bionic commando

art

Here Is A Bionic Commando Figure (Right Here)

Posted by Brian Ashcraft at 9:00 PM on October 1, 2008

Capcom has pictures of an Bionic Commandoprototype figure. Imagine that! Must say that the updated character design has grown on me, dreads and all. And this fig looks rather nice. While the Capcom blog did have pictures, it didn't have any release or pricing info. Bummer.

Click through to the gallery below.

Bionic Commando Prototype Gallery

Bionic Commando Prototype Figure [Capcom]

art

Here, Your Bionic Commando Box Art

Posted by Luke Plunkett at 8:30 PM on September 30, 2008

Dreads, menacing glare, suspenders, smoking, fresh hot dogs...yup, this is Bionic Commando! Memorise this box art, so you can recognise the game when it hits shelves early next year. 360 version is above, PS3 and PC are after the jump, though don't go expecting any radical differences between the three.

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industry news

Bionic Commando Rearmed Success 'Hasn't Sunk In' For Capcom Japan

Posted by Luke Plunkett at 1:40 PM on September 20, 2008

Interesting comment from Bionic Commando (the big, new one) producer Ben Judd. Speaking with Videogamer about the success of Bionic Commando Rearmed, he says:

It's a game that's been done by a Japanese publisher so even though it's doing extremely well, that information hasn't really sunk in to their side. It'll be interesting to see what happens with Mega Man 9. That right there could set our internal strategy. If the Mega Man 9 stuff is successful we might see more retro games like that. But if ultimately Rearmed is more successful, they could come back and say 'people really want these high def, high quality remixes, they don't want just the old stuff'. It'll be interesting to see what happens.

Sure we can find room in our hearts - and our wallets - for both styles of re-release, Capcom.

Bionic Commando Interview [Videogamer] [Image]

game design

Kojima Needs 'Clamps', BioShock 'Easy As Hell'

Posted by Brian Ashcraft at 3:00 PM on September 18, 2008

That's Bionic Commando producer Ben Judd. He's got opinions on many things. Hideo Kojima, for example, Ben Judd has an opinion on Hideo Kojima. About the Metal Gear Solid creator, Judd offers:

I liked Metal Gear Solid 4, with the exception of the story. I like Kojima's stories, but they keep getting longer and longer. He needs to put the clamps on himself and only give himself 30 minutes. If he did that I'm sure they'd be fantastic.

So it seems Judd thinks Kojima needs either an editor or the ability to show self-restraint. Agree? Disagree? Oh! Judd also weighs in on that "easy as hell" game BioShock. That, after the jump:

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industry news

Japan Gets New Bionic Commando Trailer

Posted by Brian Ashcraft at 9:30 PM on September 4, 2008

Here's the new Bionic Commando trailer Capcom unveiled in Tokyo earlier this week. Game looks like it's coming together nicely — here's hoping Capcom and Grin have fixed the control issues!

Media: New Japanese Bionic Commando "Lookout" Trailer [Kombo]

industry news

Mechanical Arm Swinging Goodness in Bionic Commando Trailer

Posted by Adam Barenblat at 3:00 AM on August 22, 2008


If you haven't gotten your hands on Bionic Commando: Rearmed for 360, PS3 and PC, do it, it's fun and hard as hell. This brings us to its big brother, Bionic Commando that Fahey got to try out at E3. In this gameplay trailer we get to see all of the mechanical arm swinging one could only dream about. The game will be hitting PC, Xbox 360, and PS3.

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retro

A Childrens Guide To Bionic Commando's Controls

Posted by Luke Plunkett at 12:40 PM on August 21, 2008

Dunno if we've mentioned it specifically, but the new Bionic Commando's controls are meant to be hard. Which is a design decision: they'll be hard to master, but once you have, they'll ultimately be more flexible and more rewarding than if they'd been really easy. Still. Some folks are concerned that it all might be a bit much. So Capcom have released these tutorial pics (which look very Nicholas Gurewitch), that show it's not hard at all. It's easy! Even a child could do it. Actually, a child probably couldn't do it, but these are adorable nonetheless.

Zip_copyswing2_copyswing1_copyshoot_copyDFA_copy

industry news

Bionic Commando Rearmed: Launch Trailer

Posted by Owen Good at 6:00 AM on August 18, 2008


Swedish techno music and the Wilhelm Scream! (at 0:50). Are either of those the reason for the "mature audiences" flag on this trailer? Or is it because they show quasi-Nazis? (Quazis?) Bionic Command Rearmed is out on PSN, XBLA and PC in all regions. Anyone pick it up yet?

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industry news

Capcom Still Has 'Ace Up Its Sleeve' For Bionic Commando

Posted by Brian Ashcraft at 2:00 PM on August 16, 2008

And not any ace, says Bionic Commando producer Ben Judd in his ear wax shirt, but a "fucking ace". At a small event for the launch of Bionic Commando: Rearmed, Judd said that the downloadable title was doing way better than it had been targeted. "There were people at Capcom who told me not to make this game", Judd said. While BC:R is doing well, Judd says that it won't do nearly as well as the upcoming 3D version, which has apparently gotten a recent control tweak to make the game less frustrating. "Store retail games always do better than downloadable games", he added. As Judd goes off to Sweden to oversee developer GRIN's finishing of Bionic Commando, he stated:

We still have a fucking ace up our sleeve. It's an ace, a fucking ace... At TGS (Tokyo Game Show), the Capcom booth stage is going to make people's balls pucker up. It's going to be big.

When questioned further, Judd would not reveal what this ace was. Wonder what Capcom still has left to announce for Bionic Commando...

Thanks Jon for the iPhone pic!

wii

Nintendo Blocked Release Of Bionic Commando On Virtual Console

Posted by Luke Plunkett at 2:40 PM on August 12, 2008

When the whole Virtual Console thing was first announced, there was one game above all others I wanted to play again. Ducks Ahoy. Telling myself "come on, that's never going to happen", I settled on a backup choice. Bionic Commando. Looks like that's never going to happen, either, as Capcom's Ben Judd has told 1UP that Nintendo totally cock-blocked moves for the game to be released on the VC:

We couldn't get it approved for the Virtual Console...I can't say why. I can just say that we tried to get it to work.

Say what you will about "new" Nintendo, there's one area they're just like the "old" Nintendo: they still can't stand those damn Nazis.

Capcom's Ben Judd Interview [1UP]