Atomic Games, the developer behind Six Days in Fallujah, have been forced to cut their development staff due to a lack of funding for the controversial game.
NPR revisits the controversy behind Atomic Games’ Six Days in Fallujah once again, presenting a strong argument in favour of the release of the “game-amentary.”
Despite the odd leading questions and attempts to evoke emotion in a mother who lost her son, today’s Fox and Friends roundtable debate on Six Days in Fallujah wasn’t much of a debate at all.
Six Days in Fallujah, which aims to tell the story of the recent battle in Iraq, was too hot a political potato for one-time publishers Konami, who facing intense pressure dumped the game.
Yesterday it was revealed that Konami had decided to cancel realistic Iraqi war game Six Days in Fallujah. Today, developer Atomic Games responds.
Six Days in Fallujah might be down, but it’s not yet out, with developer Atomic Games expecting to release a statement soon regarding the fate of the controversial shooter.
Well, that didn’t take long. Following some heavy, initial criticism of their title “Six Days in Fallujah”, Japanese publishers Konami have decided not to release it.
Controversial video game, Six Days in Fallujah isn’t just trying to tackle the events of a very real battle less than two years after it happened, it’s trying to do so from all sides involved.
By the title alone, you knew Six Days in Fallujah, Konami’s planned “documentary-style” combat game about Iraq, would create an uproar. Unlike historical or generic conflict, this covers recent and real, about a polarising war.