book

Media

Metro 2033 Trailer Paints A Bleak Picture

4:20AM Mike Fahey | The announcement trailer for THQ and 4A Games’ post-apocalyptic shooter Metro 2033 sets the stage for what could very well be mankind’s last stand. More »
Culture

Cosplay Fever Preps To Hit Bookstores

4:00AM Brian Crecente | Cosplay Fever, set to hit UK stores later this month, documents the growth of cosplay in the UK with more than 300 photographs of costumed fans from around the UK. More »
Culture

Mega Man History Book Cancelled

12:00PM Owen Good | Mega Man fans might have been looking forward to “Mega Man: Complete History,” which Barnes & Noble had listed for pre-order earlier this year. Publisher Chronicle Books told Go Nintendo the project has been scrapped. More »
News

The Dragon Quest IX Guide Book Sales Tally Is In

7:00PM Brian Ashcraft | We know how Dragon Quest IX the game did in Japan. It did great, selling 2.3 million copies. But how did Dragon Quest IX the guide book do? More »
Culture

Closer Look At Monster Hunter CG Art Book

2:00PM Brian Ashcraft | To mark the 5 year anniversary of Monster Hunter, Capcom has released Monster Hunter CG Art Works, a book about, well, the CG art in MH. More »

The Art That Launched a Thousand Games, Now a Book

7:00AM Brian Crecente | You can argue whether games end as art, but there’s no debating how they start. Behind every shooter, every action title, every role-playing game is an artist’s imagining, bits of art meant to inspire. More »
News

The Art of Star Wars The Force Unleashed

7:00AM Brian Crecente | With the Star Wars The Force Unleashed approaching, Lucas Arts sent along a copy of their new book about the game. The Art and Making of Star Wars The Force Unleashed is a chunky, 168 page book filled with more than 300 pieces of concept art, two packs of character cards and plenty of behind the scenes details of how the title went from concept to game. I’ve only had a chance to flip through the book so far, but what I’ve seen impresses. The book is divided up into six chapters that tackle the concept behind the game and early pitches, the story approval process, the characters in the game, the environments, the technology and a run through of all of the game’s milestones and how it progressed from greenlight, to alpha to launch. I’m not typically a big fan of these over-sized art books but there seems to be enough meat to the book to make it worth picking up. I still might have a problem dropping $US 30 for it, but I’m sure bigger fans of the franchise won’t. More »