Fact: There are differences between Western and Japanese games. Intrinsic differences that sometimes make it hard to bring Western games to Japan. The words, the phrases, the idioms — they’re familiar to you. It’s English, and chances are if you are reading this, the language is either your mother tongue or a second tongue or neither and you’ve happened on this page by accident. But for a segment of Japanese gamers, Western games are just not playable no thanks to the language barrier. But some of those differences arise from the background of developers.
Western games are really starting to come into their own. No wonder some think that Japan’s place in the gaming sun has set. Japan-based-Capcom producer Ben Judd disagrees! While his Bionic Commando title is being developed by a buncha Swedes, he hasn’t given up on The Land of the Rising Sun. According to Judd:
Microsoft’s willing to bend the rules! As we posted earlier, the 150 MB file limit that’s standard for Xbox LIVE Arcade titles has been ditched for Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed. This ensures that Xbox 360 owners and PS3 owners don’t get vastly different games. Does this mean Microsoft is setting a new policy? That the 150 MB limit is a thing of the past? For now, probably not. Though, Bionic Commando producer Ben Judd does think it’s important for Microsoft to look at each Arcade title individually, and apparently Microsoft is doing just that. Says Judd:
The idea of a Wii Bionic Commando port sounds nice and all. You could use the Wii-mote to swing around. Great! No wonder there’s an internet petition trying to make it happen. The cold, brutal reality is something else altogether — if not impossible. About that pie-in-the-sky petition, the game’s producer and money-hater Ben Judd says: I understand where they’re coming from. If we did a Wii version it would not be with one-to-one swinging… you couldn’t do [that]for more than 10 minutes.
Well, you could, but your arm would fall off. Sounds like the Wii port would be something like press a button, wait, do a waggle, press a button, wait, do a waggle. And the point of a Wii port is? BC Wii Chances [NSider 2]
So, everyone’s pretty excited about Bionic Commando: Rearmed. But how excited are you? Excited enough to pay $US 10 or $US 15? The game’s producer Ben Judd is asking which people want to pay. Why? Ben Judd hates money, obviously. He writes:
Back in November, we reported that Bionic Commando producer Ben Judd said, “In three months, you will be happy.” Well, it’s been about three months, and we’re still unhappy. We’re always unhappy! In the short future, Judd assures, there will be an announcement he’s dubbed as a “megaton bomb.” Over at the game’s official site, there is a poll about that “megaton bomb” that apparently hints at what’s coming. It reads as:
What do you think the Bionic Commando Megaton will be?
• The original Bionic Commando will be released on Virtual Console • Nathan Spencer will appear as a playable character in Super Smash Brothers Brawl • A Bionic Commando movie announcement • A 2D version of the original on next-gen consoles • A Wii version of Bionic Commando • Multi-player for Bionic Commando • A Bionic Commando Collection Pack will be released on handhelds
Multi-player is a given, so that’s not much of a megaton. We’re betting that the original BC will be re-released on both the Wii and next-gen consoles. We’re hoping they get rid of the hot dogs.
It’s hard remaking things. Not because the source material is so great, but because people’s memories of that original source material is so strong. Take Bionic Commando, for example. When the main character’s design was unveiled, people freaked out! He had dreads and hots dogs in his mechanical arm. Capcom Producer Ben Judd knows exactly what it’s like to behind a remake of an original game everyone knows and loves. He also like giant robots fighting, so he cam sympathise somewhat.