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	<title>Kotaku Australia &#187; blizzard</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>World Of Warcraft Turns 5: How Blizzard Built A Nation</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-turns-5-how-blizzard-built-a-nation/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-turns-5-how-blizzard-built-a-nation/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 22:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft adventures]]></category>
		<category><![CDATA[warcraft ii]]></category>
		<category><![CDATA[warcraft iii]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow turns five]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368095</guid>
		<description><![CDATA[ World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise&#8217;s fifteen-year history with key members of Blizzard&#8217;s development team.
World of Warcaft is important. The developers tell Kotaku they even dared to dream that they&#8217;d some day get a million subscribers. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/fiveyears.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_fiveyears.jpg" alt="" class="center" /></a> World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise&#8217;s fifteen-year history with key members of Blizzard&#8217;s development team.<span id="more-368095"></span></p>
<p>World of Warcaft is important. The developers tell Kotaku they even dared to dream that they&#8217;d some day get a million subscribers. But to tell the story of the fifth anniversary of WoW, we first have to look at the game that started 15 years ago, Warcraft.</p>
<p><strong>It All Started On Arrakis</strong></p>
<p>In 1992, Westwood Studios released a game that changed the way real-time strategy games were made. It was Dune II, the first RTS to incorporate mouse movement, resource gathering, technology trees, and unique weapons and units per faction, all elements that are still being used in RTS games today.</p>
<p>The game caught the eyes and imaginations of several members of Silicon &#038; Synapse, a game development studio that had mainly focused on porting games from other studios. After a brief stint as Chaos Games the studio took on the name Blizzard Entertainment in 1994.</p>
<p>As Blizzard art director Sam &#8220;Samwise&#8221; Didier explains it, the team&#8217;s fascination with Dune II led directly to the development of its first blockbuster hit, Warcraft: Orcs &#038; Humans. </p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraft1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraft1.jpg" alt="" class="right" /></a>&#8220;Back in the Jurassic period we all loved playing games like Dune II. We got inspired and thought this game was awesome and wanted to make something like it. We were all big fans of Dungeons and Dragons and Tolkien, and we wanted to make a fantasy world real-time strategy game.&#8221;</p>
<p>Taking cues from existing titles was the norm for Blizzard in the early days. Samwise points to another early Blizzard title, The Lost Vikings, which was born out of the team&#8217;s love for PC puzzle game Lemmings from DMA Design, the studio that would go on to become Rockstar North of Grand Theft Auto fame.</p>
<p>So Blizzard took the formula established in Dune II and expanded upon it in Warcraft: Orcs &#038; Humans, adding goals beyond simply building your army and decimating your enemies. Players found themselves rescuing friendly forces from enemy camps, assassinating key members of the opposition, and rebuilding ruined towns. It was also the first RTS game to feature hand-to-hand combat and magic.</p>
<p>One more important innovation was borrowed from a decidedly different sort of game – Doom. Inspired by the fun of playing Doom together, Blizzard added the ability to play multiplayer battles via modem and local area network to Warcraft: Orcs &#038; Humans, a feature that would become a key feature of the RTS genre.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraft2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraft2.jpg" alt="" class="left" /></a><strong>Expanding The Story</strong></p>
<p>While Orcs &#038; Humans laid the groundwork for games to come, it was relatively light on story. Blizzard rectified that oversight with the game&#8217;s 1995 sequel, Warcraft II: Tides of Darkness, elevating Azeroth from game setting to fully realised fictional world. </p>
<p>The game saw the Orcs and Humans gather allies in the Trolls, Goblins, Elves, Dwarves, Orcs, and Gnomes, laying the foundations for the Alliance and the Horde as we know them today. The game and it&#8217;s expansion pack, Beyond the Dark Portal, introduced characters and locations that would play a large part in the games to come.</p>
<p>Tides of Darkness also expanded on the multiplayer of the original game. In 1999, Blizzard released both the game and its expansion as Warcraft II: Battle.net Edition, allowing players to engage in multiplayer matches over the internet using the Battle.net service introduced with 1997&#8217;s Diablo.</p>
<p><strong>Class Clowns And Failed Comedians</strong></p>
<p>Along with solidifying the world of Azeroth and strengthening the foundation for the fiction that would grow with each new game in the franchise, Warcraft II also established another signature feature of the series: its sense of humor.</p>
<p>&#8220;We had lots of class clowns and failed comedians on the team,&#8221; explains Didier. &#8220;We never really took it too seriously. We wanted really cool characters and events while making fun classic fantasy stereotypes. We included anything we thought was cool, serious or humorous.&#8221;</p>
<p>For instance, clicking on a unit once in Warcraft II elicits a normal verbal response. Click repeatedly on a unit for no reason and they become annoyed, spouting humorous phrases like &#8220;are you still touching me?&#8221; Samwise cites this feature as a prime example of adding humor to a game without alienating those craving a serious experience. &#8220;Only the people who wanted the comedy had to deal with it.&#8221;</p>
<p><strong>The Lost Chapter</strong></p>
<p>As Warcraft was inspired by Dune II, Warcraft Adventures: Lord of the Clans was inspired by classic LucasArts adventure games like The Secret of Monkey Island. Development on this adventure game began soon after the completion of Warcraft II. Using a combination of cartoons and point and click adventure gameplay it would tell the story of the Orcs trapped in Azeroth following the destruction of the Dark Portal, and the rise of the famed Orc warchief Thrall, Sadly, the game never saw the light of day.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraftadventures.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraftadventures.jpg" alt="" class="right" /></a>In a move that Blizzard would later repeat with StarCraft side-story Ghost, the company canceled the game days before the 1998 E3 Expo in Atlanta, despite the game being mostly complete. The animation was finished, the puzzles in place, and even the voice over work had been fully recorded, but Blizzard felt the game wasn&#8217;t up to their high standards.</p>
<p>In an announcement issued on the 22nd of May, 2008, Blizzard explained the cancellation to fans. &#8220;The decision centered around the level of value that we want to give our customers. In essence, it was a case of stepping up and really proving to ourselves and gamers that we will not sell out on the quality of our games.&#8221;</p>
<p>When asked if there was ever a chance of Adventures being released, Samwise was skeptical. &#8220;We&#8217;re not taking the old one and finishing it. It wasn&#8217;t up to par and we&#8217;d have to polish the hell out of it. DVDs are really popular because of deleted scenes, but when you watch them you can see why they weren&#8217;t included in the movie. That&#8217;s what Warcraft Adventures is.&#8221;</p>
<p>Still, Blizzard felt the story of Thrall too important to gloss over, commissioning Star Trek novelist Christie Golden to write <a href="http://www.amazon.com/Lord-Clans-Warcraft-Book-2/dp/0743426908/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1258966004&#038;sr=8-1">Warcraft: Lord of the Clans</a>, a novel that bridges the gap between Warcraft II and the next game in the series, Warcraft III: Reign of Chaos.</p>
<p><strong>Further Evolution</strong></p>
<p>Warcraft III: Reign of Chaos, released in 2002, delved deeper into the lore of the series than ever before. It chronicles the rise and fall of Arthas Menethil, the prince who would become the Lich King; introduces the Night Elves and the Undead; and introduces the Burning Legion, the demonic scourge of the Warcraft universe. </p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/warcraftiii.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_warcraftiii.jpg" alt="" class="left" /></a>Deviating from previous entries in the series, Warcraft III and its expansion, The Frozen Throne, integrates storytelling into the gameplay itself, rather than feeding the player through mission briefings. This allowed for a more seamless and immersive game, further cementing Blizzard&#8217;s reputation as top-notch storytellers.</p>
<p>Warcraft III, like Warcraft II, included a World Editor program, allowing players to craft their own scenarios and maps, and players took full advantage of the feature, creating their own game types. One such custom game, defence of the Ancients, gave rise to a new sub-genre of RTS, in which players control a single champion that gains levels and abilities as it battles alongside computer-controlled units. defence of the Ancients-inspired games like Gas Powered Games&#8217; Demigod and the recently released League of Legends from Riot Games serve as a lasting reminder to the legacy of Warcraft III.</p>
<p><strong>Welcome To Our World</strong></p>
<p>In early 2000, Blizzard&#8217;s development team found themselves fascinated by another type of game.</p>
<p>&#8220;Everyone here had been playing a bunch of Everquest and Ultima Online,&#8221; says Samwise Didier. &#8220;It goes all the way back to the whole Lost Vikings/Lemmings thing. It was a genre we enjoyed, and Warcraft was a good fit.&#8221;</p>
<p>Blizzard announced World of Warcraft, the massively multiplayer take on the Warcraft universe in 2001, and for three years fans eagerly awaited their chance to take their first steps into the world of Azeroth, unfettered by the rules of the real-time strategy genre.</p>
<p>The game would pick up the story four years after the events of Warcraft III: The Frozen Throne, with the world split into two major factions – the Alliance and the Horde. Players would experience the battle for Azeroth from an entirely new, more personal point-of-view.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wow.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wow.jpg" alt="" class="right" /></a>As the 2004 release approached, Blizzard was aware it had something special on its hands, though some members of the development team had more faith than others. World of Warcraft production director J. Allen Brack relates a particularly amusing story about a pep talk given by Blizzard co-founder and lead designer Allen Adham.</p>
<p>&#8220;Allen Adham got everyone on the team in a room to talk about how great his confidence was in the game, and how he thought we had something great. He said, &#8216;One day this game will have a million subscribers.&#8217; No one believed that. We thought it was crazy. We thought, &#8216;You&#8217;re a liar.&#8217; There was no way that any game would have a million subscribers.&#8221;</p>
<p>World of Warcraft launched in North America on November 23, 2004. Fan reaction to the release was so massive that the game was plagued with downtime and server queues for the first week, as Blizzard opened new worlds to deal with the exploding population. By December 2005, the game had <a href="http://kotaku.com/144024/wow-+-five-million-subscribers">3.5 million</a> subscribers. By December of 2008, that number had jumped to <a href="http://www.kotaku.com.au/2008/12/wow_reaches_115_millionwait_were_counting_halves_now-2/">11.5 million</a>.</p>
<p>How does a PC game attract 11.5 million players? World of Warcraft game director Tom Chilton says the game has something for everyone.</p>
<p>&#8220;It&#8217;s easy to learn, but hard to master, which attracts different sorts of gamers. The hard to master part keeps the hardcore players around, while the casual players enjoy the wide variety of things to do,&#8221; Chilton explains. &#8220;Ultimately it&#8217;s just a really good game.&#8221;</p>
<p><strong>Massively Mainstream Appeal</strong></p>
<p>The success that World of Warcraft has achieved over the past five years is nothing short of astounding. It was the best-selling PC game of 2005 and 2006 according to NPD data, knocked from the top spot in 2007 by its own expansion, The Burning Crusade. In 2008 the game&#8217;s second expansion, The Frozen Throne, took the top spot.</p>
<p>The success of the game goes far beyond sales numbers. World of Warcraft has become a pop culture phenomenon. It&#8217;s been used to advertise products like <a href="http://kotaku.com/199022/world-of-warcraft-meets-china-coke-again">Coke</a> and <a href="http://kotaku.com/307967/world-of-warcrafttoyota-tacoma-commercial">Toyota</a>, while its own advertisements have feature pop culture icons such as <a href="http://kotaku.com/325030/new-wow-ads-recruit-mr-t-and-shatner">Mr. T and William Shatner.</a> A 2007 episode of Comedy Central&#8217;s cartoon South Park, <a href="http://kotaku.com/298104/make-love-not-warcraft-wins-emmy">&#8220;Make Love, Not Warcraft,&#8221;</a> won the 2007 Creative Arts Emmy Award for Outstanding Animated Program.</p>
<p>Like Super Mario Bros. or Grand Theft Auto, World of Warcraft is a game that has gained recognition far beyond its already expansive audience. For a fantasy game that is strictly PC-based, that&#8217;s no mean feat.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cataclysm.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cataclysm.jpg" alt="" class="left" /></a><strong>The Future</strong></p>
<p>So where will the World of Warcraft be in another five years? Tom Chilton delivers a blissfully blurry outlook for the world&#8217;s most popular subscription-based MMO.</p>
<p>&#8220;One of the cool things is: who knows where it will go next? The world itself is filled with so many possibilities. We&#8217;ve got outer space demons. We&#8217;re about to add little green guys and werewolves (in the upcoming Cataclysm expansion). There are so many different directions you can go in. Magic, guns, machines – anything we want to come up with we can fit into the World of Warcraft with no problem.&#8221;</p>
<p>And the continuing success of World of Warcraft doesn&#8217;t preclude the possibility of a Warcraft IV. Just don&#8217;t expect it any time soon, with teams tied up with Diablo III and StarCraft II.</p>
<p>Real-time strategy or massively multiplayer, the Warcraft universe continues to make its mark on the world, with each new game and expansion adding layer upon layer to a tale that J. Allen Brack believes could go on forever.</p>
<p>&#8220;We&#8217;ve got quite a bit to do before we run out of ideas. New people are constantly joining the team, bringing their own ideas with them. The full story will never truly be written.&#8221;</p>
<p><b>Check back all week for more stories related to <a href="http://kotaku.com/tag/wowturnsfive/">World of Warcraft&#8217;s fifth anniversary</a>.</b></p>
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		<title>More Mr T World Of Warcraft Shenanigans</title>
		<link>http://www.kotaku.com.au/2009/11/more-mr-t-world-of-warcraft-shenanigans/</link>
		<comments>http://www.kotaku.com.au/2009/11/more-mr-t-world-of-warcraft-shenanigans/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[mr. t]]></category>
		<category><![CDATA[night elf mohawk]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368020</guid>
		<description><![CDATA[
There&#8217;s something breathtakingly glorious about having Mr. T&#8217;s Mohawk scanned by fake imaging technology and declared perfection. Blizzard continues to make Mr. Laurence Tureaud the face if its brand.
2007&#8217;s World of Warcraft commercial starring Mr T might have been a lark, but Blizzard is serious this time around, with not one but two Mohawk-themed ads [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/C3_hpCOGxDg&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/C3_hpCOGxDg&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>There&#8217;s something breathtakingly glorious about having Mr. T&#8217;s Mohawk scanned by fake imaging technology and declared perfection. Blizzard continues to make Mr. Laurence Tureaud the face if its brand.<span id="more-368020"></span></p>
<p><a href="http://www.kotaku.com.au/2007/11/new_wow_ads_recruit_mr_t_and_s/">2007&#8217;s World of Warcraft commercial</a> starring Mr T might have been a lark, but Blizzard is serious this time around, with not one but two Mohawk-themed ads airing on televisions across the nation. This is the second, in which Mr T is determined perfect by advanced technology.</p>
<p>Unfortunately, we&#8217;ve already established in the <a href="http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/">previous commercial</a> for the Mohawk grenades that Mr T is indeed a computer hacker, so we can&#8217;t believe anything that computer says. Sorry, Laurence!</p>
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		<slash:comments>0</slash:comments>
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		<title>World Of Warcraft Celebrates Thanksgiving</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-celebrates-thanksgiving/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-celebrates-thanksgiving/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pilgrim's bounty]]></category>
		<category><![CDATA[thanksgiving]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367671</guid>
		<description><![CDATA[ World of Warcraft finally adds a virtual Thanksgiving celebration to it&#8217;s lineup of seasonal holidays, and just like the real Thanksgiving, Pilgrim&#8217;s Bounty is mainly about cooking and eating.
I knew something was missing from World of Warcraft. If I am going to be nearly comatose from eating brown food, then my WoW character should [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/pilgrims.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_pilgrims.jpg" alt="" class="right" /></a> World of Warcraft finally adds a virtual Thanksgiving celebration to it&#8217;s lineup of seasonal holidays, and just like the real Thanksgiving, Pilgrim&#8217;s Bounty is mainly about cooking and eating.<span id="more-367671"></span></p>
<p>I knew something was missing from World of Warcraft. If I am going to be nearly comatose from eating brown food, then my WoW character should be too. During the Pilgrim&#8217;s Bounty celebration, which runs November 22-28, Bountiful Tables will be popping up outside of major towns and cities in Azeroth, allowing players to sit, eat and share food until their armour no longer fits. Each table features five different chairs — The Sweet Potato Chair, The Turkey Chair, The Stuffing Chair, The Cranberry Chair and The Pie Chair — with the player sitting at each chair responsible for sharing his or her bounty with the rest of the class. Eating five helpings of anything grants you a buff. Eating five helpings of everything grants you an hour long 10% reputation gain buff, reflecting the spirit of the season.</p>
<p>I am just tickled that there&#8217;s something called The Pie Chair. I need one of these chairs.</p>
<p>As I said, the holiday is also about cooking, and Pilgrim&#8217;s Bounty features five recipes that can take a player from skill level 1 to skill level 340, along with daily cooking quests that result in the prize of a Turkey Caller, which sounds like a pet to me.</p>
<p>Check out the <a href="http://www.worldofwarcraft.com/info/events/pilgrimsbounty/">Pilgrim&#8217;s Bounty page</a> on the World of Warcraft website for more on this gluttonous new holiday.</p>
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		<title>StarCraft II Web Site Upgrade Complete, New Info Deployed</title>
		<link>http://www.kotaku.com.au/2009/11/starcraft-ii-web-site-upgrade-complete-new-info-deployed/</link>
		<comments>http://www.kotaku.com.au/2009/11/starcraft-ii-web-site-upgrade-complete-new-info-deployed/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367545</guid>
		<description><![CDATA[The official StarCraft II website got a massive injection of new info, artwork, screen shots and story details as of this week, giving sci-fi real-time strategy fans something to soften the pangs.
There&#8217;s new media to soak in, including a close look at the stars of StarCraft II&#8217;s single-player campaign, Tychus Findlay, Zeratul and Jim Raynor, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_starcraft_2.jpg" alt="" class="right" />The official StarCraft II website got a massive injection of new info, artwork, screen shots and story details as of this week, giving sci-fi real-time strategy fans something to soften the pangs.<span id="more-367545"></span></p>
<p>There&#8217;s new media to soak in, including a close look at the stars of StarCraft II&#8217;s single-player campaign, Tychus Findlay, Zeratul and Jim Raynor, plus ample background info on each. Blizzard has also added new details on the Zerg&#8217;s Changeling, some updates on multiplayer map-making and the requisite much, much more.</p>
<p>It&#8217;s all detailed at the StarCraft II community shout out below.</p>
<p><a href="http://www.starcraft2.com/community.xml">StarCraft II Content Drop</a> [StarCraft.com]</p>
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		<title>Mr. T Returns To World Of Warcraft &#8211; With Grenades</title>
		<link>http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/</link>
		<comments>http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 22:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[mohawk grenade]]></category>
		<category><![CDATA[mr. t]]></category>
		<category><![CDATA[night elf mohawk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366954</guid>
		<description><![CDATA[
Think Mr. T&#8217;s original World of Warcraft ad was just a fluke? The Night Elf Mohawk is back, and he&#8217;s proving his worth — with Mohawk grenades.
Yes, Mohawk grenades. Available today in North America and later this month in Europe and Korea, find a Night Elf Mohawk NPC in your favourite World of Warcraft starting [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/98uDkyzVvSc&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/98uDkyzVvSc&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>Think <a href="http://www.kotaku.com.au/2007/11/new_wow_ads_recruit_mr_t_and_s/">Mr. T&#8217;s original World of Warcraft ad</a> was just a fluke? The Night Elf Mohawk is back, and he&#8217;s proving his worth — with Mohawk grenades.<span id="more-366954"></span></p>
<p>Yes, Mohawk grenades. Available today in North America and later this month in Europe and Korea, find a Night Elf Mohawk NPC in your favourite World of Warcraft starting location and they will grant you a five-charge Mohawk grenade, capable of turning anyone in the blast radius into a Night Elf Mohawk. I almost wish I was making this up&#8230; almost.</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/11/mr-t-returns-to-world-of-warcraft-with-grenades/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Meet StarCraft II&#8217;s Brutalisk</title>
		<link>http://www.kotaku.com.au/2009/11/meet-starcraft-iis-brutalisk/</link>
		<comments>http://www.kotaku.com.au/2009/11/meet-starcraft-iis-brutalisk/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 02:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft ii: wings of liberty]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366655</guid>
		<description><![CDATA[Blizzard has spawned a new Zerg strain for StarCraft II, the race&#8217;s biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do?
Well, as those of you who may have read the spoiler-laden version of our StarCraft II single-player preview may already know, the Brutalisk doesn&#8217;t do much [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/brutalisk.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_brutalisk.jpg" alt="" class="left" /></a>Blizzard has spawned a new Zerg strain for StarCraft II, the race&#8217;s biggest and most brutal, the legendary Brutalisk. So what is this giant monstrosity? And what does it do?<span id="more-366655"></span></p>
<p>Well, as those of you who may have read <a href="http://www.kotaku.com.au/2009/08/first-starcraft-ii-single-player-campaign-hands-on-with-spoilers/">the spoiler-laden version</a> of our StarCraft II single-player preview may already know, the Brutalisk doesn&#8217;t do much more than intimidate&#8230; and die. It&#8217;s one of a handful of non-playable unit types that StarCraft II brings to the table, a powerful, well armoured beast that is best avoided while hunting fresh vespene geysers.</p>
<p>This &#8220;surprise custom unit&#8221;, as <a href="http://twitter.com/StarCraft/status/5623560087">Blizzard calls it</a>, shouldn&#8217;t be a multiplayer balance concern. But maybe someday we&#8217;ll see more of it in one of those StarCraft II expansions coming&#8230; way, way in the future.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>BlizzCon 2010: Vegas, Baby</title>
		<link>http://www.kotaku.com.au/2009/11/blizzcon-2010-vegas-baby/</link>
		<comments>http://www.kotaku.com.au/2009/11/blizzcon-2010-vegas-baby/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon10]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366495</guid>
		<description><![CDATA[Blizzard&#8217;s annual festival is moving house next year, with the Anaheim Convention Centre&#8217;s services no longer required. Instead, the richest men in the galaxy will be holding BLizzCon at the Las Vegas Convention Centre.
While Blizzard are yet to announce the move themselves, the website of the LVCC has jumped the gun and listed the show, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_welcomevegas.jpg" alt="" class="right" />Blizzard&#8217;s annual festival is moving house next year, with the Anaheim Convention Centre&#8217;s services no longer required. Instead, the richest men in the galaxy will be holding BLizzCon at the Las Vegas Convention Centre.<span id="more-366495"></span></p>
<p>While Blizzard are yet to announce the move themselves, the website of the LVCC has jumped the gun and <a href="http://www.lvcva.com/meetings/convention-calendar-detail.jsp?id=65126">listed the show</a>, which is due to take place on July 30 and 31, 2010.</p>
<p>For reference, the LVCC can hold 30,000 people. Which isn&#8217;t going to be anywhere <em>near</em> enough.</p>
<p><a href="http://www.wow.com/2009/11/12/blizzcon-2010-july-in-las-vegas/">BlizzCon 2010: July in Las Vegas!</a> [WoW]</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>StarCraft II Expansions, Diablo III Coming In &#8220;Next Few Years&#8221;</title>
		<link>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/</link>
		<comments>http://www.kotaku.com.au/2009/11/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:58:26 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard activision]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[world of warcraft: cataclysm]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366347</guid>
		<description><![CDATA[ While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.
During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/photo_3.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_photo_3.jpg" alt="" class="center" /></a> While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard&#8217;s next MMO still show a release date of the &#8220;next few years&#8221;.<span id="more-366347"></span></p>
<p>During a presentation in New York today, Thomas Tippl, Activision Blizzard chief financial officer, raved about the strong business done by Bliizard games. He said the division has a full pipeline of content, which he presented in the slide pictured here.</p>
<p>While the lineup confirms continued World of Warcraft support and a Starcraft II launch in 2010 (with expansions to follow after), Diablo III was marked to be released in 2011 at the soonest.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Blizzard Starts Selling In-Game World Of Warcraft Pets</title>
		<link>http://www.kotaku.com.au/2009/11/blizzard-starts-selling-in-game-world-of-warcraft-pets/</link>
		<comments>http://www.kotaku.com.au/2009/11/blizzard-starts-selling-in-game-world-of-warcraft-pets/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 21:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzard store]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pets]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364920</guid>
		<description><![CDATA[ It was only a matter of time. Blizzard has just put up a pair of in-game pets for World of Warcraft for sale on the Blizzard Store. Would you pay $US10 for a Pandaren Monk or a baby Kel&#8217;Thuzad?
The two new non-combat pets now available for purchase at the Blizzard Store represent the first [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_blizzpets.jpg" alt="" class="center" /> It was only a matter of time. Blizzard has just put up a pair of in-game pets for World of Warcraft for sale on the Blizzard Store. Would you pay $US10 for a Pandaren Monk or a baby Kel&#8217;Thuzad?<span id="more-364920"></span></p>
<p>The two new non-combat pets now available for purchase <a href="http://us.blizzard.com/store/">at the Blizzard Store</a> represent the first time actual in-game items could be purchased directly with real money outside of the World of Warcraft game proper. Lil&#8217; K.T. is a chibi version of everyone&#8217;s favourite undead agent of the Lich King, Kel&#8217;Thuzad, while the Pandaren Monk is a&#8230;Pandaren Monk. The pets run players $US10 apiece, with half of the proceeds of every Pandaren purchase going towards the Make A Wish Foundation until December 31, after which the kids can just make their own wishes come true.</p>
<p>Look for more pets to show up in the Pet Store in the coming months, and who knows? If this takes off, we could be witnessing the beginning of a full-fledged World of Warcraft item store.</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=20677775733&amp;sid=1">Introducing the Pet Store</a> [WoW Forums via <a href="http://www.wowhead.com/?blog=129150">WoWHead</a>]</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>World Of Warcraft Almost Makes PUGs Worth It</title>
		<link>http://www.kotaku.com.au/2009/10/world-of-warcraft-almost-makes-pugs-worth-it/</link>
		<comments>http://www.kotaku.com.au/2009/10/world-of-warcraft-almost-makes-pugs-worth-it/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pugs]]></category>
		<category><![CDATA[raids]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363907</guid>
		<description><![CDATA[ Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons and special rewards for taking part in a pick-up group.
Pick-up groups, or PUGs, are the bane of many an MMO player&#8217;s existence. Rather than grouping with your guild or folks you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_nds3.jpg" alt="" class="center" /> Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons and special rewards for taking part in a pick-up group.<span id="more-363907"></span></p>
<p>Pick-up groups, or PUGs, are the bane of many an MMO player&#8217;s existence. Rather than grouping with your guild or folks you know, you group up with random strangers who often turn out to be complete and utter tools and probably think the same thing about you. PUGs are generally avoided whenever possible, but World of Warcraft&#8217;s new dungeon and raid system, due out in an upcoming patch, actually rewards players for grouping with random strangers. In fact, the more random additions to your group, the faster you gain rewards, including a Perky Pug non-combat pet.</p>
<p>In order to make PUGs even more attractive, the new system features smarter group matching, which means you should never end up with five shadow priests, which would completely break any instance you entered, along with cross-server instancing, which can pull players from any server in your Battlegroup to go dungeon hopping with you.</p>
<p>Another cool new feature that will seriously cut down on waiting for your PUG members to show up is Instance Teleporting. Much like the PVP battlegrounds in the game, when you join a dungeon using the new system, you will be automatically teleported to the dungeon entrance, where you can then sit AFK for 20 minutes while you get a sandwich.</p>
<p>The new tool will also allow players to select multiple dungeons to take on, or they can take their chances with a random dungeon, with NPC&#8217;s giving out quests and rewards to those that complete daily random dungeons, which will be taking the place of the current daily heroic dungeon system.</p>
<p>All of this, plus vote kicking, a looking-for-raid tool, group disenchanting and a need-before-greed update are coming our way in the upcoming WoW content patch. It should go great lengths towards making an already easy game that much easier. Huzzah!</p>
<p><a href="http://www.worldofwarcraft.com/info/underdev/3p3/newdungeonsystem.xml">New Dungeon System</a> [World of Warcraft - thanks Joshua!]</p>
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		<slash:comments>8</slash:comments>
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