Xbox

Braid: A Director’s Commentary With Jonathan Blow

Kotaku AU

Love or hate Braid (I loved it) you can’t deny its influence, and you can’t deny that its creator, Jonathan Blow, has a lot of interesting things to say about video games in general. Therefore, you should probably watch this video, in which Blow goes through the process of creating Braid, and discusses all the issues he had during that process.


December 16, 2010
News

Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples That

It was impressive when Robert Bowling, creative strategist for Call of Duty studio Infinity Ward paid $US500 for a batch of indie games that only cost $US500. Then Notch, maker of Minecraft stepped up, with $US2000.


November 10, 2010
In Real Life

Braid’s Russian Box Art Is Glorious

Indie hit puzzle-platformer Braid has come to retail in Russia, thanks to MumboJumbo and Russobit-M/GFI, giving us the box art giggles with its delightfully inappropriate and mischievous take on Tim and gang. Thanks Maritan!


October 22, 2010

Objection! Can Games Tell Stories?

Kotaku AU

Welcome to Objection!

Objection is a new section where we debate hot topics in gaming, and leave it you guys to talk it out in the comments section. The first topic we’re tackling is Video Game narrative, and joining us we have James O’ Connor, a regular contributor to Hyper, Games Editor on Mania and PhD candidate currently writing a thesis on, you guessed it, video game narrative.


News

Don’t Worry About The Witness

Some gamers who loved Jonathan Blow’s Braid were perplexed when early footage of his team’s next game, The Witness, debuted on Kotaku last month. To those alarmed or confused, Blow offers some encouraging words.


September 7, 2010
News

Tantalising Session With The Witness, The Next Game From The Creator Of Braid

Unattended, unlabelled, unmarked… the new game from the small team led by Braid creator Jonathon Blow was stealthily present at the Penny Arcade Expo this weekend. The adventurous – and those who recognised Blow standing off in the shadows – got a delightful surprise.


August 13, 2010
In Real Life

Braid Becomes, Of Course, Interpretive Dance

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Some of the more crass video games, those for the unwashed masses, are turned into cartoons, or motion pictures. Something with ambitions as lofty as Braid, though, was never going to settle for such a low-brow adaptation.


August 7, 2010

Why Are So Many Indie Darlings 2D Platformers?

2D platformers like Limbo and Braid have created deep metaphorical experiences, but can gamers appreciate them? And can their success move game literacy into new genres?


July 13, 2010
In Real Life

What Games Do You Like To Watch?

Kotaku AU

When you live in a house with other gamers, sometimes you have to be content with watching them play rather than playing yourself. So what makes for a good game to watch?


June 4, 2010
News

Professor Layton Escaping To Global Publishing Freedom!

Game developer Level-5 has released a series of popular Professor Layton games through Nintendo onto the Nintendo DS. Level-5, however, is planning its worldwide escape.