News

APB Closes Its Doors After Less Than Three Months

The cops-and-robbers game from troubled Scottish developer Realtime Worlds might set the record for the shortest-lived MMO, as All Points Bulletin shuts down after a mere two and a half months in operation.


September 7, 2010
News

APB Developer’s Social Game Project Snapped Up By Mystery Buyer

Realtime Worlds, the UK developer of cops-and-robbers title APB, has entered administration.


August 25, 2010
News

How Many People Are Playing APB?

Scottish developer Realtime Worlds recently entered administration, and it’s rolling out play and pay stats for the recently released All-Points Bulletin to sweeten the pot for potential buyers. Who’s playing, and what are they paying?


August 20, 2010
News

EA Predicted Poor Reviews For APB

Electronic Arts provided distribution support for APB, whose bankrupt studio is being sold off; today a senior EA executive said the game’s poor reviews were somewhat predicted internally and suggested to Realtime Worlds.


August 18, 2010
News

APB’s Studio Is Nearly DOA

After cutting 60 jobs last week, UK-based studio Realtime Worlds, the maker of the cops-and-robbers MMO APB, entered administration today, a process somewhat analogous to Chapter 11 bankruptcy reorganisation in the United States.


August 17, 2010
News

How APB ‘Torpedoed’ Developer Realtime Worlds

The developer of Crackdown and APB, Realtime Worlds, was recently hit with layoffs. Members of the APB team were axed, as was much of the team developing social gaming software Project MyWorld. So what happened to the promising studio?


August 14, 2010
News

APB Developer Realtime Worlds Hit With Major Layoffs

The studio behind the ambitious cops and crooks online game APB may be on the verge of closure, according to sources claiming to have knowledge of the situation. But developer Realtime Worlds says it’s “fully committed” to the massively multiplayer game.


July 31, 2010
News

Project: MyWorld Is The Vision Crackdown And APB Were Built Upon

How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don’t. It was the other way around.


July 27, 2010
News

APB’s Human Avatar, The Final Stage

Realtime Worlds’ endeavour to create a human avatar modelled on APB has reached its fifth and final stage: the outfitting. And Josh didn’t do so bad.


July 16, 2010
In Real Life

APB Human Avatar Project: Stage Two

In the name of marketing, Human Avatar Josh gets an APD-themed haircut. Next stop, septum ring.