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	<title>Kotaku Australia &#187; animation</title>
	<atom:link href="http://www.kotaku.com.au/tags/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Making Sloppy Cartoons With The DSi&#8217;s Flipnotes</title>
		<link>http://www.kotaku.com.au/2009/08/making-sloppy-cartoons-with-the-dsis-flipnotes/</link>
		<comments>http://www.kotaku.com.au/2009/08/making-sloppy-cartoons-with-the-dsis-flipnotes/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 22:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[flipnote studio]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350034</guid>
		<description><![CDATA[
The free-to-download animation creator for the DSi has arrived.
As you&#8217;ll see in this video, Flipnote Studio is a surprisingly robust little toy. Be warned, though, I have zero artistic ability. [Flipnote Studio]
]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/0yFCnRie76w&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/0yFCnRie76w&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></object></p>
<p>The free-to-download animation creator for the DSi has arrived.</p>
<p>As you&#8217;ll see in this video, Flipnote Studio is a surprisingly robust little toy. Be warned, though, I have zero artistic ability. [<a href="http://flipnote.hatena.com/">Flipnote Studio</a>]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Kung Fu Panda Had The Best Video Game Animation Of 2008. Conversation Over.</title>
		<link>http://www.kotaku.com.au/2009/02/kung_fu_panda_had_the_best_video_game_animation_of_2008_conversation_over-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/kung_fu_panda_had_the_best_video_game_animation_of_2008_conversation_over-2/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 22:40:51 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[dreamworks]]></category>
		<category><![CDATA[kung fu panda]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/kung_fu_panda_had_the_best_video_game_animation_of_2008_conversation_over-2.html</guid>
		<description><![CDATA[
Kung Fu Panda? Says who? Says the International Animated Film Society, that&#8217;s who. The video game based on Dreamworks Animation&#8217;s movie of the same name just scored an Annie, beating out Dead Space and Wall·E.


The 36th Annual Annie Awards threw down this past weekend, honoring the best that animated things have to offer, whether they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/kung_fu_panda.jpg" style="display:block;float:none;" /></p>
<p><em>Kung Fu Panda</em>? Says who? Says the International Animated Film Society, that&#8217;s who. The video game based on Dreamworks Animation&#8217;s movie of the same name just scored an Annie, beating out <em>Dead Space</em> and <em>Wall·E</em>.</p>
<p><!-- Gawker Tags/Categories: activision, dreamworks, kung fu panda --><br />
<span id="more-325373"></span>
<p>The 36th Annual Annie Awards threw down this past weekend, honoring the best that animated things have to offer, whether they be animated feature length movies, achievements in storyboarding or outstanding television commercials.</p>
<p>Three games were nominated in the &#8220;Best Animated Video Game&#8221; category, with Activision&#8217;s <em>Kung Fu Panda</em> snatching the Annie &#8220;in recognition of creative excellence in the art of animation.&#8221;</p>
<p>I&#8217;d cry foul, but I&#8217;ve yet to bask in the animation of <em>Kung Fu Panda</em> in any of its forms. Who objects?</p>
<p><a href="http://annieawards.org/foryourconsideration.html">36th Annual Annie Award Nominees and Winners (2008)</a> [The Annie Awards]</p>
]]></content:encoded>
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		<item>
		<title>The First 11 Minutes Of Resident Evil: Degeneration</title>
		<link>http://www.kotaku.com.au/2008/11/the_first_11_minutes_of_resident_evil_degeneration-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/the_first_11_minutes_of_resident_evil_degeneration-2/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[resident evil]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/the_first_11_minutes_of_resident_evil_degeneration-2.html</guid>
		<description><![CDATA[

 Above, the first eight minutes of the upcoming Resident Evil CGI feature, Degeneration. You&#8217;ll get eight minutes of backstory and build-up, along with a certain&#8230;understanding. See, at TGS, they had this running right next to Resident Evil 5, on a big screen. And Resident Evil 5 looked better. A lot better. The stiff, bulky [...]]]></description>
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</p>
<p> Above, the first eight minutes of the upcoming Resident Evil CGI feature, Degeneration. You&#8217;ll get eight minutes of backstory and build-up, along with a certain&#8230;understanding. See, at TGS, they had this running right next to Resident Evil 5, on a big screen. And Resident Evil 5 looked better. A <em>lot </em>better. The stiff, bulky characters and animation on show <em>here </em>look more like a pre-rendered cutscene for a PS2 game than a 21st-century animation film. Ah well. It has zombies, it&#8217;s Resident Evil, people will love it. After the jump, the conclusion to the above scene, age-gated because there are eat-the-flesh-of-the-living bits.</p>
<p><!-- Gawker Tags/Categories: resident evil degeneration, animation, capcom, clips, film, media, movies, resident evil --><span id="more-314748"></span>
<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14269199&#038;downloadURL=http://dvdmovies.ign.com/dvd/video/article/928/928504/re_prem_red_111008_flvlowwide.flv&#038;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360' align="left" hspace="4" vspace="2"></embed></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mirror&#8217;s Edge &#8216;Faith City&#8217; Trailer</title>
		<link>http://www.kotaku.com.au/2008/09/mirrors_edge_faith_city_trailer-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/mirrors_edge_faith_city_trailer-2/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 01:30:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/mirrors_edge_faith_city_trailer-2.html</guid>
		<description><![CDATA[For once, this trailer isn&#8217;t about showing off the innovative free running 3D engine and physical environment &#8211; it is a bit of animation (in the cartoony sense) that provides some more background about the dystopian setting and the traumatic events that have set our heroine on course to clash with the gub&#8217;ment.
Stylistically, it reminds [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gb1Bz9I_jflk" type="application/x-shockwave-flash" width="443" height="367" allowscriptaccess="always" allowfullscreen="true"></embed><br />For once, this trailer isn&#8217;t about showing off the innovative free running 3D engine and physical environment &#8211; it is a bit of animation (in the cartoony sense) that provides some more background about the dystopian setting and the traumatic events that have set our heroine on course to clash with the gub&#8217;ment.</p>
<p>Stylistically, it reminds me of the O-Ren Ishii anime from Kill Bill &#8211; no bad thing, in my humble opinion.</p>
<p>Plot-wise, not much is revealed, but attitude? Attitude it most definitely has.</p>
<p><span id="more-308029"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metal Gear Solid: Cold Blooded</title>
		<link>http://www.kotaku.com.au/2008/07/metal_gear_solid_cold_blooded-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/metal_gear_solid_cold_blooded-2/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 18:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[big boss]]></category>
		<category><![CDATA[cllips]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[naked snake]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/metal_gear_solid_cold_blooded-2.html</guid>
		<description><![CDATA[Graham Cornell, Creative Director over at multimedia studio TheDuoGroup, directed us to this amazing animated Metal Gear Solid short his company created. Did you ever stop to think about how the enemies that Big Boss and Solid Snake see their nemesis? Cold Blooded explores this in the form of a brief encounter in 1972 that [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="500" height="361"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1275975&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;colour=&#038;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1275975&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;colour=&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="361"></embed></object></center><br/>Graham Cornell, Creative Director over at multimedia studio <a href="http://www.theduogroup.com/mgs.html">TheDuoGroup</a>, directed us to this amazing animated Metal Gear Solid short his company created. Did you ever stop to think about how the enemies that Big Boss and Solid Snake see their nemesis? Cold Blooded explores this in the form of a brief encounter in 1972 that Captain Mikhail Tarasov calls &#8220;The Margov Incident&#8221;. The short is just so beautifully done, and at the end I felt an odd sort of pride at being briefly in control of such an absolute bad-arse. Very, very nice work Graham. </p>
<p><span id="more-296479"></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>ACMI Gets Its Machinima On</title>
		<link>http://www.kotaku.com.au/2008/06/acmi_gets_its_machinima_on/</link>
		<comments>http://www.kotaku.com.au/2008/06/acmi_gets_its_machinima_on/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 05:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[acmi]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[rooster teeth]]></category>
		<category><![CDATA[this spartan life]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/acmi_gets_its_machinima_on.html</guid>
		<description><![CDATA[Just because you don&#8217;t live in Sydney doesn&#8217;t mean you have to miss out on meeting some of machinima&#8217;s biggest names.
Rooster Teeth&#8217;s Burnie Burns, creator of This Spartan Life Chris Burke and Bioware&#8217;s Armando Troisi, among others, will be present at the ACMI in Melbourne from June 14 to 15. They&#8217;ll be talking about all-things [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="spartanlife.jpg" src="http://media.kotaku.com.au/mt/images/2008/06/spartanlife.jpg" class="center" width="533" height="329" />Just because you <a href="http://www.kotaku.com.au/games/2008/05/rooster_teeths_burnie_burns_talks_machinima_at_sydney_film_festival.html">don&#8217;t live in Sydney</a> doesn&#8217;t mean you have to miss out on meeting some of machinima&#8217;s biggest names.</p>
<p>Rooster Teeth&#8217;s Burnie Burns, creator of <i>This Spartan Life</i> Chris Burke and Bioware&#8217;s Armando Troisi, among others, will be present at the ACMI in Melbourne from June 14 to 15. They&#8217;ll be talking about all-things animation, including making movies in games like <i>Halo</i> and <i>World of Warcraft</i>.</p>
<p>Press release with pricing and bios after the jump.</p>
<p>[<a href="http://sgthartsock.deviantart.com/art/Cast-photo-83041645">Pic</a>, thanks Sgt. Hartsock]<span id="more-291506"></span><br />
<blockquote>Machinima Film Festival<br />
Saturday 14 &#8211; Sunday 15 June, ACMI Cinemas<br />
Information &#038; bookings: www.acmi.net.au or PH: (03) 8663 2583</p>
<p>The coolest machinima from around the world hits the big screen at ACMI this June.<br />
A convergence of animation, computer game technology and filmmaking, machinima films are created within the virtual reality of a game engine. Using sophisticated gaming software as the foundation, with its already beautifully realised 3D animated characters and landscapes, machinima-makers create animated films in real-time for a fraction of the cost of traditional computer generated imagery seen in multimillion dollar big budget studio films.</p>
<p>From the latest season of Red vs. Blue to highlights from the European Machinima Film Festival, through to workshops and Q&#038;A sessions with some of genre&#8217;s most talented filmmakers, it a weekend packed full of machinima at ACMI.<br />
Industry innovators coming to ACMI to introduce their work, conduct workshops and give presentations include:<br />
• Armando Troisi, Lead Cinematic Designer Bio Ware<br />
• Chris Burke, creator, This Spartan Life<br />
• Frank Dellario, President, ILL Clan<br />
• Burnie Burns, creator, Red vs Blue<br />
• Ezra Fergusen, producer, Rufus Cubed<br />
• Rod Mayer, CEO, Beepa</p>
<p>Full bios in attached document. All are available for interview on request.<br />
For screeners, interviews, images or further information please get in touch.</p>
<p>* Program overleaf *<br />
* PROGRAM *<br />
Sat 14 Jun 11am-5pm<br />
Machinima Festival Showcase unclassified 15+<br />
Explore the art of machinima filmmaking and its dynamic relationship to videogames when the world&#8217;s top machinima filmmakers gather to talk about their work. ACMI Cinemas > Full $20, Concession $15</p>
<p>European Machinima Festival Highlights<br />
Reels 1 &#038; 2<br />
Festival screening s of highlights from the first European Machinima Film Festival presented by Frank Dellario Academy of Machinima Arts and Sciences. Works include: The Viral hit Ballad of Black Mesa is a toe tapping, gun toting, tour de-force. Taking cues from works like STOMP, and contemporary advertisement, Hark! Hear the Wails, short take on the traditional Christmas carol in World of Warcraft, with a devious twist. A Child&#8217;s War is a Virtual Video Project by Global Kids produced at the Museum of the Moving Image New York. The video is based on research done by the youth about the situation of child soldiers in Uganda and the upcoming trial and the International Criminal Court.</p>
<p>Chris Burke (This Spartan Life)<br />
Taking over the Sandbox: Machinima As a Live Environment<br />
A presentation and live discussion inside Halo 3. In a day of online gaming, relationships are forged, current events discussed, narratives recorded and, occasionally, games are played. Here, the crew of a talk show can feel pretty vulnerable. But along with the perils come some unique opportunities in participatory media. In our quest to rise above the smack talk, we will be joined live by other gamers and a special guest in Halo 3.</p>
<p>Armando Troisi (Bio Ware)<br />
Blending and Bending Mediums: BioWare&#8217;s Mass Effect As videogames mature, the cinematic language has become increasingly prevalent as a way to convey narrative and emotion. BioWare&#8217;s Mass Effect series criss-crosses the ever-blurring line between passive &#038; interactive entertainment, imbuing their trademark roleplaying games with a strong dose of cinematic storytelling. This fusing of two mediums is not without its challenges, however. Should narrative be front and center, or should the Player discover plot without the directed camera? Armando Troisi, lead cinematic designer Bio Ware, will present what narrative design considerations are made as well as further explorations into the balance of cinema and games.</p>
<p>Frank Dellario (Electric Sheep)<br />
From Quake to Carnegie Hall: An ILL Clan Journey<br />
Frank Dellario&#8217;s is an epic adventure that spans than entire history of machinima from Quake runs to his work with virtual world entrepreneurs Electric Sheep the largest 3D and virtual reality architecture company in the world. A founding member of the Ill Clan, he is the creator the popular machinima series Tra5h Ta1k . He has produced and directed numerous machinima projects for clients such as MTV2, Spike TV, Audi, Intel and Microsoft.</p>
<p>Ezra Ferguson (Rufus Cubed)<br />
How Machinima Changed Everything: Indie Film Finds World of Warcraft<br />
&#8220;Film-maker Ezra Ferguson of Rufus Cubed explains how his tiny production house enjoyed incredible success and unexpected tragedy in the budding art-form of Machinima and more precisely: World of Warcraft Machinima. &#8220;WoW&#8221;, with over 10 million subscribers, a rich mythology, and a dynamic culture of social interaction created a perfect vessel for Rufus Cubed&#8217;s most memorable work. Learn how Machinima has upended film-making and forever left a camera crew in virtual space.&#8221;<br />
Sunday 15 June, 11am &#8211; 1pm</p>
<p>Making Machinma<br />
Making Machinima World of Warcraft<br />
Ezra Ferguson (Rufus Cubed), Rod Mayer (Beepa)<br />
Practical tips to Making Machinima in Warcraft from leading filmmaker Ezra Ferguson of Rufus Cubed and Rod Mayer the creator of FRAPS<br />
Forge: The Making of Griff Ball<br />
Burnie Burns (Rooster Teeth)<br />
Burnie Burns the creator of Griff Ball will explain how one day when going about his business making the worlds most popular machinima he accidentally made a game. Learn the origins of Griff Ball and some tips on working with Forge.</p>
<p>Making Machinima Panel<br />
Chris Burke (This Spartan Life), Burnie Burns (Rooster Teeth), Frank Dellario (Electric Sheep) Ezra Ferguson (Rufus Cubed), &#038; Rod Mayer (Beepa)<br />
Discussion offering practical advice on making machinima. The panel discusses what its like to work in an emerging genre revealing there most foolish ideas and their most cunning tricks in filmmaking in games engines.<br />
Sunday 15 June 2008, 2pm &#8211; 5pm</p>
<p>Red vs Blue<br />
Reds vs Blue Reconstruction<br />
With Q &#038; A with writer and director Burnie Burns (Rooster Teeth)<br />
Red vs Blue: Reconstruction is the follow-up to the internet phenomenon Blood Gulch Chronicles. In Reconstruction, everyone&#8217;s favourite group of hapless soldiers faces off against an all-new enemy, while still fighting amongst themselves. Filmed in Halo 3&#8217;s theatre tools, RvB: Reconstruction continues the tradition of first class machinima from Rooster Teeth Productions. Approx run time 90 minutes</p></blockquote>
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