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- Direct3D 12 Vs Mantle: AMD Clarifies Benefits And Differences
- Why AMD And Nvidia Are Fighting
- Maingear's Ultimate 4K Gaming PC Shows Ultra HD How It's Done
- I Built A 4K Ultra HD Gaming PC... And I Love It
- AMD Radeon R9 295X2 Graphics Card: Australian Review
- Here's What You Need To Know About DirectX 12
Talk Amongst Yourselves
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Sunset Overdrive isn't all obnoxious orange.
Free Games Friday
Puzzle Pets, Warhammer 40k, Ghost Blitz and more!
Baldur’s Gate II, Tomb Raider II, Puzzle Pets and more!
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What Are You Playing This Weekend?
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While You Were Sleeping
Stuff you might have missed.
Giant transport has junk in its trunk.
Time Surfer, Warhammer 40,000: Carnage, Real Racing 2 and more!
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Of the few remaining Video Game Brand Battles, the AMD vs Nvidia fight might be my favourite. The two graphics companies often take small swipes at each other, and usually with less restraint than console or game manufacturers.
In the context of gaming hardware, AMD is right up there with NVIDIA and you really can’t have a discussion about processors without bringing it up alongside Intel. Change the context to the stock market, however and AMD is just another name… one that isn’t doing as well as the other companies mentioned here.
With the series having already exploded onto the market this year, a new Radeon 200 graphics card may not make for the most exciting headline, but this one is a little different than most other Radeon 200s considering it isn’t a rebadged HD 7000. Codenamed “Tonga Pro”, the new Radeon R9 285 takes the latest technology from the R9 290 range and makes it more affordable.
Last week, NVIDIA made it clear that it’s not interested in what AMD is doing with Mantle — the GPU maker is more than happy with the improvements the next version of Direct3D will bring, with the performance tweaks in particular similar to those Mantle offers. It’s only fair AMD has a chance to defend itself and its fledgling graphics API, which is precisely what it’s done in this 21-minute, talking head-heavy video.
Pre-2010, the antics of NVIDIA and AMD (or ATI back then) was one of PC gaming’s biggest topics, but in recent years the “rivalry”, as it were, largely went off the boil. And then AMD released Mantle, a lean 3D graphics API and competitor to Direct3D and OpenGL and suddenly, it was on again. Now the two companies exchange barbs on a regular basis, with NVIDIA providing the latest salvo.
AMD and Nvidia are at it again. The two reigning champs in the market for video game graphics have been fighting since late last month when some performance issues on the PC version of Watch Dogs kicked up a fresh controversy. And given that AMD is still talking about the issue publicly, it doesn’t look like things are going to settle down anytime soon.
Interesting times ahead for fans of thin-yet-high-performance laptops. Last week at Computex, a day after Intel unveiled its Core M fanless processor for 2-in-1 devices, AMD announced the mobile version of its Kaveri A-Series APU chip. AMD calls this new third-gen mobile APU line-up its most advanced ever, ready to go “toe-to-toe” with Intel Core i5 and Core i7, and lead by the first FX-branded enthusiast mobile APUs.
Despite lingering tensions between AMD and Nvidia over the latter’s close relationship with major game developers, Ubisoft is extending its partnership with Nvidia to cover its biggest upcoming PC titles. Ubisoft announced the partnership in a press release today, saying that it is working closely with Nvidia’s GameWorks program to develop four of its most highly anticipated games: Assassin’s Creed: Unity, The Crew, Far Cry 4 and The Division.
AMD and Nvidia have for years been locked in a struggle for dominance in the graphics card market, but this week that competition spilled over into something a lot nastier. Instead of competing over specs and release dates, AMD’s Robert Hallock has told Forbes that Nvidia’s Gameworks program — which lets developers implement a range of “exclusive” graphical features in games — is “a clear and present threat to gamers”.