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Bungie’s writers considered extending the saga of Master Chief beyond Halo 3 – whose ending certainly left an opening for it – before settling on the prequel story of the Fall of Reach, the studio’s community manager said.
Halo 3: ODST may have been made in 14 months, but can Brian Jarrard justify it in 30 seconds?
Last month, Bungie senior designer Lars Bakken said that Halo: Reach would be the studio’s last Halo title. “In terms of Bungie-produced Halo games,” the designer stated, “ODST and then Reach is probably all you’re going to get.”
Nearly seven years ago Microsoft snatched up Bungie Studios, lock, stock and barrel. Today Bungie snatched themselves back.
I know the press release doesn’t really spell that out, but Brian Jarrard, Community and Franchise Director of Bungie, confirmed it for me today:
Bungie is privately owned by Bungie, not Microsoft. We are Bungie, LLC now.
Jarrard was nice enough to take the time to do an email Q&A with me today about a bunch of things. Questions ranged from how Bungie managed the break-up, to whether we can expect to see PS3 or Wii titles to them to what exactly the deal is with Halo DS. Hit the jump for the full exchange.