The ongoing legal saga between Activision and former Infinity Ward heads Jason West and Vincent Zampella continues to bring all sorts of once-secret documents to light. We already learned that Bungie’s 2010 contract with Activision guarantees the delivery of four “sci-fantasy” shooter games, called Destiny. But what other details are hiding in that 27-page contract?
The court case between Activision and developers Jason West and Vincent Zampella has brought all kinds of ugliness to light. But filings for the case have also made the details of the April, 2010 contract between Bungie and Activision a matter of public record, revealing Bungie’s upcoming game development plans.
As Halo creators Bungie say their last goodbyes to the series they created back in the 1990s, the developer has released a record of some multiplayer statistics gathered over the years.
Bungie’s not making Halo games anymore. That’s not news. But they’ve still been administering the servers which hold all that precious multiplayer data. Y’know, the place where all your Forge maps and deathmatch stats live. However, the dev studio just announced that their stewardship of Halo data will ends on March 31, as the final part of a transition that’s been happening since last summer.
I’m a massive Halo fan, and this almost makes me feel a little bit sad. After March 31, Bungie will no longer be looking after your Halo stats, as the transition process from Bungie to 343 Industries will be fully complete.
More and more game developers are voicing their displeasure with the Stop Online Piracy Act better known as SOPA. We’ve already heard from the likes of Epic Games, Riot Games and Red 5 Studios.
Way before you pick up a controller, the first thing lots of folks think about when they think video games is how it’s going to look. This generation of gamers isn’t so enlightened that they’ll overlook shitty graphics in lieu of anything a game presents.
It might not seem familiar at first, but once you start wandering the corridors you’ll realise that this is a faithful scale recreation of Resident Evil‘s Spencer Mansion crafted using the creation tools from Halo: Reach.
One week before the release of Activision’s holiday Trojan Horse, Modern Warfare 3, we sat down for a rare interview with Ben Graetz, the Managing Director of Activision Blizzard in Australia. No question was out of bounds as we discussed game pricing, Activision’s reputation, and its future as a publisher.
The original Halo was a big deal for me, and I’ve probably seen this opening cinematic around 20 times, so this updated HD version with polished up visuals, makes me feel all funny inside. For the right reasons.