|Genre||First Person Shooter|
|Platforms||Xbox 360, PlayStation 3, PC|
|Release date||26th March 2013|
|Summary||Indebted to the wrong people, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood in the flying city of Columbia. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight along Sky-Lines and through the streets of Columbia, surviving the threats of the city and uncovering its dark secret.|
Logan’s Run fans have been clamouring for a remake of the 1976 film adaptation of William F. Nolan and George Clayton Johnson’s classic tale of dystopian ageist science fiction for decades. According to an exclusive report from Deadline Hollywood, Ken Levine’s next big writing gig after BioShock Infinite is penning the latest script for the project.
Since using the Oculus Rift I’ve become a little obsessed with it. Part of that obsession involves watching videos of other people using the device, but I have a slight problem with how most of these videos are presented: just the familiar Oculus goggles, no real sense of how it feels or plays. That’s why I like this guy’s videos so much. We get to see what’s happening inside the device, we get to see what he is seeing, but we also get a sense of reaction. That’s so important. Also important: this guy is playing BioShock Infinite on the Oculus Rift. I want to do that.
Last time we saw anything from Vector Sigma Creations’ Weaselhammer, he’d made a weapon from the future in the form of the M-12 Locust submachine gun from the Mass Effect games. This time, he goes back into the past and crafts a swell looking machine gun from BioShock Infinite.
Dead End Thrills is a stunning collection of super high res in-game photography. If you have a spare five minutes or, better yet, a spare hour I fully recommend trawling through endless brilliant shots Editor Duncan Harris has taken. His most recent collection is of BioShock: Infinite, and they are very, very pretty indeed.
The thing about healing via food items is that characters start seeming like gluttons every time you want to restore your health in a game. In BioShock Infinite’s case, what with most food being stuff, like fairy floss and popcorn, the situation seemed particularly ridiculous.
According to a 2K employee’s LinkedIn profile, BioShock Infinite’s upcoming DLC may feature a new AI companion, reports Eurogamer.