Bioshock Infinite

Genre First Person Shooter
Platforms Xbox 360, PlayStation 3, PC
Developer Irrational Games
Publisher 2K Games
Release date 26th March 2013
Summary Indebted to the wrong people, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood in the flying city of Columbia. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight along Sky-Lines and through the streets of Columbia, surviving the threats of the city and uncovering its dark secret.
bioshock infinite

There's A BioShock Infinite Easter Egg In This Week's My Little Pony

Do you see them? This is exactly why I watch My Little Pony: Friendship is Magic.


Awesome Musical Cosplay From PAX East 2014

Video: Check out this awesome musical cosplay from PAX East 2014: it’s the Barbershop Quartet we see at the start of BioShock Infinite. (via Matthew B)


BioShock Infinite: Burial At Sea Episode 2: The Kotaku Review

Somewhere, in some parallel dimension, there’s a BioShock Infinite that I liked a lot more than the one I played in this dimension. This week, as I played the second, final episode of Infinite‘s Burial at Sea expansion, I felt like I got glimpse of that game.


You Can't Kill Like BioShock, But You Can Shop Like BioShock

The two “real” bottles of BioShock Infinite vigor we posted about last year were nice, but you know what, these two might be ever nicer.


BioShock Art With A Glow-In-The-Dark Secret

We already know that there’s a connection between the two iconic locales where the Bioshock and BioShock Infinite happen. Turns out all you need to do to go from Columbia to Rapture is flip the light switch off.


Oh Hi There, Little Sisters. Thanks For The Nightmares.

Briefly: This screenshot, along with several other nice ones from BioShock Infinite‘s Burial at Sea add-on, spotted over at Dead End Thrills.


The Building Blocks Of BioShock Infinite

Calen Brait worked on BioShock Infinite for five years as lead modeler. Amongst his other roles, he got to engage in some digital architecture and exterior design.


A Super-Technical Look At The Lighting Of BioShock Infinite

Programmers don’t generally have reels, but we do have blogs. I’ve been explaining the rendering work I did on BioShock Infinite quite a bit due to recent events, and I thought it made sense to write some of it down. For the bulk of development, I was the only on-site graphics programmer. As Principal Graphics Programmer I did quite a bit of implementation, but also coordinated and tasked any offsite rendering work.


Asking For No More BioShock Porn Means We Get More BioShock Porn

Last year, BioShock Infinite boss Ken Levine pleaded with the world to stop making Elizabeth porn. It didn’t work.


Fine Art: The Beards, Beaus And Bad Guys Of BioShock Infinite

We’re on a bit of a BioShock Infinite run at the moment. Sue me, the game had some fantastic concept art.