Love or hate Braid (I loved it) you can’t deny its influence, and you can’t deny that its creator, Jonathan Blow, has a lot of interesting things to say about video games in general. Therefore, you should probably watch this video, in which Blow goes through the process of creating Braid, and discusses all the issues he had during that process.
Objection is a new section where we debate hot topics in gaming, and leave it you guys to talk it out in the comments section. The first topic we’re tackling is Video Game narrative, and joining us we have James O’ Connor, a regular contributor to Hyper, Games Editor on Mania and PhD candidate currently writing a thesis on, you guessed it, video game narrative.
Some gamers who loved Jonathan Blow’s Braid were perplexed when early footage of his team’s next game, The Witness, debuted on Kotaku last month. To those alarmed or confused, Blow offers some encouraging words.
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Some of the more crass video games, those for the unwashed masses, are turned into cartoons, or motion pictures. Something with ambitions as lofty as Braid, though, was never going to settle for such a low-brow adaptation.
2D platformers like Limbo and Braid have created deep metaphorical experiences, but can gamers appreciate them? And can their success move game literacy into new genres?
When you live in a house with other gamers, sometimes you have to be content with watching them play rather than playing yourself. So what makes for a good game to watch?
Game developer Level-5 has released a series of popular Professor Layton games through Nintendo onto the Nintendo DS. Level-5, however, is planning its worldwide escape.