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Army Of Two: The Devil’s Cartel: The Kotaku Review
Army of Two: The Devil’s Cartel drifts in a Lagrangian point of video game mediocrity. No force pulls it toward being a contemptible or even bad effort, but nothing budges it into the orbit of entertainment, even as a guilty pleasure either. Its experiences are the most indistinct I’ve ever had in the wide world of shooters, whether third person or first person, to the point I can’t even call the game derivative, because I’m not sure from what it is specifically derived, other than a bad action movie aired on a UHF station on a Saturday afternoon. Army of Two is a photocopy of a photocopy of a photocopy of a funny picture that lost all of its humour in the process.
Is Army Of Two: The Devil’s Cartel The Most ‘Bro’ Game Ever?
In terms of ‘bro’ games, I’d thought I’d seen it all. I thought gaming had hit peak bro: the point at which bros could bro no further. I thought we’d fist-bumped, roadie ran and keg-stood our way to humanity’s limit. Well, I was wrong.
EA Claims Third R18+ Title
Word has come in from EA that Army of Two: The Devil’s Cartel, the latest in a third-person shooter series based on cooperative play, is the third game to receive the new R18+ classification, for “high impact violence”.
At Least The New Army Of Two Has A Decent Trailer
Army of Two: The Devil’s Cartel might be the most unnecessary sequel of this console generation. Who asked for this? Did you? You? What about you? It sure as hell wasn’t me.
The Devil’s Cartel Gives The Army Of Two Franchise A Leg Up
Army of Two is a polarising franchise. It had the one thing the original developer EA Montreal set out to create: exceptional cooperative gameplay. Everything else, with the exception of the over-the-top bromance comedy between the two private military contractors, fell to the wayside. Now with Dead Space developer Visceral Games at the helm, the franchise is being fine-tuned with a gold and chrome toolkit.






















