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	<title>Kotaku Australia &#187; ben feder</title>
	<atom:link href="http://www.kotaku.com.au/tags/ben-feder/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Take-Two: More Borderlands DLC Coming</title>
		<link>http://www.kotaku.com.au/2010/03/take-two-more-borderlands-dlc-coming/</link>
		<comments>http://www.kotaku.com.au/2010/03/take-two-more-borderlands-dlc-coming/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:00:17 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[paul hellquist]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[take-two]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=382148</guid>
		<description><![CDATA[ Touting the popularity of the three pieces of downloadable content released for Borderlands to date, Take-Two CEO Ben Feder said today that more are on the way.
&#8220;Borderlands continues to build on its success in the market,&#8221; Feder said during the company&#8217;s quarterly financial earnings call. The Secret Armory of General Knoxx was the &#8220;highest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_500x_zombiedlc.jpg" alt="" class="right" /> Touting the popularity of the three pieces of downloadable content released for Borderlands to date, Take-Two CEO Ben Feder said today that more are on the way.<span id="more-382148"></span></p>
<p>&#8220;Borderlands continues to build on its success in the market,&#8221; Feder said during the company&#8217;s quarterly financial earnings call. The Secret Armory of General Knoxx was the &#8220;highest scoring in the series&#8221;.</p>
<p>&#8220;We will continue to support the title with more add-on content.&#8221;</p>
<p>The Secret Armory of General Knoxx, released last month, was the third downloadable pack released for the PC, PS3 and Xbox 360 game.</p>
<p>Speaking with Kotaku this morning, Gearbox senior designer Paul Hellquist declined to comment on the release of future DLC for Borderlands. He did say that the developers have considered a number of different approaches to future Borderlands DLC, including a pot luck pack that would include a number of small things that could be sold for less then the $US10 the other three sold for.</p>
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		<slash:comments>12</slash:comments>
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		<title>Borderlands An &#8220;Important, Long-Term Franchise&#8221; For Take-Two</title>
		<link>http://www.kotaku.com.au/2009/12/borderlands-an-important-long-term-franchise-for-take-two/</link>
		<comments>http://www.kotaku.com.au/2009/12/borderlands-an-important-long-term-franchise-for-take-two/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 22:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[strauss zelnick]]></category>
		<category><![CDATA[take-two interactive]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=369263</guid>
		<description><![CDATA[With developer Gearbox Software calling a Borderlands sequel a &#8220;no-brainer&#8221; and the title called out as one of the few bright spots on publisher Take-Two Interactive&#8217;s earnings sheet, more talk of more Borderlands shouldn&#8217;t surprise you.
Take-Two chairman Strauss Zelnick said during today&#8217;s quarterly earnings update that the role-playing shooter, which had a &#8220;successful launch,&#8221; shows [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/custom_1253924657169_crimson_lance_bridge.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1253924657169_crimson_lance_bridge.jpg" alt="" class="left" /></a>With developer Gearbox Software calling a Borderlands sequel a &#8220;<a href="http://www.kotaku.com.au/2009/11/borderlands-sequel-a-no-brainer/">no-brainer</a>&#8221; and the title called out as one of the few bright spots on publisher Take-Two Interactive&#8217;s earnings sheet, more talk of more Borderlands shouldn&#8217;t surprise you.<span id="more-369263"></span></p>
<p>Take-Two chairman Strauss Zelnick said during today&#8217;s quarterly earnings update that the role-playing shooter, which had a &#8220;successful launch,&#8221; shows signs of &#8220;becoming an important long-term franchise&#8221; for the company. That&#8217;s not official confirmation of a Borderlands 2, but it&#8217;s about as close as we&#8217;re going to get.</p>
<p>Given Borderlands development <a href="http://www.kotaku.com.au/2008/03/borderlands_delayed_to_2009-2/">delays</a> and Take-Two&#8217;s increasing inability to ship many of its &#8220;AAA&#8221; calibre titles on time, just don&#8217;t expect that Borderlands 2 to show up any time soon.</p>
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		<slash:comments>7</slash:comments>
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		<title>Rockstar&#8217;s Agent &#8220;Very, Very Different&#8221; From GTA</title>
		<link>http://www.kotaku.com.au/2009/06/rockstars-agent-very-very-different-from-gta/</link>
		<comments>http://www.kotaku.com.au/2009/06/rockstars-agent-very-very-different-from-gta/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 18:30:30 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[agent]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rockstar north]]></category>
		<category><![CDATA[take-two interactive]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342496</guid>
		<description><![CDATA[What do we know about Rockstar North&#8217;s PlayStation 3 exclusive title Agent? Not much, other than that Rockstar founder Sam Houser believes that Agent, set in the 1970s and full of delicious espionage, will be &#8220;the ultimate action game.&#8221;
Take-Two CEO Ben Feder sheds a little more light on the mysterious PS3 game to Eurogamer, saying [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/agent_logo.jpg" alt="" class="left" />What do we know about Rockstar North&#8217;s PlayStation 3 exclusive title <em>Agent</em>? Not much, other than that Rockstar founder Sam Houser believes that <em>Agent</em>, set in the 1970s and full of delicious espionage, will be &#8220;the ultimate action game.&#8221;<span id="more-342496"></span></p>
<p>Take-Two CEO Ben Feder sheds a little more light on the mysterious PS3 game to Eurogamer, saying that Agent will feature &#8220;very, very different storylines, very different character development&#8221; from the wildly successful Rockstar North series <em>Grand Theft Auto</em>.</p>
<p>&#8220;It&#8217;s a game about espionage, set in the 1970s. GTA is obviously more about an urban experience, a typically rags to riches experience,&#8221; Feder says. &#8220;It&#8217;s going to be very fresh for gamers.&#8221;</p>
<p>Officially, Take-Two says that &#8220;Agent takes players on a paranoid journey into the world of counter-intelligence, espionage and political assassinations during the height of the Cold War at the end of the 1970s.&#8221;</p>
<p><a href="http://www.eurogamer.net/articles/take-twos-ben-feder-interview?page=1">Take-Two&#8217;s Ben Feder Interview</a> [Eurogamer]</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>BioShock 2 Dated, Coming First To Europe</title>
		<link>http://www.kotaku.com.au/2009/05/bioshock-2-dated-coming-first-to-europe/</link>
		<comments>http://www.kotaku.com.au/2009/05/bioshock-2-dated-coming-first-to-europe/#comments</comments>
		<pubDate>Tue, 26 May 2009 20:40:23 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[take-two interactive]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338775</guid>
		<description><![CDATA[November 3 is the date for BioShock 2 in North America, but Europeans will get a head start.
During the company&#8217;s conference call to discuss second quarter financial results, Take Two CEO Ben Feder announced that BioShock 2 will hit Europe on October 30 and North America on November 3.
The game, which is expected to ship [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/bioshock_2_dated.jpg" alt="" class="left" />November 3 is the date for BioShock 2 in North America, but Europeans will get a head start.<span id="more-338775"></span></p>
<p>During the company&#8217;s conference call to discuss second quarter financial results, Take Two CEO Ben Feder announced that BioShock 2 will hit Europe on October 30 and North America on November 3.</p>
<p>The game, which is expected to ship on PC, PS3 and Xbox 360, is listed in the company&#8217;s press release for second quarter earnings as coming to platforms &#8220;TBA.&#8221;</p>
<p>BioShock 2 is in development by 2K Marin and is the sequel to 2007&#8217;s hit BioShock from 2K Boston and 2K Australia.</p>
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		<slash:comments>1</slash:comments>
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		<title>Grand Theft Auto For Wii? Take-Two Says&#8230;</title>
		<link>http://www.kotaku.com.au/2008/09/grand_theft_auto_for_wii_taketwo_says-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/grand_theft_auto_for_wii_taketwo_says-2/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:00:20 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[take 2 interactive]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/grand_theft_auto_for_wii_taketwo_says-2.html</guid>
		<description><![CDATA[With Grand Theft Auto: Chinatown Wars coming to the Nintendo DS exclusively, does that pave the way for a Wii release? After all, the Wii is the best selling console in North America right now and Take-Two and Rockstar Games don&#8217;t shy away from bringing mature content &#8212; Manhunt 2 and Bully, for example &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/09/gta_party.jpg" class="left" />With <em>Grand Theft Auto: Chinatown Wars</em> coming to the Nintendo DS exclusively, does that pave the way for a Wii release? After all, the Wii is the best selling console in North America right now and Take-Two and Rockstar Games don&#8217;t shy away from bringing mature content &mdash; <em>Manhunt 2</em> and <em>Bully</em>, for example &mdash; to the little white wonder. And Grand Theft Auto IV is making Take-Two big bucks. Sounds like a profitable relationship on par with the perfection of chocolate and peanut butter.</p>
<p><span id="more-304875"></span>
<p>Take-Two CEO Ben Feder was asked that very question during today&#8217;s quarterly earnings conference call to which he responded that <em>Chinatown Wars</em> was an important step in its relationship with Nintendo.</p>
<p>&#8220;Without commenting specifically on whether <em>GTA</em> is coming to the Wii or not, I will say that Nintendo and Take-Two work very very well together&#8221;, Feder explained. &#8220;Rockstar and Nintendo work very well together. We intend to continue to grow that relationship.&#8221;</p>
<p>Feder also noted that the company has invested &#8220;an enormous amount of time and effort working with Nintendo&#8221; and while he fell short of announcing a major product during an investor call, it certainly sounds like the door is open.</p>
<p>With over two million <em>Carnival Games</em> shipped on Nintendo platforms, it just makes sense.</p>
<p>While Rockstar has traditionally stuck with PlayStation, Xbox and PC platforms, it has brought <em>Smugglers Run</em> to the Gamecube and <em>Grand Theft Auto</em> to the Game Boy Advance. We&#8217;d say think that, given the hooker beating simulating properties of the Wii nunchuk, it&#8217;s a no-brainer.</p>
]]></content:encoded>
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		<title>CEO Ben Feder On Turning Things Around At Take-Two</title>
		<link>http://www.kotaku.com.au/2008/07/ceo_ben_feder_on_turning_things_around_at_taketwo-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/ceo_ben_feder_on_turning_things_around_at_taketwo-2/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 02:40:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[take 2 interactive]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/ceo_ben_feder_on_turning_things_around_at_taketwo-2.html</guid>
		<description><![CDATA[Take-Two CEO Ben Feder is not a gamer, unless you&#8217;re talking Carnival Games. He and Board chairman Strauss Zelnick were brought in as turnaround experts during some very low times at Take-Two. The SEC was investigating, the company wasn&#8217;t profitable, and many people were wondering if it could weather the storms.
Now, it&#8217;s a different story [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/niko.JPG" class="left"/>Take-Two CEO Ben Feder is not a gamer, unless you&#8217;re talking <i>Carnival Games</i>. He and Board chairman Strauss Zelnick were brought in as turnaround experts during some very low times at Take-Two. The <a href="http://kotaku.com/assets/images/kotaku/2008/07/spacebattle.JPG">SEC was investigating</a>, the company wasn&#8217;t profitable, and many people were wondering if it could weather the storms.</p>
<p>Now, it&#8217;s a different story &mdash; <i>Grand Theft Auto IV</i> and <i>BioShock</i> are some of the highest-rated titles on Metacritic, and Take-Two is the number three publisher in the industry. The turnaround strategy seems to be working.</p>
]]></content:encoded>
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		<item>
		<title>Big Mergers Back On The Menu Says Take-Two CEO</title>
		<link>http://www.kotaku.com.au/2007/12/big_mergers_back_on_the_menu_s/</link>
		<comments>http://www.kotaku.com.au/2007/12/big_mergers_back_on_the_menu_s/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 05:00:05 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[mergers]]></category>
		<category><![CDATA[take 2 interactive]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/12/big_mergers_back_on_the_menu_s.html</guid>
		<description><![CDATA[Silly John Riccitiello! Big corporate gaming mergers are a thing of the past, eh? Guy didn&#8217;t get the memo. Not only did we get one of the industry&#8217;s biggest ever mergers only a few days after he said that, but now we&#8217;ve got Take-Two CEO Ben Feder saying more couplings are inevitable:
I do believe that [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="devastator.jpg" src="http://kotaku.com/assets/resources/2007/12/devastator.jpg" width="463" height="399" class="postimg center" />Silly John Riccitiello! <a href="http://www.kotaku.com.au/games/2007/11/big_mergers_are_off_the_menu_s.html">Big corporate gaming mergers are a thing of the past, eh</a>? Guy didn&#8217;t get the memo. Not only did we get <a href="http://www.kotaku.com.au/games/2007/12/vivendi_games_and_activision_m.html">one of the industry&#8217;s biggest ever mergers</a> only a few days after he said that, but now we&#8217;ve got Take-Two CEO Ben Feder saying more couplings are inevitable:<br />
<blockquote>I do believe that consolidation ultimately is inevitable&#8230;Video-game development is not getting any cheaper. It&#8217;s a capital-intensive business, and I don&#8217;t see that going away. That will drive some of the smaller competitors out.</p></blockquote>
<p> Sure will! Then the new big, mean companies can go stale, break up and we can kick the cycle off all over again! Can&#8217;t think of a more entertaining way to lose a few billion investment dollars, can you?<br />
<a href="http://www.gamesindustry.biz/content_page.php?aid=31184">Consolidation inevitable, says Take-Two CEO</a> [GI.biz]<span id="more-268035"></span></p>
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		<item>
		<title>Take-Two Execs Explain GTA IV Delay</title>
		<link>http://www.kotaku.com.au/2007/08/taketwo_interactive_taketwo_ex/</link>
		<comments>http://www.kotaku.com.au/2007/08/taketwo_interactive_taketwo_ex/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 23:40:04 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[gta iv]]></category>
		<category><![CDATA[strauss zelnick]]></category>
		<category><![CDATA[take 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/taketwo_interactive_taketwo_ex.html</guid>
		<description><![CDATA[In a conference call with investors earlier today, Take-Two execs Strauss Zelnick and Ben Feder explained the company&#8217;s decision to delay Grand Theft Auto IV for the PLAYSTATION 3 and Xbox 360. Zelnick chalked up the Q2 2008 push back to &#8220;almost strictly technological problems&#8230; not problems, but challenges.&#8221; They said they were &#8220;highly confident&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="gta_iv_april.jpg" src="http://kotaku.com/assets/resources/2007/08/gta_iv_april.jpg" width="478" height="269" class="postimg center" />In a conference call with investors earlier today, Take-Two execs Strauss Zelnick and Ben Feder explained <a href="http://www.kotaku.com.au/games/2007/08/rockstar_games_grand_theft_aut.html">the company&#8217;s decision to delay <em>Grand Theft Auto IV</em></a> for the PLAYSTATION 3 and Xbox 360. Zelnick chalked up the Q2 2008 push back to &#8220;almost strictly technological problems&#8230; not problems, but challenges.&#8221; They said they were &#8220;highly confident&#8221; that the game will ship within its new release window.</p>
<p>Asked whether one console in particular was the root of the problem, Zelnick diplomatically responded that &#8220;I know there have been rumours in the marketplace about frame rate and some other issues. We don&#8217;t think it&#8217;s helpful or beneficial to go into exact details of what the technological issues are. We&#8217;re pushing the envelope on both the platforms.&#8221; Crap. Now I don&#8217;t know which torch to light!</p>
<p><span id="more-262137"></span>
<p>Zelnick explained that &#8220;the final say&#8221; to delay GTA IV was with him, but that &#8220;This wasn&#8217;t a decision we took lightly. This wasn&#8217;t a decision [Rockstar] took lightly.&#8221; Having reviewed a build just a day prior to the announcement Take-Two felt that there was no way it could meet the game&#8217;s October 16th release date.</p>
<p>On the subject of the Xbox 360 exclusive episodic content&mdash;the first episode of which was due in March&mdash;Zelnick responded that it wouldn&#8217;t affect the deal, telling analysts that &#8220;We&#8217;re not gonna send money back to Microsoft. That&#8217;s not part of the deal.&#8221;</p>
<p>No time frame was provided during the call for Rockstar Games&#8217; other release, Manhunt 2, with executives claiming they&#8217;d erred on the side of caution and won&#8217;t provide an updated release date until they have an M-rating.</p>
<p>Zelnick and Feder also noted that they hate your guts and don&#8217;t want you to have any fun. Yes, you.</p>
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