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	<title>Kotaku Australia &#187; broadband</title>
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		<title>AT&amp;T Tells Feds That Gaming Is Not &#8220;Broadband&#8221;</title>
		<link>http://www.kotaku.com.au/2009/09/att-tells-feds-that-gaming-is-not-broadband/</link>
		<comments>http://www.kotaku.com.au/2009/09/att-tells-feds-that-gaming-is-not-broadband/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[at&t]]></category>
		<category><![CDATA[broadband]]></category>
		<category><![CDATA[communications]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[policy]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356873</guid>
		<description><![CDATA[The games industry is unhappy that AT&#38;T, in comments filed with the Federal Communications Commission, described real-time online video gaming as an &#8220;aspirational service&#8221; of broadband communications and not a core need.
The dustup comes as the FCC is seeking to define the term &#8220;broadband&#8221;, which isn&#8217;t just an academic debate. The definition the FCC uses [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/09/340x_custom_1252973191797_att_logo.jpg" alt="" class="left" />The games industry is unhappy that AT&amp;T, in comments filed with the Federal Communications Commission, described real-time online video gaming as an &#8220;aspirational service&#8221; of broadband communications and not a core need.<span id="more-356873"></span></p>
<p>The dustup comes as the FCC is seeking to define the term &#8220;broadband&#8221;, which isn&#8217;t just an academic debate. The definition the FCC uses will be part of the National Broadband Plan the agency is writing and, you guessed it, there&#8217;s money involved with that. About $US7 billion in federal stimulus funding, to be exact.</p>
<p>Here&#8217;s AT&amp;T&#8217;s comments to the government, according to Ars Technica, which reported the controversy today:</p>
<blockquote><p> For Americans who today have no terrestrial broadband service at all, the pressing concern is not the ability to engage in real-time, two-way gaming, but obtaining meaningful access to the Internet&#8217;s resources and to reliable email communications and other basic tools that most of the country has come to expect as a given.</p>
</blockquote>
<p> As you can imagine, the Entertainment Software Association didn&#8217;t take too kindly to AT&amp;T&#8217;s position. Last week, the ESA&#8217;s Kenneth L Doroshow, a senior vice president, told the FCC:</p>
<blockquote><p> What AT&amp;T describes as aspirational services are no less important to the future of the Internet than email and web browsing were to the past and are today. Online video games are a meaningful part of our participative culture. They remove geographic barriers, connecting people from across the country and around the world. They teach cooperation, cultivate leadership skills, and empower users to express their creativity.</p>
</blockquote>
<p> AT&amp;T&#8217;s comments are not entirely hostile to online gaming; but the company is arguing for a definition that includes &#8220;the capabilities needed to support the applications and services Americans must access to participate in the Internet economy.&#8221; That includes using email, instant messaging, and basic Web surfing. AT&amp;T characterised them as things the public would use &#8220;to learn, train for jobs, and work online&#8221;. The ESA&#8217;s Doroshow pointed out that video games are used in schools and in employee training.</p>
<p>Ars delves into the studies and research showing gaming&#8217;s place as either a want or a need. The bottom line, the FCC has not made any decision on this definition, and AT&amp;T&#8217;s influence, substantial though it is, is only in the context of a public comment on a federal study. It&#8217;s in no position to make the choice itself.</p>
<p>But, yeah, it&#8217;s not nice if your broadband provider tells you that a big reason you&#8217;re shelling out so much for the service isn&#8217;t really an important use of it.</p>
<p><a href="http://arstechnica.com/tech-policy/news/2009/09/is-it-broadband-if-you-cant-play-internet-games.ars">AT&amp;T to FCC: Gaming is not &#8220;Broadband,&#8221; but an Added Service</a> [Ars Technica, thanks tipster Daniel C.]</p>
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		<item>
		<title>Comcast Offering MUCH Fa$ter Broadband Speeds</title>
		<link>http://www.kotaku.com.au/2008/04/comcast_offering_much_fater_broadband_speeds-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/comcast_offering_much_fater_broadband_speeds-2/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 17:40:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[broadband]]></category>
		<category><![CDATA[comcast]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/comcast_offering_much_fater_broadband_speeds-2.html</guid>
		<description><![CDATA[Comcast has started offering a faster version of their cable internet service that is said to reach speeds of 50Mb per second (up from offerings around 6 and 8Mb/s), aimed at business users and the more intense residential crowd (including gamers). But for the $US 149.95/month price, we&#8217;d recommend also looking into a FiOS line [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/176sonamy.jpg" class="left"   style="display:block;float:none"/>Comcast has started offering a faster version of their cable internet service that is said to reach speeds of 50Mb per second (up from offerings around 6 and 8Mb/s), aimed at business users and the more intense residential crowd (including gamers). But for the $US 149.95/month price, we&#8217;d recommend also looking into a FiOS line as well if they&#8217;re available in your area. As of now, the service is only available in the Twin Cities area of Minneapolis-St. Paul. But by 2008, it will be available to 20% of Comcast&#8217;s market. And by 2010, 100%. Oh, but by 2010, it would be nice if the price could be a bit lower, too.<br /> <a href="http://arstechnica.com/news.ars/post/20080402-comcast-launches-50mbps-broadband-for-150-per-month.html"><br /> Comcast launches 50Mbps broadband&#8230; for $US 150 per month</a> [ars technica]</p>
<p><span id="more-283947"></span></p>
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