PC

Kingdoms Of Amalur: Reckoning Looks Like ‘Fable For Grown-Ups’

I don’t mean that Fable is for kids. I just mean that this game is giving off a very Fable vibe with its colour palette, magic and designs. Only, instead of cute people with big boots, there are angry knights stabbing anything that moves.


May 31, 2011
PC

Kingdoms Of Amalur: Reckoning Is A Dead RPG Revived

“Combat!” That’s the thing that differentiates 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning from your typical role-playing game stuff, says the game’s lead designer. It’s the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.


May 27, 2011
PC

Kingdom Of Amalur: Reckoning Could Be 2012′s Sleeper Hit

Everything about Kingdom of Amalur: Reckoning seems designed to lose my interest. There’s the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.


May 13, 2011
PC

Five-Minute Guided Tour Of Kingdoms Of Amalur: Reckoning

If you’ve not seen this walkthrough video of 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning, you might have the impression that this is a generic action RPG. Once you see the video you’ll definitely have that impression.


April 13, 2011
PC

Kingdoms Of Amalur: Reckoning Gameplay Looks Vaguely Familiar

Curt Schilling’s 38 Studios pulled together some of the biggest names in fantasy to create Kingdom of Amalur: Reckoning, so it should come as no surprise that the game in motion looks like several excellent fantasy role-playing games rolled into one.


July 23, 2010
In Real Life

Spawn Creator Todd McFarlane (With Friend) At Comic-Con

Kingdoms of Amalur: Reckoning creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38 Studios game panel at Comic-Con 2010. Todd says “You can bludgeon your younger brother with it.” Neat!


First Reckoning Screens, Trailer Look Very Promising

The teaser trailer and first screenshots from 38 Studios’ newly-named Kingdoms of Amalur: Reckoning are here, and we definitely like what we’re seeing so far.


May 28, 2009
News

38 Studios Saves Big Huge Games

Troubled real-time strategy and role-playing developer Big Huge Games lives on, with Curt Schilling’s 38 Studios stepping up at the last moment for a late game save.


April 9, 2009

What Were Big Huge Games Working On (And Have They Found A Buyer)?

Big Huge Games used to be THQ’s baby. Now they’re on the chopping block. What got them to that stage? Maybe it was these two games, recently canned, that the company were working on.


April 6, 2009

An Idea of How Large the Big Huge Layoffs Were

An anonymous tipster representing himself as an ex-Big Huge Games employee advised us to compare the studio’s current team page with a cached version and count up the missing men and women.