I’ve only played a bit of Remedy’s newest downloadable Alan Wake game — though Evan Narcisse liked it a lot, and I like what I’ve played, too.
Part of Panel Discussion’s mission is to look at the ways and places where comics and video games intersect and here in Crossover, we’ll be talking to game creators about the comics stories and creators who’ve shaped their sensibilities.
Alan Wake, the game, what it was, was a genuine mystery for the longest time. A vague trailer was all we had to go on and the promise of something open and unique. So when the game was finally properly unveiled at E3, I remember feeling mildly let down, having gone years expecting something larger in scope.
Going into Alan Wake’s American Nightmare, I’d worried that I hadn’t played the DLC that followed the 2010 game that introduced Remedy’s literary action hero. I loved the long-brewing Xbox 360 exclusive, but after months of never being able to slot in The Signal and The Writer add-ons, I’d decided to skip them after repeatedly hearing how I didn’t need to play, did I?
The PC version of the 2010 Xbox 360 exclusive Alan Wake has broken even in just two days, said a Remedy producer on the game’s official forums.
In the previous developer diary about Alan Wake’s American Nightmare, the creative triumvirate of the Remedy dev studio said that they’re making this new Xbox Live game with more of an action focus in mind.
You won’t be seeing much in the way of trees in the upcoming Alan Wake game. Where Remedy’s first outing with the writer-turned-hero took place in the creepy forests of the Pacific Northwest, American Nightmare puts players in a haunted desert. New weapons — including what looks like a nail gun — and new enemies shop up in these shots.