- A Flavour Of Death Games Have Not Sampled
- Sony Finally Confirms PS4 Clock Speed And Compares It To The... PS2?
- Surprisingly Real Talk From A Top Man At EA
- A Super-Technical Look At The Lighting Of BioShock Infinite
- The Right Side Of History: The Gamers 4 Croydon Story
- Hideo Kojima On Why Solid Snake Is Called Solid Snake
Space guns, come get your space guns.
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The Daily HaiTaku
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This Week In Games
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While You Were Sleeping
Talk Amongst Yourselves
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Talk Amongst Yourselves
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Huntin' deer ain't like dustin' crops, boy.
Marking the introduction of its Maxwell architecture, Nvidia has targeted AMD’s $150 Radeon R7 265 with the new GeForce GTX 750 Ti, a card that promises to be more than another rebadge. The GTX 750 Ti’s GM107 is meant to make Nvidia’s 28nm design process as efficient as possible by splitting Kepler’s 192-core streaming multiprocessor (SM) into four blocks with each block featuring its own control logic.
Not happy with Direct3D or OpenGL, AMD decided to go and make its own rendering API called Mantle. While some developers have gotten on board, most notably EA DICE (with its Frostbite engine), it’s only recently we’ve started to see games actually implement the technology. But Battlefield 4 — with its latest update — is the biggest title out of the blocks to adopt the supposedly performance-happy API. The first order of business? Benchmarks, obviously.
I’m still adjusting to the 1920 x 1200 resolution of my recently purchased Dell U2412M, so the thought of anything larger is a bit beyond me right now. That, however, isn’t going stop me from watching someone else go crazy in the display department. The word “crazy” might not be a strong enough word so guys, how would you describe a rig pumping out a resolution of 11,520 x 2160?
These days, only a few triple-A games really stress out modern 3D hardware. With the plethora of less-demanding indie titles making up a fair chunk of the average gamer’s library, grabbing a new video card isn’t the regular ritual it once was. But is there something else to blame for the slowed pace of GPU innovation? Epic head honcho Mark Rein thinks so.
The current generation AMD GPU series collectivelly known as “Southern Islands” were released over a year ago, with the beginning of its rollout in January 2012. Sixteen months later, the Radeon HD 7000 series is still very much relevant, as AMD continues to release new models under the same GPU family.
Although this year’s Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective. Previous titles in the franchise have received mixed to positive reviews, but gameplay aside, their visuals weren’t exactly mind-blowing so we’ve never bothered doing a performance review on one — until now, anyway.
Built with CryEngine2, the original Crysis raised the bar for PC gaming graphics in 2007 with stunningly detailed visuals that crippled even the fastest of rigs. Looking back at our first Crysis performance article, which was based on the game’s demo, the fastest GPU available at the time (the GeForce 8800 GTX 768MB) struggled to average 30fps when running at 1920×1200 with high quality settings on DirectX 10.