Perhaps you heard today that Ken Levine and Irrational’s much-hyped, ambitious Bioshock Infinite has ben delayed until 2013.
A job listing posted by the creators of the just-delayed-to-2013 BioShock Inifinite on LinkedIn on May 2 seeks a “talented and experienced individual to help us with the networking aspects of BioShock Infinite.”
This fall’s much-anticipated BioShock Infinite will now be released in February 26, 2013, publisher Take Two announced this morning.
The Fullbright Company, a new indie outfit that consists of three developers who among other high-profile games worked together on the fantastic Bioshock 2 add-on Minerva’s Den, has announced its first game. It’s called Gone Home, and it’s a first-person game that revolves around exploration and discovery, rather than action or scares.
Game design, particularly for big-budget, blockbuster console titles, is an incredibly tricky and intricate process. In the most recent episode of the Irrational Interviews series, the creative directors of two renowned franchises compare notes on how they work, what creative design really means, and how the games ever get out of the door.
Mass Effect cosplay? Sure! BioShock cosplay? I guess that shouldn’t be a surprise. People love dressing up in all sorts of Steampunk garb, some of which intersects with the aesthetic of the BioShock games. But I didn’t expect to see much BioShock cosplay at PAX East this past weekend. There was, in fact, plenty… at the official BioShock party.