Anders Behring Breivik has had enough publicity and having his insane ramblings associated with games grows tiresome. But I’ll post this for that very reason: I hope that the ABC’s Four Corners airing of a BBC investigation tonight at 8:30pm handles the matter more intelligently than the initial knee jerk reactions and default finger pointing from some quarters of the media. I’ll be watching, will you? [ABC Australia]
Anders Behring Breivik smiled during court on Monday as the prosecution displayed an image of his World of Warcraft character, Andersnordic.
It’s already a matter of record that Anders Behring Breivik wrote about using Call of Duty to hone his marksmanship before he shot 69 people to death last year. But yesterday he testified in a Norwegian court about the roles that the FPS series and World of Warcraft played in his life leading up to the attack.
The trial of Anders Behring Breivik’s is currently underway, and already there has been talk of video games and their influence on Brehvik’s behaviour, which is troubling to say the least. Almost as troubling as this picture of his World of Warcraft character — how he managed to play with that user interface I’ll never know…
Confessed mass murderer Anders Behring Breivik was legally insane when he killed nearly 80 people, many children, during a bombing and shooting rampage in Norway in July, according to a psychiatric evaluation ordered by the court, the Associated Press reports.
Yesterday we wrote our own rebuttal to the knee jerk media reaction to news that Anders Behring Breivik played video games as a ‘training simulation’. Now Nick Ross over at the ABC has taken the time to go through Breivik’s manifesto, and makes some interesting points about his motivation, and his relationship to video games.
“Why do you guys spend so much of your time,” I began, tactfully, “playing a video game that attempts to replicate the kind of real, terrible violence you guys have to deal with day in and day out?”
Their response was uniform and shocking.
They laughed at me.