bugs

playstation 3

PS3 Fallout 3 A Bit Broken

Posted by Mike Fahey at 4:00 AM on November 1, 2008

While my experience with the Xbox 360 version of Bethesda's Fallout 3 was rather pleasant, PlayStation 3 owners don't seem to be getting on nearly as well. Complaints of choppy frame rates and graphical glitches are peppered throughout Bethesda's forums for the game, with others complaining about random lock ups and various other issues - textures not loading, significant slowdown etc. Two major bugs have already been addressed by Bethesda in the forums, one concerning the game freezing during the GOAT test earlier in the game, and another dealing with the game pausing whenever a PS3 notification occurs. The first issue can apparently be solved by saving and restarting, while they suggest turning off notifications in the XMB for the second.


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action

LBP Servers AWOL, Media Molecule On It

Posted by Brian Crecente at 12:00 AM on October 29, 2008

industry news

Fable II Fixes On The Way, Missing LE Codes Resolved Tomorrow

Posted by Mike Fahey at 3:20 AM on October 28, 2008

As we mentioned over the weekend, fixing the Monk's Abbot quest glitch in Fable II was a priority for the team at Lionhead, so we got in touch with Lionhead Community Manager Sam Van Tilburgh to see how that was going. The good news is that the issue has been fixed!

We're keeping a close eye on our forums, while a lot of the issues reported are not issues with the game necessarily, some of them are (like the two examples mentioned in my blog) however and so we're looking at those, plus some (like the Abbot Quest) have been fixed already. The biggest issue is when people report a show stopping issue on our forums without enough information for us to reproduce it. Regarding the ETA for said patch, there is no news yet.


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game design

Some Fable II Players Report 'Freezing' Issues

Posted by Stuart Houghton at 6:20 AM on October 23, 2008

And it was all going so well!


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music & sound

Rock Band 2 Glitch Wipes Out Bands?

Posted by Owen Good at 6:00 AM on October 5, 2008

Lots of people on the Rock Band forums are complaining of a pretty heinous multiplayer glitch in Rock Band 2, which seems to only affect the 360 version. In a nutshell, it strikes bands with Live Enabled gamers as the primary account, and non-Live enabled as the secondary. The glitch wipes out your band in tour mode, and forces you to start over. Particularly aggravating is that it seems to wait until you're a ways into the game.

Sifting through a 15-page thread I can't seem to find any response from Harmonix on this, as to whether the glitch is known, what the problem is, if there's a workaround, if a patch is coming, what. Now, I don't have a direct line to Harmonix -- I don't even have the game here -- and besides, it's a Saturday anyway. But yeah, if this problem is as people describe it, that's pretty goddamn aggravating and they're owed an explanation, or at least an acknowledgment of the issue. So how about it, Harmonix.

Email from a tipster explaining the glitch is on the jump.

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xbox 360

Shit. Pub Games is Patched ... Or is It?

Posted by Owen Good at 4:00 AM on September 22, 2008

The parade of bloviation about the Fable II Pub Games exploit just will not die down. Of course, first Peter Molyneux said that cheaters would be "in for a surprise" if they tried to transfer their ill-gotten wealth to Fable II, once it releases. Then a couple sites spotted something curious in IGN's Fable II preview, in which Molyneux implied the glitch was actually a deliberate inclusion. Now Lionhead Studios has put out a patch, although someone (above) is claiming that drive maintenance will reactivate the exploit.

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fighting

Oops, Street FIghter IV Has An Infinite Combo Flaw (Update)

Posted by Luke Plunkett at 7:00 PM on September 2, 2008


Hey, Street Fighter IV (like many other fighters, admittedly) has an infinite combo flaw! At around 0:27 in the clip above, you can see El Fuerte pound ceaselessly on Akuma, with the loop only broken when the guy controlling El Fuerte lets up after Akuma gets all dizzy. Should be fixed by the time a console version comes around, but until then, if you're playing at an arcade and a shifty kid with no friends picks El Fuerte, be on your toes.

[via OXM]

UPDATE - Maybe not! Here's what Capcom have to say on the matter: "In that video El Fuerte does not chain together infinite FP cancels. He chains some together to dizzy the opponent and then repeats a similar combo to win in one round, but that hardly constitutes the use of the term 'infinite...Let's wait and see what the Japanese players say about the tiering before we hastily condemn anything".

Castle Crashers Beset By Problems, Patch On The Way

Posted by Kotaku US Edition at 10:30 AM on September 2, 2008

Castle Crashers is proving rather popular with the XBLA crowd, but it is fair to say that it has had a difficult first couple of days.

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xbox 360

Earn $$$ With Fable II Pub Games Bug

Posted by Kotaku US Edition at 10:40 AM on August 19, 2008

Uh-oh. If Lionhead don't sort this out sharpish then Albion could end up suffering through its own version of the kind of economic meltdown that has lead to Zimbabwe printing a run of billion dollar notes.

The novel idea of letting players earn gold in the Fable II Pub Games on XBLA — gold that can be brought into the game to give your character a good start in life — might turn out to be a problem, now that someone has realised there is a way to game the system into paying big.

The Fortune's Tower card game can be tricked into big payouts, it seems. Find out how after the jump and get saving for extra dog biscuits now before this gets patched.

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xbox 360

Ninja Gaiden II Freezing Problems, Temporary Solutions

Posted by Mike Fahey at 7:40 AM on August 12, 2008

While the freezing issues with Ninja Gaiden II that arose with the title update and mission mode downloadable content pack towards the end of last month have yet to be fixed, Microsoft assures us that they are working closely with Tecmo and Team Ninja towards a solution.

Microsoft is aware of the issues that players are experiencing with the title update to "Ninja Gaiden II" and are currently working to resolve them with Tecmo/Team NINJA. Please stay tuned for a new update. We thank you for your patience!

There is currently no ETA for a new update. Their suggestion for the meantime? Clear your cache and play the game offline. Doing so will remove all game updates and disable the mission mode DLC, but you'll be able to complete the main game without locking up while we wait for further updates. Hit the jump for cache clearing instructions.

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