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This year’s PC Gaming Show was neatly wedged between the Ubisoft and Microsoft conferences. But its presence was overlooked by many outlets and questions still remained as to whether it could shrug off the awkwardness of its inaugural year.
Partly in response, the show’s organisers responded with a brisk 100 minutes of trailers, interviews and gameplay footage.
At its Computex 2016 press conference, AMD has taken the wraps off its brand new Radeon RX 480 graphics card: a brand new 14-nanometre chip designed for 2016 and 2017’s most demanding games and virtual reality graphics. It’s a card designed to compete with Nvidia’s mid-range GTX 1070 and previous-generation GTX 970/980, but at a fraction of the price. AMD says its new cards will be out by the end of June at a price of $US199.
It’s been in the works for a while, and as of tomorrow the latest iteration of the Total War series. (Let’s all just agree to call it Total Warhammer to save everyone time.) And because Creative Assembly went to the effort of leveraging the classic Games Workshop franchise, it’s not hard to say that Warhammer might be the most anticipated Total War game yet.
But it’s also highly intriguing from a technical perspective. Total War games feature a lot of units and they’re pretty damn good at pushing your computer to the limit. Unfortunately, they don’t seem terribly great at pushing SLI setups to the limit.
Pascal. Polaris. It’s the big GPU battle of 2016. If you’ve been following the rumour mill and various discourse from executives over the last few months, the battlelines are starting to become clear: AMD are going to target the mid-range end and below, while NVIDIA will be trying to knock it out of the park at the top end.
But it’s all bluster, because we haven’t seen any actual benchmarks yet. This morning, however, the first inklings of something firm began to emerge.
It’s not widely in use these days, but there should be a fair few of you who remember the Raptr third-party gaming software. It was founded by Dennis Fong — the guy who won John Carmack’s Ferrari in a Quake tournament — in 2007 and the platform joined forces with AMD and Twitch a couple of years ago.
Raptr’s now primarily called AMD Gaming Evolved, and serves a similar purpose to NVIDIA’s GeForce Experience. The software’s just gotten a neat update too, something that Counter-Strike and League of Legends fans will appreciate.
1080p, 1440p and 4K are all so passe; the future is about VR. And to build VR games — as well as to play them — you need an especially grunty graphics card. Just announced at GDC in San Francisco and designed for developers, the Radeon Pro Duo is AMD’s latest silicon slice, built on two R9 Fury X GPUs.
So we’ve got the HTC Vive. There’s the Rift-powered Samsung Gear VR. The actual Rift. PlayStation VR. And StarVR, even though we haven’t heard a great deal about that. And let’s not forget Microsoft’s HoloLens, even though that’s a different technology altogether.
As it turns out, AMD are making a headset of their own — but it’s a blend of both worlds.