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	<title>Kotaku Australia &#187; black box</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Skate 3 Rolls Out In 2010</title>
		<link>http://www.kotaku.com.au/2009/09/skate-3-rolls-out-in-2010/</link>
		<comments>http://www.kotaku.com.au/2009/09/skate-3-rolls-out-in-2010/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[game announce]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[skate 3]]></category>
		<category><![CDATA[skateboarding]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356979</guid>
		<description><![CDATA[ The third entry in EA&#8217;s growing skateboarding franchise is coming in 2010, with rival street crews vying for prime Port Carverton turf in Skate 3.
So how is EA&#8217;s Skate franchise evolving in the face of Activision&#8217;s new peripheral-based entry in the Tony Hawk franchise? This time around it&#8217;s all about the community and teamwork, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/skate3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_skate3.jpg" alt="" class="center" /></a> The third entry in EA&#8217;s growing skateboarding franchise is coming in 2010, with rival street crews vying for prime Port Carverton turf in Skate 3.<span id="more-356979"></span></p>
<p>So how is EA&#8217;s Skate franchise evolving in the face of Activision&#8217;s new peripheral-based entry in the Tony Hawk franchise? This time around it&#8217;s all about the community and teamwork, with an all-new co-op mode that allows teammates to complete challenges together, advancing each other&#8217;s careers in the process. Senior producer Jason DeLong explains the importance of the social side of Skate 3.</p>
<p>&#8220;The social and community aspects of the SKATE franchise are something we&#8217;ve always embraced, but we&#8217;ve never done anything to the scale you&#8217;re going to see in SKATE 3. We&#8217;re giving gamers a very unique experience by providing them with the tools they need to build their ultimate team or to create a team comprised entirely of their online friends. From there, it&#8217;s all about proving yourself – teaming up, and throwing down.&#8221;</p>
<p>Along with the emphasis on working together, Skate 3 also features an expanded Hall of Meat, a brand new skate.School to help players learn the ropes, and enhancements to the user-created content with the skate.Create feature suite, which allows players to create their own graphics, videos, and skate parks.</p>
<p>Skate 3 is currently in development for the PlayStation 3 and Xbox 360 at EA&#8217;s Black Box studio, with a target release date (in the UK at least) of May 2010. Check out the teaser trailer below to witness people skating, which I suppose is all you can really ask for.</p>
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		<title>First Screen from NFS MMO Shows Customizable UI</title>
		<link>http://www.kotaku.com.au/2009/03/first_screen_from_nfs_mmo_shows_customizable_ui-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/first_screen_from_nfs_mmo_shows_customizable_ui-2/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 14:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[need for speed: world online]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/first_screen_from_nfs_mmo_shows_customizable_ui-2.html</guid>
		<description><![CDATA[
A post on Need for Speed: World Online&#8217;s official blog explains its &#8220;a user-selectable gadget interface designed specifically for the PC.&#8221; Pretty much anything can be added to, deleted from, or moved about the readout.


&#8220;We think its about time PC gamers had games that allowed them to arrange their information their way,&#8221; says a developer. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/03/custom_1235920245289_World_1.jpg" alt="" /></p>
<p>A post on Need for Speed: World Online&#8217;s official blog explains its &#8220;a user-selectable gadget interface designed specifically for the PC.&#8221; Pretty much anything can be added to, deleted from, or moved about the readout.</p>
<p><!-- Gawker Tags/Categories: need for speed: world online, black box, ea, mmo, pc --><br />
<span id="more-329024"></span>
<p>&#8220;We think its about time PC gamers had games that allowed them to arrange their information their way,&#8221; says a developer. Instead of building a traditional console view, they&#8217;re developing one that accounts for the increasingly customizable PC gaming experience, which needs to account for multiple monitors as more the norm than the exception.</p>
<p>That&#8217;s the screen of the in-development game above.</p>
<p>&#8220;The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space,&#8221; says the dev. &#8220;A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor.&#8221;</p>
<p>NFS: World Online gets a release in Asia this year before going to the rest of the world. It&#8217;ll be a free, web-based MMO set in the racing world.</p>
<p>NFS World Online Interface Revealed [Need For Speed Official blog, via <a href="http://www.evilavatar.com/forums/showthread.php?p=1721234#post1721234">Evil Avatar</a>]</p>
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		<title>Rumour: Electronic Arts Holding Meeting Today</title>
		<link>http://www.kotaku.com.au/2009/01/update_electronic_arts_holding_meeting_today-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/update_electronic_arts_holding_meeting_today-2/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 15:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea canada]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[industry]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/update_electronic_arts_holding_meeting_today-2.html</guid>
		<description><![CDATA[
Electronic Arts is holding a Town Hall meeting today at EA Canada to discuss the industry and perhaps detail more layoff news at the publisher&#8217;s studio there, according to memos obtained by Kotaku.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/01/custom_1232642923867_logo_EACorp3.jpg" /></p>
<p>Electronic Arts is holding a Town Hall meeting today at EA Canada to discuss the industry and perhaps detail more layoff news at the publisher&#8217;s studio there, according to memos obtained by Kotaku.</p>
<p><!-- Gawker Tags/Categories: disturbance in the workforce, black, box", ea, ea canada, electronic arts, industry --><br />
<span id="more-323883"></span>
<p>The meeting, which we&#8217;re told will start at 10 a.m., will be headed by John Riccitiello and available to all Electronic Arts employees via internal webcast. Employees of the publisher will be allowed to ask questions of Riccitiello following the presentation.</p>
<p>Employees are being encouraged to watch the presentation with team members to spur discussion about what is talked about. Meanwhile, Black Box employees are being asked to be in the studio today to &#8220;clear the air and communicate with you openly about what&#8217;s going on at Black Box.&#8221;</p>
<p>&#8220;At that time, we&#8217;ll send out further communications and be holding sessions to help separate truth from rumour and share important news about our studio with you.&#8221;</p>
<p>Stay tuned and feel free to commiserate in the comments.</p>
<p><strong>Update:</strong> <a href="http://www.kotaku.com.au/games/2009/01/ea_lays_off_hundreds_at_black_box_today-2.html">The layoffs at Black Box studio</a> did indeed happen today, though the company-wide Town Hall meeting is actually scheduled for Feb. 4, not today.</p>
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		<title>EA Reducing Work Force By 1,000, Closing 9 Locations</title>
		<link>http://www.kotaku.com.au/2008/12/ea_reducing_work_force_by_1000_closing_9_locations-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/ea_reducing_work_force_by_1000_closing_9_locations-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 13:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[studio closure]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/ea_reducing_work_force_by_1000_closing_9_locations-2.html</guid>
		<description><![CDATA[ 

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/ealayoffs.jpg" /> <iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/gaming_news/EA_Reveals_Plans_To_Layoff_1_000_Close_9_Studios" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe></p>
<p><!-- Gawker Tags/Categories: disturbance in the workforce, black box, ea, layoffs, studio closure, top --></p>
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		<title>Rumour: EA Sending Need for Speed to Junkyard</title>
		<link>http://www.kotaku.com.au/2008/12/rumor_ea_sending_need_for_speed_to_junkyard-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/rumor_ea_sending_need_for_speed_to_junkyard-2/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 20:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[need for speed]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/rumor_ea_sending_need_for_speed_to_junkyard-2.html</guid>
		<description><![CDATA[The Electric Playground&#8217;s show on Friday reported that Electronic Arts has cancelled development of new titles in its Need for Speed franchise. An EA spokesman gave a generic response that did not dispel the rumour.


Electronic Playground did not name its source. Reached for comment, EA said: &#8220;We&#8217;re working through a process on people, products, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1229199516431_Need-For-Speed-Under-cover-1.jpg" class="left"/>The Electric Playground&#8217;s show on Friday reported that Electronic Arts has cancelled development of new titles in its Need for Speed franchise. An EA spokesman gave a generic response that did not dispel the rumour.</p>
<p><!-- Gawker Tags/Categories: need for speed, black box, ea, electronic arts --><br />
<span id="more-318989"></span>
<p>Electronic Playground did not name its source. Reached for comment, EA said: &#8220;We&#8217;re working through a process on people, products, and facilities at EA and don&#8217;t have any announcements today.&#8221; That&#8217;s no defence for a franchise that goes back to 1994, so, it sounds like something&#8217;s up.</p>
<p>Need for Speed: Undercover released to very unenthusiastic reviews, to put it charitably. It was one of the titles named by analysts in this week&#8217;s <a href="http://www.kotaku.com.au/games/2008/12/ea_disappointed_with_holiday_sales_will_kill_more_09_games-2.html">news that holiday sales would be sharply lower than expected</a>, news that sent the publisher&#8217;s stock into a dive. EA CEO John Riccitello said the company would cut titles from its &#8220;bottom levels of profitability,&#8221; which exempts EA&#8217;s sports catalogue.</p>
<p>EA-owned Black Box Studios is the home of NFS. <s>But it also develops FIFA, NBA Live, NHL and others for EA. </s> Correction, that is EA Canada. EA Black Box makes Need for Speed and Skate. Killing NFS would be a serious blow.</p>
<p><a href="http://www.elecplay.com/">Need for Cuts </a>[Electric Playground via <a href="http://www.1up.com/do/newsStory?cId=3171828">1Up</a>]</p>
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		<title>Need for Speed: Undercover Review: You&#8217;re Not Good, and You&#8217;re Not Bad</title>
		<link>http://www.kotaku.com.au/2008/11/need_for_speed_undercover_review_youre_not_good_and_youre_not_bad-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/need_for_speed_undercover_review_youre_not_good_and_youre_not_bad-2/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[need for speed undercover]]></category>
		<category><![CDATA[original]]></category>
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		<category><![CDATA[ps3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/need_for_speed_undercover_review_youre_not_good_and_youre_not_bad-2.html</guid>
		<description><![CDATA[Scowly antiheroes and sexy, cleavage-packed molls return in live-action cutscenes for Need for Speed: Undercover, the sixth installment of the series since the franchise was reimagined in 2003 and taken underground. Following last year&#8217;s disappointing Need for Speed: ProStreet, Black Box and EA went back to a known winner, the cops-and-robbers formula of 2005&#8217;s Need [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1227114395117_Need_for_Speed_Undercover_01.jpg" class="left"/>Scowly antiheroes and sexy, cleavage-packed molls return in live-action cutscenes for Need for Speed: Undercover, the sixth installment of the series since the franchise was reimagined in 2003 and taken underground. Following last year&#8217;s disappointing Need for Speed: ProStreet, Black Box and EA went back to a known winner, the cops-and-robbers formula of 2005&#8217;s Need for Speed: Most Wanted. You&#8217;re infiltrating a stolen auto ring, whose members are blissfully unaware of your cop credentials, and also the larger international ramifications of their car thievin&#8217;.</p>
<p>Care to take a spin? Drop it into third and see our review.</p>
<p><!-- Gawker Tags/Categories: review, black box, ea, electronic arts, need for speed: undercover, original, pc, ps3, xbox 360 --><br />
<span id="more-315820"></span>
<p><strong>Loved</strong><br /> <span style="color: #009;"><strong>Pay for play:</strong> Everything is for sale at any point in the game (I assume) regardless of whether you have unlocked it. Just pony up enough Microsoft points. Around level 11 I treated myself to a McLaren F1. This can drastically change the tenor of your career &#8212; the acquisition of pink slip cars loses its sense of satisfaction. I don&#8217;t necessarily think this is a good idea, but I can&#8217;t say it&#8217;s a bad one. It certainly is profitable for EA and Microsoft.</span> </p>
<p><span style="color: #009;"><strong>Sound:</strong> The exceptional sound is not to be taken for granted in a genre that is so heavily involved with the visuals. One of the simple pleasures is taking in each car&#8217;s unique engine note when you&#8217;re a good six seconds ahead of the field and out on the open road. In solo mode, you should play it with headphones on. The engine whine of trailing cars is matched, in volume, to their relative distance; destruction will register to your sides and behind. In races you will get an immersive feeling of the world whizzing by.</span> </p>
<p><span style="color: #009;"><strong>Concept:</strong> Need for Speed: Undercover returns the series back to its Most Wanted evolution, as opposed to 2006&#8217;s Carbon, whose story was more about pure street racing. Most Wanted was excellent; Carbon, a little underwhelming. But if either appealed to you strongly, the guts of a long game experience are here, if you can take your time and try to live a little within the persona the game&#8217;s laid out for you.</span> </p>
<p><strong>Hated</strong><br /> <span style="color: #C00;"><strong>5-0 AI:</strong> The literature touted revolutionary cop pursuit AI. They perform only one act in this game, and that&#8217;s to ram you. Period. That&#8217;s not revolutionary, it&#8217;s single minded. Any cop vehicle can overtake anything you drive, even at top speed &#8212; that includes a K9 SUV versus a goddamn Bugatti Veyron, in contorted, sped-up sequences that are so unbelievable they are almost personally offensive. The point of police pursuit is to create thrilling, hot-on-your tail chases. Here, you don&#8217;t get more than seven seconds, even flat out and several lengths ahead, without being pounded and PITted into a wall. I can take repeated spawning of police vehicles, but rubber-banding within pursuit, no. If I&#8217;ve outrun a cop, that is it. This AI does not create thrilling high speed chases as much as it does endless demolition derbies of no real consequence.</span> </p>
<p><span style="color: #C00;"><strong>The Story:</strong> Can someone tell me what that was all about again? Oh, there was a double-crossing at the end. Gasp. Shock. Plus, I have to note this: I beat the final mission in less than five seconds. Not making that up. I got zero zone points, it was over so fast. Seriously anticlimactic.</span> </p>
<p><span style="color: #C00;"><strong>Pedal to the Metal:</strong> The Need for Speed series is fundamentally an arcade racer. Damage, and vehicle degradation have no effect on the race, and I get that. But at some point you have to step back and say, no, after my fifth consecutive full speed, no brakes head-on collision, I should no longer be leading this race. Black Box tried to encourage strong, clean driving with its Heroic Driving engine, which delivers more experience points and faster level advancement if you drive clean. But it&#8217;d be better off with a meaningful punishment for the stand-on-the-accelerator ethic. Instead it conditions you to that through the unremitting speed of your adversaries, and absurd &#8220;domination&#8221; goals on top. It leaves you little time to actually enjoy the game, especially those moments when you&#8217;re in a breakneck race and in danger of seeing 90 percent of a superbly well run course ruined by hitting a bridge abutment, because you had to sit on the nitrous rather than race sensibly. The arcade experience is fine, but technical racers deserve a reward too.</span> </p>
<p><span style="color: #C00;"><strong>Visuals:</strong> Frame skip can get downright ugly, especially on surface-street runs with multiple cars and smashable items in the picture. Bad redraws also are noticeable when you&#8217;re racing something really fast and the horizon changes suddenly. These flaws can become an adversary unto themselves. So can the lighting. In the sundowner races you&#8217;ll definitely have many what-the-hell-am-I-looking-for moments.</span> </p>
<p><span style="color: #C00;"><strong>Rocket Ride:</strong> Four car theft missions near the game&#8217;s midpoint deserved to be singled out for rebuke. Rocket Ride, and three others, typify how unreasonable the game can be. In them apparently the only expectation set by whomever designed these, is to hold down the accelerator to the point of hand cramps, endure the ramming, pray you can get to a certain point (there will be one pursuit breaker in the two jobs featuring cops), and don&#8217;t give a shit what happens. By the fourth job, I&#8217;d never cared less about how I performed in any gaming experience, which is sad considering these should have been showpiece missions. This story is supposed to be about a skilled driver delivering valuable stolen cars, not a dumptruck operator on a bulldozer that goes 200 mph.</span> </p>
<p>Need for Speed: Undercover is like an abusive relationship, because despite its many flaws, I know I&#8217;m going back to it, thinking I can change it and make it into something it&#8217;s not. I wanted it to be a newer, better Most Wanted, and it falls short of that expectation. While not everyone who buys this will set out to beat it in the span of five days, a great game would make you want to try. Need For Speed Undercover doesn&#8217;t.</p>
<p>The good news, online racing is much easier after you&#8217;ve been through the hellish auto combat of the full main story. I won something like three out of my first four races. If you want this to race online; if you&#8217;re not interested in beating its story mode; or if you can take your time and stay within yourself as a racer, learning from your mistakes, it can still be a rich and gratifying car fantasy. But for a game with undercover in its title, there is nothing subtle about the jobs you&#8217;re doing behind the wheel.</p>
<p><em>Need for Speed Undercover was developed by Black Box and published by Electronic Arts, released in Australia on Nov. 20 for Xbox 360, PlayStation 3, PlayStation 2, PSP, Windows PC, and Wii, with versions on Nintendo DS and mobile. Reviewed on Xbox 360. Completed single-player story mode; raced numerous times online.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ.</a></p>
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		<title>Need For Speed Undercover &#8211; Tri-City Bay Trailer</title>
		<link>http://www.kotaku.com.au/2008/10/need_for_speed_undercover__tricity_bay_trailer-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/need_for_speed_undercover__tricity_bay_trailer-2/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 20:00:00 +0000</pubDate>
		<dc:creator>Adam Barenblat</dc:creator>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/need_for_speed_undercover__tricity_bay_trailer-2.html</guid>
		<description><![CDATA[ Meet Tri-City Bay, the new free roaming environment in Need For Speed Undercover where you&#8217;ll be able to piss off cops to your hearts content. Within Tri City Bay you&#8217;ll find smaller areas such as Palm Harbor, Port Crecent, Gold Coast Mountains, and Sunset Hills. Black Box also promises that Tri City Bay will [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gb1B1b0wjflk" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed> <br/>Meet Tri-City Bay, the new free roaming environment in Need For Speed Undercover where you&#8217;ll be able to piss off cops to your hearts content. Within Tri City Bay you&#8217;ll find smaller areas such as Palm Harbor, Port Crecent, Gold Coast Mountains, and Sunset Hills. Black Box also promises that Tri City Bay will be the largest NFS world ever constructed &#8211; 100 miles of open road. You&#8217;ll be able to pick up the game November 18th in North America and November 21st in Europe.</p>
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		<title>NFS Undercover Plays Cops And Robbers Online</title>
		<link>http://www.kotaku.com.au/2008/10/nfs_undercover_plays_cops_and_robbers_online-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/nfs_undercover_plays_cops_and_robbers_online-2/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 15:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed undercover]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/nfs_undercover_plays_cops_and_robbers_online-2.html</guid>
		<description><![CDATA[ EA Studio Black Box today dropped details on an all-new multiplayer mode coming next month in Need for Speed Undercover, the latest installment of the arcade racing franchise. Called Cops and Robbers, it sets two teams of up to four players against each other, with one team picking up loot and racing to the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/nfsundercops.png" class="postimg center" style="display:block;float:none;" /> EA Studio Black Box today dropped details on an all-new multiplayer mode coming next month in Need for Speed Undercover, the latest installment of the arcade racing franchise. Called Cops and Robbers, it sets two teams of up to four players against each other, with one team picking up loot and racing to the drop point while the other team tries to head them off at the pass.</p>
<p><span id="more-309563"></span><br />
<blockquote>&#8220;High-intensity police chases are a signature component of Undercover and this extends to the multiplayer experience as well,&#8221; said Bill Harrison, Executive Producer at Black Box. &#8220;The cops and robbers mode will thrust players into adrenaline-pumping battles as they utilise the Heroic Driving Engine to deliver or prevent the delivery of the package to the safe house.&#8221;</p></blockquote>
<p>I don&#8217;t know, it doesn&#8217;t really seem all that new to me. Where have we seen this mode before?</p>
<p><strong>Take the Chase Online in Need for Speed Undercover</strong><br /> All-New Cops and Robbers Mode Highlights Online Multiplayer Experience</p>
<p>REDWOOD CITY, Calif.&mdash;(BUSINESS WIRE)&mdash;Black Box, a studio of Electronic Arts Inc. (NASDAQ:ERTS) today unveiled the online modes in Need for Speed™ Undercover, including the all-new multiplayer mode, Cops and Robbers. This visceral team-based mode pits two teams of four players against each other in the ultimate battle-royale.</p>
<p>Robbers must pick up the package and take it to the drop-off point while the cops attempt to prevent the delivery. Each game consists of two rounds giving the players the chance to play as cops and robbers. Up to eight players will also be able to prove their driving prowess in sprint and circuit multiplayer race modes.*</p>
<p>&#8220;High-intensity police chases are a signature component of Undercover and this extends to the multiplayer experience as well,&#8221; said Bill Harrison, Executive Producer at Black Box. &#8220;The cops and robbers mode will thrust players into adrenaline-pumping battles as they utilise the Heroic Driving Engine to deliver or prevent the delivery of the package to the safe house.&#8221;</p>
<p>Need for Speed Undercover also features a diverse soundtrack of over 30 songs from artists like The Prodigy, Tricky and Justice. To hear samplings of each song please visit www.ea.com/eatrax/.</p>
<p>Need for Speed Undercover has players racing through speedways, dodging cops and chasing rivals as they go deep undercover to take down an International crime syndicate. The new game heralds the return of high-intensity police chases and introduces the all-new &#8216;Heroic Driving Engine&#8217; &mdash; a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles.</p>
<p>Need for Speed Undercover is being developed by Black Box in Vancouver, B.C., and is slated to be in stores North America on November 18 and in Europe on November 21. The game will be available for Xbox 360® video game and entertainment system, PLAYSTATION®3 computer entertainment system, and Wii™ as well as the PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation® Portable) handheld entertainment system, PC and mobile. More information can be found at www.needforspeed.com. Press can download assets at http://info.ea.com.</p>
<p>*PLAYSTATION 3, Xbox 360 and PC versions only. INTERNET CONNECTION required. See product pack for additional details.</p>
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		<title>Double Your Bag of Tricks, New Skate 2 Video</title>
		<link>http://www.kotaku.com.au/2008/09/double_your_bag_of_tricks_new_skate_2_video/</link>
		<comments>http://www.kotaku.com.au/2008/09/double_your_bag_of_tricks_new_skate_2_video/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:20:00 +0000</pubDate>
		<dc:creator>Adam Barenblat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[skate 2]]></category>
		<category><![CDATA[trailers]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/double_your_bag_of_tricks_new_skate_2_video.html</guid>
		<description><![CDATA[When it comes to skateboarding games &#8211; you&#8217;re pretty much glued to the board. Interestingly, this video shows us how in Skate 2 you will finally be able to get off the board and change things around in real time. Want to Evel Knievel 5 barrels? no problem. Get off your board and move the [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gb1B0I1njflk" type="application/x-shockwave-flash" width="480" height="300" allowscriptaccess="always" allowfullscreen="true"></embed>When it comes to skateboarding games &#8211; you&#8217;re pretty much glued to the board. Interestingly, this video shows us how in Skate 2 you will finally be able to get off the board and change things around in real time. Want to Evel Knievel 5 barrels? no problem. Get off your board and move the obstacles where you want them. It also comes in handy just in case you mess up at a slow speed. You won&#8217;t hit the ground hard, you&#8217;ll just simply jump off and catch yourself. </p>
<p>The game will be hitting Xbox 360 and PS3 sometime next year.</p>
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		<title>Co-Founder Of Black Box Games Martin Sikes Passes Away</title>
		<link>http://www.kotaku.com.au/2008/01/cofounder_of_black_box_games_m/</link>
		<comments>http://www.kotaku.com.au/2008/01/cofounder_of_black_box_games_m/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[deaths]]></category>
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		<category><![CDATA[martin sikes]]></category>
		<category><![CDATA[need for speed]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/cofounder_of_black_box_games_m.html</guid>
		<description><![CDATA[Over the holidays, the gaming community lost one an influential member in Martin Sikes, one of the founding members of Black Box Games. Black Box was probably best known for creating titles like NHL 2K and Sega Soccer Slam before being acquired by Electronic Arts in 2002 and helming the Need For Speed franchise. Sikes [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="black_box.jpg" src="http://kotaku.com/assets/resources/2008/01/black_box.jpg" width="175" height="175" class="postimg left" />Over the holidays, the gaming community lost one an influential member in Martin Sikes, one of the founding members of Black Box Games. Black Box was probably best known for creating titles like <em>NHL 2K</em> and <em>Sega Soccer Slam</em> before being acquired by Electronic Arts in 2002 and helming the <em>Need For Speed</em> franchise. Sikes and other former Black Box staffers later went on to co-found United Front Games, a start-up studio that formed in the summer of 2007. Sikes, who died suddenly on Christmas Eve, is survived by his daughter, parents Rita and John, and sister Belinda.</p>
<p>Details on memorial services are available at the Vancouver Sun.</p>
<p><a href="http://www.canada.com/vancouversun/news/business/story.html?id=271f8b13-17bd-4640-a9d8-9baea4efd806">Martin Sikes co-founded Black Box Games</a> [Vancouver Sun - thanks, Victor]</p>
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