PlayStation

Platinum Games Says They’re Not Making Metal Gear Solid Rising

Atsushi Inaba, a producer at Platinum Games, denied today that his studio is working on the next big Metal Gear, despite some whispers to the contrary.


February 18, 2011
In Real Life

When Your First Game Design Is Destroyed By Dad

Atsushi Inaba’s credits are impressive. He’s produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.


July 14, 2010
News

What Do Japanese Developers Think Of The Nintendo 3DS?

And not *just* Japanese developers, but some of the biggest names in the business.


July 7, 2010
News

Vanquish Ready To Subjugate This Spring

The upcoming action game from the folks that gave the world Bayonetta and MadWorld has a been given a release date in a recent Famitsu magazine article. Would you like to know what it is? Would you?


February 20, 2009
News

Okami Creator Says Western Developers Are Superior

Capcom’s Jun Takeuchi spoke today about the “rise” of Western gaming. But former Capcom man Atsushi Inaba, well, he goes a little further, saying that, overall, “Western developers are superior to those in Japan”.


February 18, 2009
News

*Maybe* There Will Be Another MadWorld

MadWorld, an upcoming title from some of the developers behind Okami, is hardly your typical Wii title. The Wii-mote and Nunchuk-attachment controlled game is black, white and bloody red.


December 4, 2008
Uncategorized

Platinum Games Say Black And White Ain’t Easy

Platinum Games’ MadWorld is black and white — and red. Besides blood, everything is monochrome. Just because early video games were black and white that doesn’t mean it’s easiest to churn out a B&W title. Platinum Games producer Atsushi Inaba says that it’s actually pretty hard.


September 11, 2008
Uncategorized

MadWorld Is Totally ‘At Home On The Wii’

Bloody MadWorld isn’t your typical Wii game by any stretch. It’s got mini-games, but violent ones. Wii Sports, this ain’t. But for Platinum Games, the developers of MadWorld, the fit makes perfect sense. Says the game’s producer Atsushi Inaba:

We’re really interested in the Wii platform so we wanted to create a really cool and stylish game for that… As you can see [from our Leipzig presentation]it’s really easy to pick up and play so when we came up with the concept of Mad World the Wii felt like a good console for that. It feels like a game that is at home on Wii.

Stuff like this is good for the Wii as a platform, you know. It really is. The machine is starting to get pigeonholed.

MadWorld concept “really suited Wii” [CVG]


August 23, 2008
Uncategorized

MadWorld Isn’t Just About Throwing People Into Walls Of Spikes, Y’know

Sega wanted to clear something up about MadWorld at Games Convention. You won’t just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There’s more to it than that.

First of all, there are mini-game challenges, like the Death Press, in which Jack, the star of MadWorld, will have to toss as many bodies into a spike-filled crusher before time runs out. You know, to break the monotony of turning faces into pulp and being showered with blood.


June 5, 2008
News

Okami Producer Says Exclusives ‘Make No Sense’

Choices, choices, choices. We’ve got three home console platforms: PS3, Xbox 360 and Wii. (Don’t forget the PC!) And that’s just current gen! The PS2 is still going strong. Add to that, portable platforms the PSP and the DS. Game developers do have a wide range of choices. Yet some choose to stick their games on a single platform. Not Okami producer and current Platinum Games exec Atsushi Inaba, who states: