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	<title>Kotaku Australia &#187; banjo-kazooie: nuts &amp; bolts</title>
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	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>More Banjo-Kazooie To Love Next Week</title>
		<link>http://www.kotaku.com.au/2009/04/more_banjokazooie_to_love_next_week-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/more_banjokazooie_to_love_next_week-2/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[platformers]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/more_banjokazooie_to_love_next_week-2.html</guid>
		<description><![CDATA[
The Lord of Games isn&#8217;t done with Banjo and Kazooie yet, with twelve new challenges and 7 multiplayer games coming to Xbox Live next week as L.O.G.&#8217;s Lost Challenges.


L.O.G.&#8217;s Lost Challenges hits the Xbox Live Marketplace on April 7th, giving the fans who still refer to themselves as such gobs of new content to play [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/bajobasketball.jpg" alt="" /></p>
<p>The Lord of Games isn&#8217;t done with Banjo and Kazooie yet, with twelve new challenges and 7 multiplayer games coming to Xbox Live next week as L.O.G.&#8217;s Lost Challenges.</p>
<p><!-- Gawker Tags/Categories: rare, banjo-kazooie: nuts &#038; bolts, dlc, downloadables, multiplayer, xbox 360 --><br />
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<p>L.O.G.&#8217;s Lost Challenges hits the Xbox Live Marketplace on April 7th, giving the fans who still refer to themselves as such gobs of new content to play around with. The Lord of Games has crafted 12 new challenges and 7 new multiplayer modes to test players and their distinctive vehicle creations. A new version of Klungo&#8217;s arcade game and 250 points worth of new achievements awaits those skilled enough to rise to the challenge.</p>
<p>The downloadable content also includes seven sets of blueprints from the winners of Rare&#8217;s Banjo-Kazooie: Nuts &#038; Bolts fan vehicle design contest, which can also be unlocked by completing the Stop N Swop feature from the upcoming Xbox Live Arcade release of Banjo-Tooie.</p>
<p>L.O.G.&#8217;s Lost Challenges will be available next Wednesday for 400 Microsoft points. Until then, let the following trailer and screens satiate the poor, battered Banjo-Kazooie fan inside of you.</p>
<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://blip.tv/play/g4Q99v5gjflk"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q99v5gjflk" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></object></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 1.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%201.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 2.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%202.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 3.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%203.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 4.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%204.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 5.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%205.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banjo kazooie screen 20090401 6.jpg" src="http://media.kotaku.com.au/mt/banjo%20kazooie%20screen%2020090401%206.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
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		<title>Rare Teases Banjo Kazooie: Nuts &amp; Bolts Expansion</title>
		<link>http://www.kotaku.com.au/2009/03/rare_teases_banjo_kazooie_nuts__bolts_expansion-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/rare_teases_banjo_kazooie_nuts__bolts_expansion-2/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 20:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[banjo kazooie]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/rare_teases_banjo_kazooie_nuts__bolts_expansion-2.html</guid>
		<description><![CDATA[
Rare is planning on lifting the lid off an expansion for Banjo Kazooie: Nuts &#038; Bolts, potential downloadable content it hopes to announce sometime this week. That announcement may even herald a new promotional logo!


That last part probably isn&#8217;t all that exciting, except to sales and marketing types, but Rare&#8217;s Lord of Games, the fictional [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/banjo_dlc.jpg" alt="" /></p>
<p>Rare is planning on lifting the lid off an expansion for <em>Banjo Kazooie: Nuts &#038; Bolts</em>, potential downloadable content it hopes to announce sometime this week. That announcement may even herald a <em>new promotional logo!</em></p>
<p><!-- Gawker Tags/Categories: downloadables, banjo kazooie, banjo kazooie: nuts &#038; bolts, rare, xbox 360, xbox live marketplace --><br />
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<p>That last part probably isn&#8217;t all that exciting, except to sales and marketing types, but Rare&#8217;s Lord of Games, the fictional creator of <em>Banjo Kazooie: Nuts &#038; Bolts</em>&#8217;s game worlds, has something up his sleeve(s). The only hint LOG gives is that something new will be arriving due to &#8220;popular demand.&#8221;</p>
<p>We don&#8217;t believe Rare is simply referring to the <a href="http://www.kotaku.com.au/games/2009/01/banjotooie_coming_in_april_with_stop_n_swop-2.html">upcoming release of <em>Banjo-Tooie</em></a>, slated to hit Xbox Live Arcade next month, but something for <em>Nuts &#038; Bolts</em>.</p>
<p>I just put my next paycheck on Rare finally announcing new game worlds based on <em>Killer Instinct</em>, <em>Jet Force Gemini</em>, <em>Battletoads</em> and <em>Grabbed By The Ghoulies</em>. As <em><a href="http://www.kotaku.com.au/games/2008/11/rare_tips_new_games_in_banjo-2.html">promised</a></em>.</p>
<p>Any better guesses?</p>
<p><a href="http://www.rareware.com/">Rare News</a> [Rare - thanks, Sheldon!]</p>
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		<title>Banjo Text Boost Patch is a Go</title>
		<link>http://www.kotaku.com.au/2008/12/banjo_text_boost_patch_is_a_go-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/banjo_text_boost_patch_is_a_go-2/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 15:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo kazooie]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/banjo_text_boost_patch_is_a_go-2.html</guid>
		<description><![CDATA[
If you&#8217;re gaming on a smallish standard-def TV, or if you&#8217;re one of those people who subscribe to the large-print Reader&#8217;s Digest, good news: the patch enlarging Banjo-Kazooie: Nuts &#038; Bolts&#8217; text is now out.


This had caused problems because there&#8217;s no voice acting in the game, and certain underpowered rigs made it difficult to read [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1229869773891_img_0132.jpg" /></p>
<p>If you&#8217;re gaming on a smallish standard-def TV, or if you&#8217;re one of those people who subscribe to the large-print Reader&#8217;s Digest, good news: the patch enlarging Banjo-Kazooie: Nuts &#038; Bolts&#8217; text is now out.</p>
<p><!-- Gawker Tags/Categories: banjo-kazooie: nuts &#038; bolts, banjo-kazooie, microsoft, rare, xbox 360 --><br />
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<p>This had caused problems because there&#8217;s no voice acting in the game, and certain underpowered rigs made it difficult to read the dialogue which, in addition to being clever, contains clues and instructions and such. Originally Rare wasn&#8217;t gonna fix it, but then someone cracked the whip and they got it out, albeit a month and a half later. Enjoy.<br /> <a href="http://www.xbox360fanboy.com/2008/12/20/rare-releases-text-enlarging-nuts-and-bolts-update/"><br /> Rare Releases Text Enlarging Buts &#038; Bolts Update</a> [Xbox 360 Fanboy, thanks Krumm]</p>
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		<title>Rare Tips New Games in Banjo?</title>
		<link>http://www.kotaku.com.au/2008/11/rare_tips_new_games_in_banjo-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/rare_tips_new_games_in_banjo-2/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 17:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[rumour]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/rare_tips_new_games_in_banjo-2.html</guid>
		<description><![CDATA[ Is it guerrilla marketing when you&#8217;re doing it in your own game? Cranky Gamers UK noticed that Easter egg in Banjo Kazooie: Nuts &#038; Bolts, which declares we&#8217;ve got &#8220;new Killer Instinct, Battletoads and Jet Force Gemini games,&#8221; on the way. &#8220;Even Ghoulies 2!&#8221; Whoa. But then they say, &#8220;Oh, you&#8217;ll never believe that.&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1226858591070_IMAGE_003.jpg" style="display:block;float:none;" /><br /> Is it guerrilla marketing when you&#8217;re doing it in your own game? Cranky Gamers UK noticed that Easter egg in Banjo Kazooie: Nuts &#038; Bolts, which declares we&#8217;ve got &#8220;new Killer Instinct, Battletoads and Jet Force Gemini games,&#8221; on the way. &#8220;Even Ghoulies 2!&#8221; Whoa. But then they say, &#8220;Oh, you&#8217;ll never believe that.&#8221; Screw it, I will. This qualifies as an announcement and I am committing Rare to this, even though there&#8217;s nothing on the Rare Web site yet, and a Killer Instinct sequel has long been involved in cat-and-mouse <a href="http://www.kotaku.com.au/games/2008/09/killer_instinct_iii_unveiled_viasheet_music_huh-2.html">rumour</a> <a href="http://www.kotaku.com.au/games/2008/05/killer_instinct_3_rumours_fresh_from_the_mill-2.html">games</a>.</p>
<p><a href="http://www.crankygamersuk.com/?p=888">Rare Drop a Massive Bombshell Hidden in Banjo Kazooie!</a> [Cranky Gamers UK, thanks Jordan, Maze, and many others]</p>
<p><!-- Gawker Tags/Categories: rumour, banjo kazooie: nuts &#038; bolts, killer instinct, rare --><br />
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		<item>
		<title>Banjo Kazooie: Nuts &amp; Bolts Review: Aw, Nuts</title>
		<link>http://www.kotaku.com.au/2008/11/banjo_kazooie_nuts__bolts_review_aw_nuts-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/banjo_kazooie_nuts__bolts_review_aw_nuts-2/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 19:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo kazooie]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/banjo_kazooie_nuts__bolts_review_aw_nuts-2.html</guid>
		<description><![CDATA[Banjo Kazooie: Nuts &#038; Bolts is the third proper console entry in the Rare-developed series, founded on the Nintendo 64, one that steers the former action-adventure platformer into new territory. Gone are the Super Mario 64-like romps traipsing through green mountain sides and caves dripping with molten magma, replaced by driving and flying challenges through [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/banjo_kazooie_nuts_bolts_re.jpg" style="display:block;float:none;" /><em>Banjo Kazooie: Nuts &#038; Bolts</em> is the third proper console entry in the Rare-developed series, founded on the Nintendo 64, one that steers the former action-adventure platformer into new territory. Gone are the <em>Super Mario 64</em>-like romps traipsing through green mountain sides and caves dripping with molten magma, replaced by driving and flying challenges through green mountain sides and caves dripping with molten magma. <em>Nuts &#038; Bolts</em> eschews traditional running and jumping mechanics almost completely, instead focusing on mission-based vehicle challenges that don&#8217;t veer too far from the series&#8217; core, but veer far enough to give fans pause.</p>
<p><!-- Gawker Tags/Categories: review, banjo kazooie, banjo kazooie: nuts &#038; bolts, original, rare, xbox 360 --><span id="more-314678"></span>
<p>With a driving, flying and boating replacing hopping and bouncing, with almost everything else that made the series seemingly in tact, does <em>Banjo Kazooie: Nuts &#038; Bolts</em> sink or swim?</p>
<p><strong>Loved</strong><br /> <span style="color: #009;"><strong>Deep But Simple Vehicle Customisation:</strong> Given that <em>Nuts &#038; Bolts</em>&#8216; relies so heavily on a wide range of customised vehicles, the construction in Mumbo&#8217;s workshop had better damn well work. It does, thankfully, with bespoke vehicles Duplo block-simple to throw together in 3D. Vehicles provided stock by the Lord of Games or via blueprint generally work well enough to get by, but you can always do a little bit better. Whether it&#8217;s as simple as trimming some excess weight and slapping on a beefier engine, or something more creative, like tossing on some balloons and springy wheels for better hang-time, there&#8217;s plenty to fiddle with here.</span></p>
<p><span style="color: #009;"><strong>Superior Visuals:</strong> Rare knows how to deliver fuzzy caricature, but it&#8217;s also expert at making the inhabitants of its games feel alive. Showdown Town is visually awesome to behold, rife with careful detail and dripping with cool visual tricks. The visual integrity of the various game worlds may be inconsistent, as can the frame rate &mdash; it can seriously chug &mdash; but it&#8217;s a pretty little package.</span></p>
<p><span style="color: #009;"><span style="color: #009;"><strong>Value:</strong> Like Rare&#8217;s other 2008 release, <em>Viva Pinata: Trouble in Paradise</em>, <em>Nuts &#038; Bolts</em> comes budget priced. (<em>Banjo Kazooie</em> is definitely the better value of the two.) The game is packed with things to do and collect, worlds, challenges and vehicle parts to unlock, ensuring that even after you&#8217;ve burned through the 12- to 15-hour single-player portion, you&#8217;ll have plenty left to do. Multiplayer is a nice addition, but generally feels like a series recycled single-player experiences, not something that will likely replace your current online gaming obsession.</span></span></p>
<p><span style="color: #009;"><strong>Sense of Humour:</strong> Rare offers a massive dose of self-referential humor, poking fun at its commercial failures, its reputation for widget and doodad collecting marathons, and past <em>Banjo Kazooie</em> games. Stabs at the Xbox 360 console, the Frag Dolls and even Mario are peppered throughout, offering some genuine laugh out loud moments.</span></p>
<p><strong>Hated</strong><br /> <span style="color: #C00;"><strong>Horrible Vehicle Handling:</strong> While the challenges offered to Banjo and Kazooie in exchange for collectible Jiggies are typically straightforward and simplistic, actually completing those challenges can be maddeningly difficult due to the game&#8217;s awkward vehicle physics. You&#8217;ll spin out while racing, get hitched up on corners while cruising around Showdown Town and slip off platform edges more often than might keep you sane. Nothing&#8217;s hard, necessarily, just too much repeated effort to get the job done.</span></p>
<p><span style="color: #C00;"><strong>Escort Services:</strong> Nowhere is the game&#8217;s unforgiving physics model more frustrating than in protection and escorting missions. Trying to protect multiple battlefronts while manipulating tanks or choppers seems wildly out of whack difficulty-wise with the rest of the game&#8217;s challenges. Since on-foot travel is so slow, you&#8217;ll have to stay in your vehicle for almost all missions. When those missions involve firing upon or ramming into multiple foes with a slippery ride, you may dread completing your Jiggie count. Also, having to deposit Jiggies in the bank after winning them, as well as carting vehicle parts back to the centre of town to unlock them adds an extra layer of escorting anti-fun.</span></p>
<p><span style="color: #C00;"><strong>It&#8217;s A Collect-a-thon Too:</strong> Inasmuch as Rare comically turns the lens upon itself over its obsessive item collecting gameplay mechanics, it doesn&#8217;t appear that criticism has been taken to heart in <em>Banjo Kazooie: Nuts &#038; Bolts</em>. You&#8217;re still hoarding a ton of stuff: parts, notes, Jiggies, trophies, Jinjo challenges. Perfect for the maniacal completist, but tired for those of us who had enough &#8220;thing&#8221; warehousing last decade.</span></p>
<p><span style="color: #C00;"><strong>Highly Polished Dullness:</strong> Many of the game&#8217;s challenges simply aren&#8217;t any fun &mdash; driving around in a circle for two minutes, for example. For as much stuff as there is packed into <em>Nuts &#038; Bolts</em>, there isn&#8217;t a ton of substance. The core gameplay feels distinctly hollow, with the real appeal seemingly for those who prefer to beat the clock, optimise their creations and see 100% of each widget and doodad in their inventories.</span></p>
<p><em>Banjo Kazooie</em> enthusiasts may bemoan the lack of platforming, whatever that really means anymore, in <em>Nuts &#038; Bolts</em>, but the game is actually quite enjoyable as a unique take on the action-adventure genre. It almost feels like Rare &mdash; and the Banjo Kazooie fan, for that matter &mdash; would have been better served offering a compromise of gameplay styles &mdash; things that can be completed with and without the use of the game&#8217;s near infinite customised vehicle choices. In the end, <em>Nuts &#038; Bolts</em> feels more like a googly-eyed version of a <em>Grand Theft Auto</em> game, one filled with simplistic driving missions piecing together a micron thin storyline.</p>
<p>Even if you despise the new direction that Rare has taken with the series, given the financial investment required, we&#8217;d advise cautious fans giving <em>Banjo Kazooie: Nuts &#038; Bolts</em> a spin. The urge to see and do everything may peter out, once you&#8217;ve had your fill of scratching your collection itch or suffered through some of the game&#8217;s deplorable vehicle handling, but there are still moments of fun buried within.</p>
<p><em>Banjo Kazooie: Nuts &#038; Bolts was developed by Rare, published by Microsoft Game Studios and released in Australia on Nov. 20 for Xbox 360. Retails for $69.95. Completed single-player campaign, tested online multiplayer.</em></p>
<p><em>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ</a>.</em></p>
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		<title>Rare About-Faces; Teeny-Tiny SDTV Text Will Be Fixed</title>
		<link>http://www.kotaku.com.au/2008/11/rare_aboutfaces_teenytiny_sdtv_text_will_be_fixed-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/rare_aboutfaces_teenytiny_sdtv_text_will_be_fixed-2/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 16:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[fixes]]></category>
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		<category><![CDATA[patches]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/rare_aboutfaces_teenytiny_sdtv_text_will_be_fixed-2.html</guid>
		<description><![CDATA[Banjo Kazooie: Nuts &#038; Bolts players gaming on antique standard-defiinition television sets have in some cases been unable to read dialogue text, which shows up fine on HDTV sets. This is kind of an issue as there&#8217;s no voice acting in the game and the dialogue delivers clues for what you&#8217;re supposed to do next. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1226162719994_2485308136_77917e5578_o.jpg" style="display:block;float:none;" />Banjo Kazooie: Nuts &#038; Bolts players gaming on <s>antique</s> standard-defiinition television sets have in some cases been unable to read dialogue text, which shows up fine on HDTV sets. This is kind of an issue as there&#8217;s no voice acting in the game and the dialogue delivers clues for what you&#8217;re supposed to do next. Originall, Rare&#8217;s George Killion <a href="http://www.kotaku.com.au/games/2008/11/banjo_kazooie_a_little_broken_rare_will_not_fix-2.html">said SDTV was SOL</a> and there would be no fix.</p>
<p><!-- Gawker Tags/Categories: banjo kazooie nuts &#038; bolts, fixes, microsoft, patches, rare --><br />
<span id="more-314252"></span>
<p>Comes now George to pass word from Microsoft PR that the text issue will in fact be patched. Here is the statement, posted on the Banjo Blog.</p>
<blockquote><p>&#8220;It has come to our attention that people are experiencing subtitle [dialogue text] readability issues with Banjo Kazooie: Nuts &#038; Bolts on Standard Definition TVs. We would like to assure you that contrary to earlier reports, we are aware of the issue and currently working on a title update to be released within the next 30 days that will fix it for those with Standard Definition TVs. We&#8217;re committed to ensuring all fans of the franchise are able to have the best experience possible with Banjo-Kazooie: Nuts &#038; Bolts.&#8221;</p>
</blockquote>
<p>No word on when the patch is available, but it sounds like it&#8217;s a priority if Microsoft PR is taking charge.</p>
<p><a href="http://forums.banjo-kazooie.com/blogs/sample_weblog/archive/2008/11/08/13757.aspx">GOOD NEWS: Fix for Small Text on SD TVs Issue in the Works!</a> [Banjo Blog via <a href="http://www.rarewitchproject.com/?id=1707">RareWitchProject</a> and thanks to gamer4250 for the tip]</p>
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		<title>Justify Your Banjo Kazooie: Nuts &amp; Bolts</title>
		<link>http://www.kotaku.com.au/2008/10/justify_your_banjo_kazooie_nuts__bolts-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/justify_your_banjo_kazooie_nuts__bolts-2/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 06:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo kazooie]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/justify_your_banjo_kazooie_nuts__bolts-2.html</guid>
		<description><![CDATA[

If anything, we&#8217;re now guilty of giving too much direction on justifying one&#8217;s game. Rare&#8217;s Neill Harrison took advantage of our goodwill, which is letting developers and producers prep ahead of time for Justify Your Game, resulting in carefully planned elevator pitches. For Banjo Kazooie: Nuts &#038; Bolts, Harrison pretty much nails it following a [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gb1B0sZ4jflk" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><span id="more-310321"></span>
<p>If anything, we&#8217;re now guilty of giving <em>too</em> much direction on justifying one&#8217;s game. Rare&#8217;s Neill Harrison took advantage of our goodwill, which is letting developers and producers prep ahead of time for Justify Your Game, resulting in carefully planned elevator pitches. For <em>Banjo Kazooie: Nuts &#038; Bolts</em>, Harrison pretty much nails it following a minute&#8217;s long mental practice. If it weren&#8217;t for the last second awkwardness, this one would&#8217;ve been left on the cutting room floor. Thank the video gods for performance anxiety!</p>
]]></content:encoded>
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		<title>This Is What Those Guys Were Watching</title>
		<link>http://www.kotaku.com.au/2008/10/this_is_what_those_guys_were_watching-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/this_is_what_those_guys_were_watching-2/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 19:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[lets tgs]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/this_is_what_those_guys_were_watching-2.html</guid>
		<description><![CDATA[We&#8217;re done counting the tens of thousands of votes you people cast in our &#8220;What The Hell Are These Guys Watching?&#8221; poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft&#8217;s star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/guesswatch_01.jpg" class="postimg center" style="display:block;float:none;" />We&#8217;re done counting the <em>tens</em> of thousands of votes you people cast in our <a href="http://www.kotaku.com.au/games/2008/10/what_the_hell_are_these_guys_watching-2.html">&#8220;What The Hell Are These Guys Watching?&#8221; poll</a>, and the results are in! So just what <em>was</em> it that had the Japanese crowd enthralled/confused? Was it Microsoft&#8217;s star show-stopper, Star Ocean 4? Or perhaps the <em>other</em> Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other <em>other</em> Square Enix 360 exclusive, Infinite Undiscovery?</p>
<p><span id="more-310134"></span>
<p>Nope. It was none of them. Believe it or not, the video presentation that was showing at the time was for Rare&#8217;s Banjo Kazooie: Nuts &#038; Bolts. <em>Really</em>. And every other time I saw it shown, people stopped, turned, and watched, where for most other titles (Star Ocean 4&#8217;s STUNNING cinematics aside) they&#8217;d just keep on walking.</p>
<p>Guess it&#8217;s not being marketed that heavily here, and looks, I don&#8217;t know, <em>different</em>. Unique to Japanese eyes, maybe. Who knows! If you guessed wrong, chin up. There are more important things in life. If you guessed right, remember, internet bragging rights are <em>yours</em> for a day.</p>
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		<title>Banjo Kazooie: Nuts &amp; Bolts Is Starting To Sound More Like LEGO Grand Theft Auto</title>
		<link>http://www.kotaku.com.au/2008/10/banjo_kazooie_nuts__bolts_is_starting_to_sound_more_like_lego_grand_theft_auto-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/banjo_kazooie_nuts__bolts_is_starting_to_sound_more_like_lego_grand_theft_auto-2/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/banjo_kazooie_nuts__bolts_is_starting_to_sound_more_like_lego_grand_theft_auto-2.html</guid>
		<description><![CDATA[Carjacking, fleeing from the cops, and an open world in which you rub elbows with corrupt weasels and lowlife thugs doesn&#8217;t sound like something you&#8217;d expect from a Banjo Kazooie game, but Rare may be giving impressionable boys and girls their first taste of Grand Theft Auto-style gameplay. We&#8217;d seen Banjo Kazooie: Nuts &#038; Bolts [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/bknab_gta.jpg" class="postimg center" style="display:block;float:none;" class="left"/>Carjacking, fleeing from the cops, and an open world in which you rub elbows with corrupt weasels and lowlife thugs doesn&#8217;t sound like something you&#8217;d expect from a <em>Banjo Kazooie</em> game, but Rare may be giving impressionable boys and girls their first taste of <em>Grand Theft Auto</em>-style gameplay. We&#8217;d seen <em>Banjo Kazooie: Nuts &#038; Bolts</em> at previous Microsoft get-togethers, but going eyes on with Rare&#8217;s latest at Tokyo Game Show made us realise just how far they&#8217;d taken the former platformer.</p>
<p><span id="more-309591"></span>
<p>Sure, it&#8217;s still a grind of a collect-a-thon and the eyes are still as googly as the fur is furry, but <em>Nuts &#038; Bolts</em>&#8216; repeatable missions and vehicular combat made us realise that Rare has something rather unique on their hands &mdash; a wide-open world without the ultra-violence.</p>
<p>While we knew all about the vehicle customisation and creative puzzle solving, we didn&#8217;t know that acquiring a &#8220;jiggy&#8221; following a successful challenge would turn into a high speed police chase. Turns out the cops are corrupt in Showdown Town, that hauling your bird and bear asses back to your safe house from the Jiggoseum was such an important part of the game.</p>
<p>Sure, it may have more hugs than hookers, more furry woodland creatures in overalls than drug dealers, but <em>GTA</em>-style game design looks to have had an influence on Rare. (Who says their skills aren&#8217;t applicable today?) That players can carjack each other&#8217;s rides via Xbox Live &mdash; you can lock your vehicles to prevent such a thing &mdash; makes us wonder if Rare will be the ones actually corrupting our youth.</p>
<p><strong>Banjo Kazooie: Nuts &#038; Bolts</strong> also has plenty of the <em>Metroid</em>-style backtracking and unlockable areas courtesy of new upgrades. But watching Rare&#8217;s demo of the game today made us immediately compare it to Rockstar&#8217;s most popular efforts, not so much classic Nintendo fare.</p>
<p>We&#8217;ll see if the open world sandbox gameplay finds an audience. <em>Nuts &#038; Bolts</em>, with its LEGO block-esque vehicle customisation and cuddly free-roaming adventuring sounds like a winning combination (and the budget price doesn&#8217;t hurt). We wonder if it will be a worthwhile pacifier for the underage crowd who want to go hog wild in a virtual sandbox.</p>
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		<title>Pan Pan, Pata Roco, Banjo Blade</title>
		<link>http://www.kotaku.com.au/2008/10/pan_pan_pata_roco_banjo_blade-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/pan_pan_pata_roco_banjo_blade-2/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[banjo-kazooie: nuts & bolts]]></category>
		<category><![CDATA[locoroco 2]]></category>
		<category><![CDATA[ninja blade]]></category>
		<category><![CDATA[patapon 2]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/pan_pan_pata_roco_banjo_blade-2.html</guid>
		<description><![CDATA[ Busy day Tuesday. Ash and Mike headed out to meet with the developers behind Ninja Blade and Banjo Kazooie: Nuts &#038; Bolts while Luke and I headed out to meet with the developers behind LocoRoco 2 and Patapon 2.

There was also a bit of news shaking loose before the show officially kicked off. Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223452907165_custom_1223064827470_TGS_stripes-1.jpg" class="left" /> Busy day Tuesday. Ash and Mike headed out to meet with the developers behind Ninja Blade and Banjo Kazooie: Nuts &#038; Bolts while Luke and I headed out to meet with the developers behind LocoRoco 2 and Patapon 2.</p>
<p><span id="more-309537"></span>
<p>There was also a bit of news shaking loose before the show officially kicked off. Here&#8217;s the run down:</p>
<p><a href="http://www.kotaku.com.au/games/2008/10/microsoft_has_over_140_demo_kiosks_buddies_with_square_enix-2.html">Microsoft Has Over 140 Demo Kiosks, Buddies With Square Enix</a><br /> <a href="http://www.kotaku.com.au/games/2008/10/patapon_2_helps_you_keep_your_groove-2.html">Patapon 2 Helps You Keep Your Groove</a><br /> <a href="http://www.kotaku.com.au/games/2008/10/xbox_japan_booth_babes_adore_new_booth_babe_outfit-2.html">Xbox Japan Booth Babes Adore New Booth Babe Outfit</a><br /> <a href="http://www.kotaku.com.au/games/2008/10/sorry_but_ninja_blade_is_not_otogi_3-2.html">Sorry, But Ninja Blade Is *Not* Otogi 3</a><br /> <a href="http://kotaku.com/5060415/banjo-kazooies-japan-inspired-backpack">Banjo Kazooie&#8217;s Japan Inspired Backpack</a><br /> <a href="http://kotaku.com/5060420/locoroco-2-afros-home-luft-balloons-and-water">LocoRoco 2: Afros, Home, Luft Balloons and Water</a><br /> <a href="http://www.kotaku.com.au/games/2008/10/loads_of_locoroco_2_screenshots-2.html">Loads Of LocoRoco 2 Screenshots</a><br /> <a href="http://kotaku.com/5060403/locoroco-2s-number-one-fan">LocoRoco 2&#8217;s Number One Fan</a><br /> <a href="http://kotaku.com/5060416/lets-patapon-2-multiplayer">Let&#8217;s Patapon 2 Multiplayer</a></p>
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