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Five Things To Fill In Your Dark Void

Until yesterday, I’d only just heard of Dark Void. I’d never played it, never seen videos of it — my only attachment to the game at all were the magic words “jet pack”.


Dark Void Preview: Learning To Fall With Style

Jet packs? Check. Funny-looking helmet? Check. Nikola Tesla? I’d prefer Alan Arkin, but check.


June 3, 2008
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Dark Void Gameplay Impressions

Dark Void is basically Crimson Skies with on-foot combat. That may be overgeneralising things, but Ed Fries co-founder at Airtight Games and former Microsoft Game Studios guy essentially pitched the game as such at Capcom’s Captivate 08 event as the type of game that the team wanted to make. With a mechanic the studio is referring to as “vertical cover combat,” Dark Void looks to distinguish itself from the 3D action game crowd by way of Crimson Skies know-how and a sci-fi mythology that pits man against alien invader, selectively borrowing from classic science fiction properties in intelligent places.