PlayStation

The Making Of A Transformers Game Trailer So Powerful It Moves Its Devs To Tears

Is it me, or is High Moon Studios president Peter Della Penna on the verge of tears when describing a touching moment between Bumblebee and Optimus Prime in this making-of video for the Transformers: Fall of Cybertron Video Game Awards trailer?


August 12, 2011
PC

Want To See The Real World? You Can’t Handle The Real World

Strip away the facade of dreary everyday life and you have The Secret World, the upcoming present-day MMO from Funcom in which every myth, urban legend, consipiracy theory, and spooky campfire tale is proven true.


May 18, 2011
PlayStation

How A Daredevil Photographer Helped Bring L.A. Noire To Life

To recreate modern-day Los Angeles in a video game, all one has to do is load up Google Earth and go to town, so to speak. To recreate the 1940′s Los Angeles of Rockstar’s L.A. Noire, one man had to hang out of a biplane.


April 30, 2011
PlayStation

Building A Better Elise In The New SSX

We’ve all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new SSX game. Now let’s take a look at how she was created, from concept art to modelling her sleeker, more realistic panty line.


April 22, 2011
PC

Discover New Ways To Play In Hunted: The Demon’s Forge

“Hunted is running through dungeons and killing monsters with really cool swords, really cool weapons, and amazing spells,” says developer inXile’s president Matt Findley. That’s enough of a description for me. The rest of you should watch this behind-the-scenes trailer.


March 26, 2011
PC

Tearing Apart Arseholes Is A Dirty Job, But Someone Has To Do It

Over-the-top first-person shooter Bulletstorm features some painful-looking, biologically questionable special kills. These gory demises raise questions, such as, “Who is responsible for rendering an asshole torn apart by a power drill?” Meet People Can Fly special effects artist Jose Teixeira.


February 26, 2011
PC

Setting The Terrifying Tone Of F.E.A.R. 3

Have we seen all there is to F.E.A.R.? In this behind-the-scenes video the Day 1 Studios team explains how it’s keeping the experience and the terror fresh in F.E.A.R. 3.


February 18, 2011
PC

Creating An Entirely New Heroic Tale Of Middle-Earth

In this behind-the-scenes trailer for The Lord of the Rings: War in the North, developer Snowblind Studios tackles the daunting task of filling out areas and stories of Middle-Earth that J. R. R. Tolkien only hinted at.


September 8, 2010
News

The Minds And Guns Behind Brink

newVideoPlayer( {"type":"video","player":"http://www.viddler.com/player/1a3a8f98/","customParams":{"flashVars":"fake=1"},"width":570,"height":375,"ratio":0.659,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"viddler","wrap":true,"agegate":false} );

The latest developer diary for Splash Damage’s Brink gives us a peek into the minds behind the game and what happens when those minds get their hands on high-powered sniper rifles.


May 15, 2010

Building A Better Guybrush Threepwood

Rather than bury us in another flood of screenshots for Monkey Island 2 Special Edition: LeChuck’s Revenge, LucasArts gives us a behind-the-scenes look at what goes into bringing Guybrish Threepwood to life from 19-year-old sprites.