Book

In Real Life

From Yale To Persia: Private Diaries Of Gaming’s Renaissance Man

12:30AM October 20, 2011 | Jordon Mechner

In 1985 Jordon Mechner was a student at Yale riding high on a mix of euphoria over the surprise success of his first video game, Karateka, and trepidation over the idea of turning that success into a career. More »


News

How Virtual Cog-Driven Machines Made Game Of Thrones Awesome

2:00AM April 21, 2011 | Brian Crecente

Inspired by ancient self-operating machines and driven by clever computer animation, the opening credits for HBO’s Game of Thrones is packed with easter eggs and miniature marvels. More »


News

Rage The Book Hits In August

1:29AM March 30, 2011 | Brian Crecente

Del Rey and Bethesda Softworks have teamed up to publish a novel based on id’s upcoming Rage game. More »


Nintendo

Playing To Wiin Offers More Than Wii Puns

9:00PM January 26, 2011 | Brian Ashcraft

Nintendo is gaming’s comeback kid. Just when everybody counted them out with the GameCube, the Kyoto-based game maker fired back with the hugely successful Nintendo DS and the Wii. But there’s more to the Cinderella story than that. More »


In Real Life

Halo: Cryptum – An Excerpt

6:00AM January 11, 2011 | Greg Bear

THE FORERUNNER STORY-the history of my people-has been told many times, with greater and greater idealization, until I scarcely recognise it. More »


Hull Zero Three – An Excerpt

2:00AM November 19, 2010 | Brian Crecente

Author Greg Bear isn’t just a one-time Kotaku guest columnist and a prize-winning science fiction author. He’s also the guy working on the origin story for the entire HALO universe. More »


Tearing The Sky – An Excerpt

6:00AM November 11, 2010 | Brian Crecente

The former head of the Game Developers Conference and current Electronic Arts indie headhunter just published his first science fiction novel, Tearing the Sky. More »


News

Apple Patent Turns Your Games Into Comic Books

1:20AM August 13, 2010 | Mike Fahey

Imagine finishing a video game like Mass Effect and then having a personalised comic book generated featuring the decisions and tactics you used while playing. Apple has already imagined it, and they’ve got the patent application to prove it. More »


In Real Life

Cosplaying In Paris!

8:00PM August 12, 2010 | Brian Ashcraft

Paris is truly a world class city. The French are wonderful people. Know what else is wonderful? Cosplay. More »


How Erotic Games Learned To Cry

12:40AM July 29, 2010 | kotaku

In the new book Japanese Schoolgirl Confidential, our very own Kotaku Senior Contributing Editor Brian Ashcraft and co-author Shoko Ueda explore how Japanese schoolgirls have changed Japanese society. More »