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How To Bring The West to Japan

Fact: There are differences between Western and Japanese games. Intrinsic differences that sometimes make it hard to bring Western games to Japan. The words, the phrases, the idioms — they’re familiar to you. It’s English, and chances are if you are reading this, the language is either your mother tongue or a second tongue or neither and you’ve happened on this page by accident. But for a segment of Japanese gamers, Western games are just not playable no thanks to the language barrier. But some of those differences arise from the background of developers.


March 17, 2008
News

“Japan Will Come Back”

Western games are really starting to come into their own. No wonder some think that Japan’s place in the gaming sun has set. Japan-based-Capcom producer Ben Judd disagrees! While his Bionic Commando title is being developed by a buncha Swedes, he hasn’t given up on The Land of the Rising Sun. According to Judd:


March 14, 2008
Uncategorized

Bionic Commando Producer Chimes In About XBLA Limits

Microsoft’s willing to bend the rules! As we posted earlier, the 150 MB file limit that’s standard for Xbox LIVE Arcade titles has been ditched for Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed. This ensures that Xbox 360 owners and PS3 owners don’t get vastly different games. Does this mean Microsoft is setting a new policy? That the 150 MB limit is a thing of the past? For now, probably not. Though, Bionic Commando producer Ben Judd does think it’s important for Microsoft to look at each Arcade title individually, and apparently Microsoft is doing just that. Says Judd:


February 26, 2008
Uncategorized

Let’s Get Real About Bionic Commando Wii Port

The idea of a Wii Bionic Commando port sounds nice and all. You could use the Wii-mote to swing around. Great! No wonder there’s an internet petition trying to make it happen. The cold, brutal reality is something else altogether — if not impossible. About that pie-in-the-sky petition, the game’s producer and money-hater Ben Judd says: I understand where they’re coming from. If we did a Wii version it would not be with one-to-one swinging… you couldn’t do [that]for more than 10 minutes.

Well, you could, but your arm would fall off. Sounds like the Wii port would be something like press a button, wait, do a waggle, press a button, wait, do a waggle. And the point of a Wii port is? BC Wii Chances [NSider 2]


February 20, 2008
Uncategorized

Ten or Fifteen Bucks, How Much Will You Pay?

So, everyone’s pretty excited about Bionic Commando: Rearmed. But how excited are you? Excited enough to pay $US 10 or $US 15? The game’s producer Ben Judd is asking which people want to pay. Why? Ben Judd hates money, obviously. He writes:


February 8, 2008
Uncategorized

Million Metal Gear Solid 4 Launch Day Quote Is “Incorrect”

One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying Metal Gear Solid 4 needed to shift a million copies on launch day to turn a profit. From the original Reuters piece: “Payton said the new “Metal Gear Solid” needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales.” Payton’s talked about this “quote” on his own podcast and once again clears the air on a recent Bionic Commando podcast: I wish I could send a message out to the whole world, ’cause I hear about this all the time. It was a story from Reuters, so it was literally sent to every news source around the globe. Yeah, that’s how I was quote. If you notice, in the news story, I have lots of quotes in there with quotation marks, but that part of the story isn’t in quotation marks.


January 14, 2008
Uncategorized

What Is The Bionic Commando Megaton Bomb?

Back in November, we reported that Bionic Commando producer Ben Judd said, “In three months, you will be happy.” Well, it’s been about three months, and we’re still unhappy. We’re always unhappy! In the short future, Judd assures, there will be an announcement he’s dubbed as a “megaton bomb.” Over at the game’s official site, there is a poll about that “megaton bomb” that apparently hints at what’s coming. It reads as:

What do you think the Bionic Commando Megaton will be?

• The original Bionic Commando will be released on Virtual Console • Nathan Spencer will appear as a playable character in Super Smash Brothers Brawl • A Bionic Commando movie announcement • A 2D version of the original on next-gen consoles • A Wii version of Bionic Commando • Multi-player for Bionic Commando • A Bionic Commando Collection Pack will be released on handhelds

Multi-player is a given, so that’s not much of a megaton. We’re betting that the original BC will be re-released on both the Wii and next-gen consoles. We’re hoping they get rid of the hot dogs.


November 20, 2007
Uncategorized

Ben Judd Can Relate with Remake Rage

It’s hard remaking things. Not because the source material is so great, but because people’s memories of that original source material is so strong. Take Bionic Commando, for example. When the main character’s design was unveiled, people freaked out! He had dreads and hots dogs in his mechanical arm. Capcom Producer Ben Judd knows exactly what it’s like to behind a remake of an original game everyone knows and loves. He also like giant robots fighting, so he cam sympathise somewhat.