not the first for many of its employees. Some of the key team members came from FASA and Midway.