At D.I.C.E. 2012, Bethesda Game Studios’ Todd Howard just showed an amazing highlight reel of mods the studio built into The Elder Scrolls V: Skyrim during a week-long “game jam” after the game’s release. Features like mounted combat, a lycanthropy skill tree, and one enormous mudcrab, the width of the horizon, were all shown. And that was the tip of the iceberg. More »
Todd Howard, the game director for Bethesda Game Studios (The Elder Scrolls, Fallout) is the keynote speaker opening the D.I.C.E. Summit, the Academy of Interactive Arts and Sciences’ annual conclave in Las Vegas. Howard’s address, whose livestream, courtesy of GameSpot, is embedded below, will cover “Why We Create, Why We Play.” More »
The very fancy, highly anticipated Creation Kit for Elder Scrolls V: Skyrim will be out this Tuesday, Bethesda’s Pete Hines has revealed. More »
Doom, one of the progenitors of the first-person shooter genre, has returned to the Xbox Live Marketplace after a mysterious three-month hiatus. The classic PC title is available for 400 Microsoft Points ($5). More »
Fake blood, that is. Skyrim player and prop maker Shannon Clawson decided to modify the map bundled with The Elder Scrolls V. Out came the sandpaper, fake blood, and fire. More »
An “undisclosed number” of staff at Doom and RAGE developers id Software have been let go. [Gamasutra]
If you bought Skyrim on PS3, you’ve likely experienced one of the most frustrating technical hiccups of 2011: a gradually increasing “lag” which slows your game the longer you play it. More »
It is the year 2012 in the province of Skyrim, a land where magic and technology coexist, and shopkeepers still haven’t learned their lesson regarding irresponsibly placed head-sized buckets. More »
As reported last week, the legal battle between Bethesda and Interplay over the final fate of a massively multiplayer online Fallout game has ended in a settlement, one that leaves full control of Fallout intellectual properties in the hands of Bethesda. More »