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	<title>Kotaku Australia &#187; bejeweled</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>PopCap Planning Bloodless Zombie Apocalypse</title>
		<link>http://www.kotaku.com.au/2008/11/popcap_planning_bloodless_zombie_apocalypse-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/popcap_planning_bloodless_zombie_apocalypse-2/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 18:20:05 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/popcap_planning_bloodless_zombie_apocalypse-2.html</guid>
		<description><![CDATA[Zombies are THE pop-cultural touchstones of our times. There is probably a deep-seated psychological reason for this based upon post-millennial angst, Generation Z nihilism and half a dozen other things, but I for one can&#8217;t be bothered looking into it. Let&#8217;s just say that if an actual Zombie Apocalypse were to happen tomorrow, I doubt [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/bub.jpg" class="left"/>Zombies are THE pop-cultural touchstones of our times. There is probably a deep-seated psychological reason for this based upon post-millennial angst, Generation Z nihilism and half a dozen other things, but I for one can&#8217;t be bothered looking into it. Let&#8217;s just say that if an <em>actual</em> Zombie Apocalypse were to happen tomorrow, I doubt if there would be any more zombies around than are currently stinking up our screens.</p>
<p><!-- Gawker Tags/Categories: zombies, bejeweled, news, popcap, puzzles --><br />
<span id="more-315663"></span>
<p>Evil puzzle scientists PopCap &#8211; makers of <em>Bejewelled</em>, <em>Bejewelled-Twist</em> and <em>Bejewelled-Just-One-More-Go-HAHAHAHA-We-Own-Your-Soul-Now</em> &#8211; have decided that what the Zombie world needs is a dose of good old fashioned family values. And probably puzzles.</p>
<p>Quoth PR rep, Garth Chouteau:</p>
<blockquote><p>It&#8217;ll be a few months, but our next new game will be worth the wait&#8230; &#8220;zombie apocalypse,&#8221; the PopCap way: no blood, no gore, but blood-curdlingly fun and addictive just the same.</p>
</blockquote>
<p><a href="http://www.thebbps.com/blog/2008/11/17/popcaps-next-game-to-be-a-family-friendly-zombie-apocalypse/">PopCap&#8217;s next game to be a family friendly zombie apocalypse?</a> [The BBPS]</p>
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		<title>Bejeweled Twist Launches, Revolutionises Gem Swapping</title>
		<link>http://www.kotaku.com.au/2008/10/bejeweled_twist_launches_revolutionizes_gem_swapping-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/bejeweled_twist_launches_revolutionizes_gem_swapping-2/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 01:00:32 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[bejeweled twist]]></category>
		<category><![CDATA[popcap games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/bejeweled_twist_launches_revolutionizes_gem_swapping-2.html</guid>
		<description><![CDATA[One of PopCap Games biggest money makers got a sequel in Bejeweled Twist yesterday, with the gem swapping, colour matching king of casual games officially launching on PopCap&#8217;s web site. You may not be excited, but the bean counters at PopCap and millions of cubicle-bound workers looking to shirk for just $US19.95 are psyched.

The gameplay [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/bejeweled_twist_launch.jpg" class="postimg center" style="display:block;float:none;" />One of PopCap Games biggest money makers got a sequel in <em>Bejeweled Twist</em> yesterday, with the gem swapping, colour matching king of casual games officially launching on PopCap&#8217;s web site. You may not be excited, but the bean counters at PopCap and millions of cubicle-bound workers looking to shirk for just $US19.95 are <em>psyched</em>.</p>
<p><span id="more-312642"></span>
<p>The gameplay gimmick that separates <em>Beweled Twist</em> from its <em>Bejeweled</em> precursors? Instead of swapping gems in a 2&#215;1 space, you&#8217;ll rotate them in a 2&#215;2 square. Can you believe this was accomplished in just three years of development?</p>
<p>If sounds like your cup of tea, or the cup of tea of someone you deeply care about, hit up PopCap to download the thing now.</p>
<p><a href="http://www.popcapgames.com/games/bejeweledtwist">Bejeweled Twist</a> [PopCap]</p>
]]></content:encoded>
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		<title>Bejeweled Twist Will Make Casual Games History</title>
		<link>http://www.kotaku.com.au/2008/09/bejeweled_twist_will_make_casual_games_history/</link>
		<comments>http://www.kotaku.com.au/2008/09/bejeweled_twist_will_make_casual_games_history/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:30:01 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[popcap]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/bejeweled_twist_will_make_casual_games_history.html</guid>
		<description><![CDATA[Bejeweled is a big, big deal. It&#8217;s also a big money maker, with casual gamers dropping a mind-blowing $300 million on the game over the course of Bejeweled&#8217;s eight-year existence across every platform PopCap Games can squeeze the game onto. The publisher is hoping to keep that money train a-rollin&#8217;, announcing Bejeweled Twist, a new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/09/bejeweled_twist.jpg" class="postimg left" /><em>Bejeweled</em> is a big, big deal. It&#8217;s also a big money maker, with casual gamers dropping a mind-blowing $300 million on the game over the course of <em>Bejeweled</em>&#8217;s eight-year existence across every platform PopCap Games can squeeze the game onto. The publisher is hoping to keep that money train a-rollin&#8217;, announcing <em>Bejeweled Twist</em>, a new game in the series that, if you can believe it, has been in development for three years.</p>
<p>Details are scant, as PopCap is keeping the twist in <em>Bejeweled Twist</em> under wraps. The publisher plans to unveil the game at a gala event at Seattle&#8217;s Experience Music Project Sci-Fi Museum and Hall of Fame on October 27. No, they&#8217;re no kidding, not even when they say the gala will be &#8220;the most spectacular launch event in casual games history.&#8221;</p>
<p>The most spectacular launch event in casual games history and we have the good fortune to be alive when it happens.</p>
<p><span id="more-308327"></span></p>
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		<title>Bejeweled Coming to Warcraft. Yes, Really.</title>
		<link>http://www.kotaku.com.au/2008/09/bejeweled_coming_to_warcraft_yes_really-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/bejeweled_coming_to_warcraft_yes_really-2/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 16:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/bejeweled_coming_to_warcraft_yes_really-2.html</guid>
		<description><![CDATA[Had to rub my eyes when I saw this Onion-esque headline at Wired. &#8220;Bejeweled, Warcraft Combine to Form World&#8217;s Most Addictive Game.&#8221; No, it&#8217;s not April Fool&#8217;s. The puzzle game will be added into WoW next Thursday, allowing players to kill time when they&#8217;re on long, tedious tasks, like waiting for a raid or gold/item-farming.
What&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/09/custom_1221920418423_bejwow1_01.jpg" class="postimg center" style="display:block;float:none;" />Had to rub my eyes when I saw this Onion-esque headline at Wired. &#8220;Bejeweled, Warcraft Combine to Form World&#8217;s Most Addictive Game.&#8221; No, it&#8217;s not April Fool&#8217;s. The puzzle game will be added into WoW next Thursday, allowing players to kill time when they&#8217;re on long, tedious tasks, like waiting for a raid or gold/item-farming.</p>
<p>What&#8217;s interesting on top of packing one world-class timesuck inside of another (in real world terms, this would be like snorting bacon-flavored meth), is how it all came to pass. Michael Fromwiller, a student at San Jose State, wrote an add-on he called Besharded, which came reasonably close to mimicking PopCap&#8217;s hit. But it didn&#8217;t come close enough for PopCap, which instead of sending out a C&#038;D letter, reached out to Fromwiller and hired him to do a version of the real thing. Next week it&#8217;s available for WoW, with no opposition from Blizzard. Wired has the word straight from PopCap itself, but a no-comment from Blizzard.</p>
<p><a href="http://blog.wired.com/games/2008/09/bejeweled-comin.html">Bejeweled, Warcraft Combine to Form World&#8217;s Most Addictive Game</a> [Wired]</p>
<p><span id="more-307072"></span></p>
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		<title>Casual is Complex: The PopCap Model</title>
		<link>http://www.kotaku.com.au/2008/06/casual_is_complex_the_popcap_model-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/casual_is_complex_the_popcap_model-2/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 19:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[popcap]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/casual_is_complex_the_popcap_model-2.html</guid>
		<description><![CDATA[ Gamasutra has an interesting interview up with some of PopCap&#8217;s people &#8212; co-founder John Vechey, CEO David Roberts and PR director Garth Chouteau &#8212; talking about the PopCap model and structure and the casual market at large. It&#8217;s a reasonably lengthy interview with a couple of gems contained within:
It is very much a multiplatform, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/Pegglethumb.jpg" class="postimg left"/> Gamasutra has an interesting interview up with some of PopCap&#8217;s people &mdash; co-founder John Vechey, CEO David Roberts and PR director Garth Chouteau &mdash; talking about the PopCap model and structure and the casual market at large. It&#8217;s a reasonably lengthy interview with a couple of gems contained within:</p>
<blockquote><p>It is very much a multiplatform, multichannel, multipartner business where our goal is to get our games anywhere they&#8217;re going to be great, anywhere we can. If your fridge can make a great <i>Bejeweled </i> experience, by god, we&#8217;d have your fridge playing <i>Bejeweled</i>.</p>
</blockquote>
<p><span id="more-294455"></span><br />
<blockquote>
<p><i>Zuma</i> and <i>Bejeweled</i> had big game followings, but <i>Peggle</i> has overtaken the gaming community in a way that none of our games have ever really done that. It was dramatically sped up by <i>Peggle Extreme</i>, and we&#8217;re trying to think of other things as well with <i>Peggle</i> and seeing if that works with other things. Some games&#8230; you couldn&#8217;t do a mash-up of <i>Bejeweled</i> and <i>Half-Life</i>. That would only suck.</p>
</blockquote>
<p>There&#8217;s lots of talk about expansion into other marekts (mobile, console, etc.) and where PopCap is headed next. It&#8217;s an engaging interview on the subject of one of casual gaming&#8217;s biggest forces.</p>
<p><a href="http://www.gamasutra.com/view/feature/3699/popcap_the_complexity_of_being_.php">PopCap: The Complexity Of Being Casual</a> [Gamasutra]</p>
]]></content:encoded>
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		<item>
		<title>Man Hacks Bejeweled, Wins Wife</title>
		<link>http://www.kotaku.com.au/2008/03/man_hacks_bejeweled_wins_wife-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/man_hacks_bejeweled_wins_wife-2/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bejeweled]]></category>
		<category><![CDATA[ds]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/man_hacks_bejeweled_wins_wife-2.html</guid>
		<description><![CDATA[ p3ng has a special lady in his life. So special that, in January, the time had come to propose. Guy didn&#8217;t want to do the standard dropping-to-one-knee thing, though, so he got a little clever: he hacked up a DS copy of Bejeweled and turned it into a cute little digital wedding proposal. Who [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/bejeweled.jpg" class="postimg center" /> p3ng has a special lady in his life. So special that, in January, the time had come to propose. Guy didn&#8217;t want to do the standard dropping-to-one-knee thing, though, so he got a little clever: he hacked up a DS copy of Bejeweled and turned it into a cute little digital wedding proposal. Who can say no to that kind of effort? Not her, that&#8217;s for sure.<br /> <a href="http://www.xanga.com/p3ng/635897016/a-nerdy-proposal-story-im-engaged.html">A Nerdy Proposal Story (I&#8217;m Engaged!)</a> [p3ng, thanks Sally!]</p>
<p><span id="more-280276"></span></p>
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