Accessibility is the keyword for the Battlefield Heroes dev team and I've never been happier to hear it. I like my WWII shooters just fine, but they do start to feel a little stale after the fourth or fifth version; and it gets really hard to get into a series once the established fan base is dead-set on going after the blood of noobs in multiplayer. And now that Battlefield has gone back in time and to the future, where else can the series really go?
To Toon Town, it looks like. And that's not a bad move if the idea is to net the casual crowd and attract people who aren't into any of the other Battlefields. Heroes aims to be for everyone with its charming, cartoon-y look, basic gameplay mechanics, and extensive online community support. Like Team Fortress 2, Battlefield Heroes will feature special abilities depending on what class of soldier you play (invisibility for snipers, whoo-hoo!) - but the similarities stop there. For one thing (and this is most important), it's free to play. You'd think that'd count against the game in terms of depth and detail, but Heroes is actually way deeper than it's cartoonish looks and $US 0 price tag lead people to believe.
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