News

Closing Australian Studios Is An Expensive Business…

Kotaku AU

While THQ has issued a statement claiming that it’s 2014 schedule is safe, allaying fears that the company was struggling for survival. There is little doubt that THQ is in a difficult spot. 2011 was undoubtedly a difficult year, with its share price dropping to 66 cents.


October 19, 2011
In Real Life

The Prodigal Son: One Developer’s Journey From THQ Studio Australia To Montreal

Kotaku AU

After the closure of THQ’s Australian studios, we follow the progress of ex-THQ Studio Australia Game Programmer Anthony Reddan, a young developer who recently left Australia to work overseas in Canada. Is his journey representative of a brain drain in the Australian games industry, or is the local indie development scene on the verge of a glorious rebirth?


September 15, 2011
News

What Was THQ Brisbane Working On Before The Studio Closed?

Kotaku AU

An anonymous source from THQ’s former Brisbane studio has leaked videos showing gameplay and trailer footage from the Marvel game they were working on before the studio closed, The Avengers. We have three of them here. Update: The videos appear to have been removed from YouTube, but we took some screenshots before they were taken down.


August 31, 2011
In Real Life

The Incredible Work Of Ex-Blue Tongue Artists

Kotaku AU

I think one of the great tragedies of studios closing is all the great work that gets lost in the process — the concept art, the design prototypes — so when we were approached and asked if we could post some work from Blue Tongue’s artists we jumped at the chance!


August 15, 2011
In Real Life

Firemint Reaches Out To Ex-THQ Employees

Kotaku AU

Blue Tongue closed its doors on Friday, putting a great number of game developers out of work. Now Firemint has reached out, via Tsumea, to all Blue Tongue and THQ Australia employees let go by THQ.


August 12, 2011
In Real Life

Blue Tongue: So Long And Thanks For The Memories

Kotaku AU

It’s February 22 2011, at Blue Tongue. I’ve just arrived in Melbourne, to attend the De Blob 2 launch party. I have an interview with the Game Director, Nick Hagger who is, typically, in the midst of juggling a mega schedule; gone from a desk I suspect he rarely has time to sit at.

I lower myself onto Hagger’s chair to wait, and swivel around for the view. Blue Tongue is in full swing.


August 10, 2011
News

THQ Closes Blue Tongue And THQ Brisbane To Focus On ‘High-Quality Owned IP’

Kotaku AU

We’ve just had confirmation from THQ that it will be closing three studios, including THQ Brisbane and Blue Tongue in order to focus on “high-quality owned IP”.


March 24, 2011
News

Thinking Big: Blue Tongue And The State Of Australian Game Development

Kotaku AU

Shortly before the release of de Blob 2, Kotaku Australia headed down to Melbourne for a tour of Blue Tongue studio. That tour included an interview with Nick Haggar, Project Director at Blue Tongue – an interview that lasted for an hour and a half. If you have any interest in the Australian game industry and where it’s headed, this is a must read.


February 17, 2011
Nintendo

New de Blob Trailer Brings Colour To Your Life

Kotaku AU

I went to Melbourne late last year to check out de Blob 2, and I completely fell in love. The game was already built on a unique, engaging concept, but Blue Tongue has polished and refined that concept, resulting in what I expect will be an incredibly fun game. Today THQ released a new trailer that gives you a flavour of what’s to come.


November 12, 2010
Uncategorized

de Blob 2: Australia’s Purple Cow

Kotaku AU

de Blob 2 is a purple cow. Partly because de Blob can turn purple, and partly because the game does, at certain stages, actually feature cows; but mostly because de Blob is one of the most original video games in development today.