Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.
Peter Molyneux still wouldn’t give up the goods on his new game at the “Lionhead Experiment Revealed” panel, but he did give us a glimpse into how Lionhead let LittleBigPlanet slip through their fingers.
One thing about Peter Molyneux: We just wish he’d let his games do the talking after they’re released, instead of letting his mouth ruin them before their release. No need to over-hype, Peter! Now, he says what his team that worked on the original Black & White is up to: In the six years since Black & White [was released]they have been working improving the great things that underpinned that game, and now they are getting pretty close to something that is very significant. It’s a very big thing. A new franchise and as close to something revolutionary as I have ever seen. And we’re close to announcing it… If you think back to the one thing about Black & White that was most fascinating, you’d have to say it was that creature that learned behaviour and seemed, for a certain glimpse, to be alive. Imagine if you could take that and multiply it by a billion…
Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that’d be pretty revolutionary, wouldn’t it? Lionhead Boss Talks New AI [Next Generation]