amanita design

Hands On

Machinarium Review: Beautiful Robots

6:00AM Luke Plunkett | In case you haven’t noticed, we’re playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium. More »
News

Machinarium Extends Its Reach To Retail Shelves

9:30PM Luke Plunkett | Amanita Design’s Machinarium, one of the year’s most charming (and sadly underrated) PC titles, has previously been available only as a digital download. Next year, however, it’ll graduate to a boxed, retail copy. More »
News

So Apparently No One Cares About Valve’s Conflict-of-Interest

6:30PM AJ Glasser | We’ve heard one developer say they didn’t feel exploited by Valve, despite Gearbox CEO Randy Pitchford’s assertion that that’s exactly what Steam does. Today, Ars Technica lets us hear from a few more. More »
Media

Machinarium Out Next Month

6:30PM Luke Plunkett | Machinarium, a cute little adventure game that stars robots and steals hearts, will be out on PC on October 16, the game’s developers (Amanita Design) let us know today. More »

More On Machinarium

4:30PM Luke Plunkett | Loads of you seemed to dig Machinarium when we posted some stuff on it the other day, which is great. So here’s some more. Hope you like it. The story revolves around a cute little unnamed robot, who’s thrown out of his robot town, then has to stop an evil brotherhood from blowing up the leader of the town, all the while trying to rescue his girl-robot-friend. Gameplay-wise it’ll be a textbook point-and-clicker, same as Samorost, although developer Jakub Dvorský says it’ll be bigger and “much more complex”. Oh, and yes, like I said last time, those screens are real: the entire game, animation included, is hand-drawn (new screen above). Loads more info, like what inspired the game, how it’ll differ from Samorost and what else the Amanita Design team are up to, is at the link below. Interview: Samorost Developer Jakub Dvorsky [IndieGames] More »