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How Can A Game Be Subversive?

What makes for a subversive game? Borut Pfeifer tackles the question with aplomb over at GameSetWatch, looking at games from Portal to Blacksite: Area 51 to establish the various ways in which games currently convey ‘subversive’ messages of many stripes:


August 27, 2007
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BlackSite: Area 51 Impressions

I can’t tell you from a technical standpoint why Midway’s BlackSite is so great. The graphics aren’t stellar, the AI is lacking and your main weapon works like every other gun from every other FPS you’ve ever played. But it’s fun as hell—not a cookie cutter FPS, but a dynamic new title that captures the heart of its arcade shooter roots.