I’ve been thinking a lot about why it is that I love both 2008′s Bully and 2010′s Persona 3 Portable, which I’ve recently started playing on my Vita. Both games are set in high schools, and while I’m on the record as wanting more high school games, that’s only part of the reason I like them as much as I do.
For most people, high school sucked. This is pretty much a given at this point, right? The endless questioning and self-doubt, the lack of control over your own schedule, dealing with the impossible mysteries of the opposite sex while navigating the often treacherous shoals of what amounted to a four year, walled-in social experiment. Yeah, high school sucked.
Lots of people loved Jimmy Hopkins, the squinty-eyed protagonist of Rockstar’s Bully. The academic open-world title didn’t set the kinds of records that a Grand Theft Auto game does but it’s remained a favourite in the hearts of many gamers.
Whipping rain the dots your screen in a firefight. Fog that hides lingering zombies. Sheets of ice that cause you car to spin out of control. Weather can be an important part of video games. Over the years there have been some amazing takes on gameplay-impacting weather.
Rockstar released sandbox title Bully on the PlayStation 2 back in 2006 and later ported the title to the Xbox 360, Windows and the Nintendo Wii. Set in a school environment, the PS2 version sold 1.5 million copies.
I peruse columns on Sundays and today found myself cracking up over Emily Short’s GameSetWatch column, ‘Homer In Silicon’: Communicating Character.